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Traditional Roguelikes (Turn-based) / Re: glorg
« on: February 12, 2011, 05:17:41 AM »
Now now, there is no galactic council of jedi who have determined where the line is set for what is inside the idea of a roguelike. Where you set your line and where someone else sets there line can be miles apart without someone having some evil, mustache twirling intent.
I think rather than shaking your heads at what people apparently shoe horn in, writing out the physical requirements for what constitutes a roguelike would be better. You might even find that, shock horror, even if you agree glorg isn't a roguelike with someone, your requirements don't match each others? Are you trying to be trolls or just think in different ways? The latter.
I think rather than shaking your heads at what people apparently shoe horn in, writing out the physical requirements for what constitutes a roguelike would be better. You might even find that, shock horror, even if you agree glorg isn't a roguelike with someone, your requirements don't match each others? Are you trying to be trolls or just think in different ways? The latter.