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Messages - MegaCorp

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You pose an interesting and not-to-be-overlooked issue.  My solution, once I moved away from old-fashioned VTxxx series video terminals with a strictly text oriented RogueLike interface and over to Macs/Windows, was to present a pair of UIs that worked interchangeably.  The idea being to let the player interact in a way that proved most comfortable to him/her.  And thus hopefully draw in folks who might otherwise be leary of approaching the game because of perceived complexity and/or the (then) intimidation factor of using a computer.

The approaches were: (1) clicks on the game map area to perform functions and interact with what was presented, and (2) provide an array of text buttons below the map that could be clicked on or invoked via keyboard shortcuts.  In earlier versions for strictly text based, I presented command words with the keyboard shortcut letter underscored.  For example, Open for opening doors and crates.

Seemed to work out pretty well.  Had non-gaming adults as well as 5 year olds saying it was easy to play.  Me, I'd play by doing a mix of things, some via map clicks and other stuff from the buttons and keyboard.

There is a YouTube video that briefly demonstrates the game at this url:
    http://www.youtube.com/watch?v=s09El7ARRic

Note that I am not suggesting that any of my UI decisions are right for you.  The intent is to emphasize the importance of the issue you expressed.  Give a lot of thought to it.  Experiment.  My own fundamental philosophy was that a player should be fighting the badguys in the game, not fighting poor UI design.  Struggling against a UI seriously impairs fun factor.

What will work best for you will of course be dependent on how simplistic or more advanced the design center of your overall UI.

Dave S.

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Welcome indeed MegaCorp/Dave S---I think I mentioned this nice little enclave waaay back in an initial e-mail back and forth we had.  Enjoy your stay as there's certainly much to read!   :)

Truth be told, I had a catastrophic disk failure not long after our email exchange.  Lost a *lot* of mail, both current and archived, leaving me no records to refer to since I'd become lazy about backups.  That, together with an aging memory that isn't quite so good any more, meant that I no longer knew about this site, and have only a fuzzy recollection of our exchange.  But fortunately I [re]discovered these forums by happenstance just a short while ago.  So ... pleased to meet you once again, and thanks for the welcome!
 
Dave S.

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  Holy crap dude. Welcome.

  I'm a fan of your work. Most of us here are. If I'm not mistaken Getter, our moderator, is a HUGE fan.

  I think you'll find this forum is pretty good. Lots of hobby developers, lots of big brains, very few trolls. It's pretty much the only forum I read.

  Do you have anything coming up? Any games that is? Many use this forum as a sounding board for early releases.

  You might check out the game PRIME. It's a Nethack descendant similar in theme and play style to your Jaunt Trooper. Both developers, Ancient and Psyweapon, are on this forum.

  Again, welcome.

No, nothing upcoming.  I retired from development quite some time ago.  But who knows, maybe the postings of the forum members here will inspire me to pick it up again.   ;)  Thanks for the welcoming!

Dave S.

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Other Announcements / Re: JauntTrooper series: A call to arms.
« on: January 14, 2013, 03:12:08 PM »
The .ZIP that I emailed to some of you folks contained a README.TXT that should be ignored - it was from long ago - I no longer desire any form of payment and the specified street address is no longer valid.  That file will not be present hereafter.  Apologies for any confusion.

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Hiya,

Looking forward to reading the various threads on this site.  I am the author of the JauntTrooper series from long ago (e.g. Mission Thunderbolt).

Regards,

Dave S.

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Other Announcements / Re: JauntTrooper series: A call to arms.
« on: December 24, 2012, 06:27:21 PM »
I tried downloading the game at one point, but couldn't get it to run on Vista. :(

Should work fine under 32-Bit Vista, but you will need to run the game via Windows Virtual PC (XP Compatibility Mode) for 64-Bit.

Regards,

Dave S.

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Other Announcements / Re: JauntTrooper series: A call to arms.
« on: December 24, 2012, 06:23:32 PM »

Hello All,

Send me email at MegaCorp@aol.com if you would like a copy of my game JauntTrooper: Mission Thunderbolt for Windows.  No charge.  No copy protection.  It will come to you as a 7MB Zip file attachment to an email ... assuming your email system permits attachments that contain programs.

Unfortunately, TBolt does not run correctly under 64-bit Windows 7 directly.  Instead, you must launch Windows Virtual PC (XP Compatibility Mode) first, then run the game within it.  32-bit Windows 7 is fine, as is Windows XP.

I am not able to send out the Mac versions since I no longer own a Macintosh - any attempt to do so under Windows destroys the "data fork" resources that are peculiar to Mac OS.

Regards,

Dave S.

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