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Messages - siob

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1
Programming / Re: Easy way to store source code?
« on: November 16, 2012, 02:33:21 PM »

It still feel a lot more adventurous when I have version control to back me up. It's easier to experiment with the code and throw away stuff that I don't like and keep the stuff that I like. Sharing with friends and strangers is a breeze.

good point!

2
Programming / Re: Easy way to store source code?
« on: November 15, 2012, 03:18:11 PM »
that version control automatically deals with bugs?

Isn't it exactly what was said: when you detect a bug you can go back to earlier code that didn't have it. It's automatic, you don't have to find the bug at all. However I believe it's not that simple.

In theory - and there are systems that do this - you can automatically remove a bug if you combine `git bisect` with unit tests. I have never met anyone who had such a sophisticated setup but my linux magazine tells me some people do that.

What you do with git bisect, is you make a binary search for the one change which introduced the bug. You start by telling git the version number of the working code, and a version number for broken code. And git will interactively let you binary search through the versions in between until you find the one commit, which introduced the bug.

This is much more sophisticated then what you usually do. Even if you have SVN or CVS or whatever: step back in time, undo change after change, until you find a version which works; then look at what you changed... that's often 99% of finding a bug.

3
Programming / Re: Programming habits, standards, and learning.
« on: November 02, 2012, 11:45:48 AM »
no JavaScript haters or lovers here? :)

I come from a C/Java background, dabbled in Python/Perl/Ruby and finally landed in JS land. I've been hacking JS for the last few years, and it took me at least 12 months to get comfortable with it.

Although JS is minimal when it comes to language concepts and barely has a standard library, it takes a while to fully grasp the language (in the end it's closer to Scheme then to Java).

It's cosy, minimal, functional. Probably one of the few languages which you can fully grasp. I feel secure in JS, because I truly understand it. And while coding, it's easy to start with something functional and evolve it towards being object-oriented (if needed and sensible).

I would recommend this as a second language. It has a tiny standard library and only a few language concepts.

ps.: for a decent intro to JS see http://javascript.crockford.com/javascript.html

4
Programming / Re: Github, bitbucket etc.
« on: July 18, 2012, 02:51:25 PM »
Maybe http://gist.github.com is enough for you?

I use git, seems to be the current favourite of most.

5
Off-topic (Locked) / Re: Darkest videogames ever
« on: July 04, 2012, 01:29:05 PM »
Call of Cthulu: Dark Corners of The Earth

I'm getting goosebumps just thinking of the escape-scene... truly scary with a dark settings.

http://en.wikipedia.org/wiki/Call_of_Cthulhu:_Dark_Corners_of_the_Earth

6
Off-topic (Locked) / legend of grimrock
« on: April 12, 2012, 01:31:29 PM »
This looks like a pretty sweet, indie dungeon crawler you guys might enjoy.

I found this review: http://pc.ign.com/articles/122/1222602p1.html

It was released yesterday, I think I'll buy it. Has anyone tried it?

7
Traditional Roguelikes (Turn Based) / Re: Dungeons of Dredmor
« on: August 11, 2011, 01:31:13 PM »
I don't want to buy it because Steam. When I hear Steam I see Gabe Newell eating pretzels.

funny, I bought it *because* it's on steam :)

8
Traditional Roguelikes (Turn Based) / Re: Dungeons of Dredmor
« on: August 05, 2011, 03:43:23 PM »
so... how is it? has anyone tried/bought it?

9
Traditional Roguelikes (Turn Based) / Re: X@COM
« on: July 14, 2011, 11:34:08 AM »
another article to get us all hyped up

http://www.next-gen.biz/features/making-x-com-enemy-unknown

10
Traditional Roguelikes (Turn Based) / Re: X@COM
« on: July 13, 2011, 07:31:05 AM »
this?



looks pretty awesome. apparently, he did lots of variants on the game before finally moving on to iso view.

http://en.wikipedia.org/wiki/Rebelstar

11
Off-topic (Locked) / Re: What the fuck is up with the spambots?
« on: June 28, 2011, 11:00:26 AM »
You need something with a longer answer to prevent brute force or low-paid code monkeys getting through.

maybe, but just *something* would be great.

12
Programming / Re: rl oriented scripting language features.
« on: June 28, 2011, 10:52:29 AM »

Well, actually, all serious work is done in Windows systems. You can't work with linux, because it needs constant updating and it's unreliable. Linux is mainly for hackers who want to do everything the hard way.


serious work is serious!! :D

13
Off-topic (Locked) / Re: What the fuck is up with the spambots?
« on: June 26, 2011, 07:51:37 AM »
a minimal captcha should fix this.

something like 'are you a spam bot?' yes - no

14
Programming / Re: rl oriented scripting language features.
« on: June 25, 2011, 09:59:05 AM »
i'm wondering, does speed really matter in roguelikes? maybe for the AI?

i haven't finished a rogue yet, but we're happy with scripting a complex Java machinery with JavaScript at work. Certainly made our team more productive :)

15
Off-topic (Locked) / Re: RealityRL
« on: June 07, 2011, 09:21:36 AM »
where can i download this mysterious rogue "Reality"?

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