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Traditional Roguelikes (Turn-based) / Roguelikes with deep itemization and/or skill customization
« on: November 17, 2012, 06:02:22 PM »
I'm looking for a little advice! I'm slowly getting drawn deeper into roguelikes, first with Dungeons of Dredmor, then with ToME4, and now I'm looking for something new. What I'm most interested in is something tilebased (blasphemy, I know, but I got plenty of ASCII my dial-up WWIV BBS days!) with a very deep itemization system that allows for truly exceptional and exciting finds and goes beyond D&D's traditional +5/+5 system. Also of interest is anything that allows for skill builds/customization, probably the single most addicting aspect of Dredmor for me. Finally, I'd prefer something without a brutal hunger mechanic - some hunger is fine, but if more than one in five characters or so dies to it, then it becomes too much of a focus. I want heroes that die in glorious combat, not starve quietly in dark corners whining about how hungry they are. Or at least are smashed quickly and brutally into pulp, anyways.
Thanks, and please don't make fun of the new guy too much!
Thanks, and please don't make fun of the new guy too much!