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Messages - Munge

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1
7DRLs / Re: A new challenger approaches!
« on: July 11, 2014, 11:08:32 AM »
Well at least you killed an Orc! That's something!




2
Not too hard. Stamina is replenished on rest levels every third level. You need to manage it until you defeat thw butcher. He will drop the key for the 'rest ye here weary traveller'. Fountains are a big help if you are lucky enough to have one generate at a low level. I stay away from 'red' levels until I get decent equipment.

Rest levels restore 10 health so I try not to let my health get below that. Especially before I enter the dungeon. Ranged combat is essential for anything tough.
 Great game!

3
Munge do good?

Escaped
=======

Munge the Adventurer  left the great mountain.
He survived for 11027 turns.
He achieved level 5 with 1120 experience.
He killed 119 monsters out of 137.
 
Skill: 12, Stamina: 16, Luck: 8
 
Munge retires rich and famous. What a hero!
 
He entered Firetop Mountain.
He found the orcish barracks.
He crossed a large underground river.
He passed through an underground cemetery.
He discovered the maze of Zagor.
He found Zagors Gold!
 
Equipment
 
+0 cleaver (3d4) (equipped)
plate mail[5] of Strong Poison Resistance (equipped)
large shield[3] (equipped)
+2 crossbow (2d5) (equipped)
3 +2 bolts (equipped)
 
 
Messages
 
What direction[dir]?
You drink from the fountain. You feel healthier.
Run which direction[dir]? (x) to cancel.  x2
Run which direction[dir]? (x) to cancel.
Do you want to leave? (y)


4
Programming / Re: I have 4.5k lines of code and no clue
« on: February 01, 2013, 12:07:30 PM »
The other advice I would give is: If you're writing a game, write a game. Not an engine.

Guilty as charged.

[/quote]

This is always the problem, the best/quickest developed roguelikes are "bad" code, cobbled together at light speed. My "quick-hack" code is full of singletons, static variables, and if I want to do something I just do it and I dont really care where it goes - that way you can get the job done.

Dont ever add features because you think you will need them, write a game, only a game, expand your game with features etc. 

If you are a professional programmer you would probably spend 6 months designing interfaces, components and tests before one line of code, then a few more months prototyping, interface definitions, components, unit testing .... No. Write the game from the start, then you have a game.

5
Yeah I have entered a few coding challenges before but this one seems extra challenging indeed.
I have found that you can never give advice on these sort of things, you learn by trying, kind of like life really.  I will give it a try ... "do or do not, there is no try."

6
Traditional Roguelikes (Turn-based) / Re: Dungelot
« on: January 24, 2013, 11:35:47 AM »
Cool fun little game. Actually got to level 32 last game.

Thanks

7
Hmm might give it a go! Sounds like fun, very very masochistic fun. (err the non sexual meaning of the word)

8
Classic Roguelikes / Re: Does anyone play Moria anymore?
« on: January 24, 2013, 09:58:46 AM »
I'm starting to realize that I don't have time to climb the learning curve on the newer games, so I'm inclined to stick with what I know.  I'm looking forward to trying out the color version of Moria.

Nostalgia baby!

That is why I play these games, there are so many new roguelikes out there, but I stick to what I know cause I dont have the time to learn new ones. 
Of course as mentioned Angband will suit you, because it is very similar to Moria. But is bigger and harder (and dont get me started with all the different wall flavors, just give me a plain wall to look at PLEASE!!!) Earlier versions of NPPAngband will be familiar to you.

Try a game of Quickband, it will give you a feeling of what Angband has to offer over Moria, but is designed to be very short. (12 levels IIRC)\
http://angband.oook.cz/quickband/

9
Classic Roguelikes / Re: Does anyone play Moria anymore?
« on: January 23, 2013, 11:57:22 AM »
Moria rocks and is still good today (surprisingly). See http://roguetemple.com/forums/index.php?topic=719.0 Some guy called "corremn" claims to have finished it.

Just play a colored version like: http://www.roguelikedevelopment.org/archive/files/executables/mor552c.zip

There are plenty of other new games out there, but in my opinion "most" have their own down comings. (especially Angband, yawn boring, NPPAngband was pretty good but now sucks like most angbands (IMO).

Stone Soup has gone to great lengths to be a roguelike with the least about of short comings (but unfortunately invented its own down-coming - they strive to make it challenging even for the stone soup experts, that is, most improvements gradually increase the difficulty level.  But for me it was probably the best and most rewarding roguelike experience I had since Moria and Adom.

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