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Development Process & non-technical / Re: Plans for 2014
« on: January 13, 2014, 02:08:11 AM »
I've temporarily pruned my game project down to a game library project, which I hope to have in a working state in time for next year's 7DRL. If it is, I'll do a 7DRL based on it as a sort of demo for the library.
The library is going to be called Graphlike, and will provide capabilities for procedural level generation based on a higher-level abstract representation of the level as a planar graph. If I can ever get my algorithms sorted (ha), I believe this will represent a useful advancement in roguelike science, and provide a useful starting point for much experimentation.
I've been cracking at this off and on for a bit, and several approaches have gone out the window, but I'm currently going slow-and-steady on one I think will work fine once I've gotten through the slog of it. Guess we'll see!
The library is going to be called Graphlike, and will provide capabilities for procedural level generation based on a higher-level abstract representation of the level as a planar graph. If I can ever get my algorithms sorted (ha), I believe this will represent a useful advancement in roguelike science, and provide a useful starting point for much experimentation.
I've been cracking at this off and on for a bit, and several approaches have gone out the window, but I'm currently going slow-and-steady on one I think will work fine once I've gotten through the slog of it. Guess we'll see!