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Traditional Roguelikes (Turn Based) / Re: Cogmind (now at Beta 7.2)
« on: December 05, 2018, 01:21:22 PM »
Man, you are amazing
Good job!
Good job!
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Of course the JVM is a virtual machine, so it isn't as physical as a processorActually there is physical processor that executes jvm byte code. Was developed by Sun, before it was purchased by Oracle, but never become even slightly popular.
Actually that intro was bothering me whole evening... And finally I remembered what it reminds me.Wow that was so obvious that I missed it! The early lyrics had a very slight Alice in Chains vibe that I dug too. Off to play it again.https://www.youtube.com/watch?v=-0Ao4t_fe0INice one. Intro reminded me early Metallica
Okay, I'll bite as well. No huge amount of great music has come out of Norway*Not only black metal! But also death, doom, thrash, gothic and everything in between
* I'm saying that since I'm not too fond of black metal. I'm sure there are those who would disagree
I'm not Swedish but this song is totally stuck on replay. Everything I do at the moment has this as the background music. Cirice by Ghost. Its so lame but so awesome.Nice one. Intro reminded me early Metallica
https://www.youtube.com/watch?v=-0Ao4t_fe0I
notWalkable is not walkable
to wallFollow
increase moveRight by 5
increase moveLeft by 5
increase moveForward by 10
increase moveRight by 10 ( notWalkable back ) or ( notWalkable forward ) right
increase moveLeft by 10 ( notWalkable back ) or ( notWalkable forward ) left
increase moveForward by 5 ( notWalkable left ) or ( notWalkable right ) forward
to walk
increase moveforward by 10
but golem still wanders around randomly, while supposed to move straight forward.