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Messages - AndyJ

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Traditional Roguelikes (Turn Based) / Re: Quill 0.7.1 released
« on: February 01, 2012, 04:09:19 PM »
It will be to do with the font size, again changeable in console properties.  I'm soon going to be moving to SDL, which wont have any of these problems!  There is also much better stuff I can do usong SDL.  But my priority is to get monster AI 'finished' and get ranged combat implemented!

Ill look into forcing the console. Might be possible.

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Traditional Roguelikes (Turn Based) / Re: Quill 0.7.1 released
« on: February 01, 2012, 01:50:02 PM »
Published an update today, 0.7.5.  You can download it here: http://quillrogue.blogspot.com/

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Traditional Roguelikes (Turn Based) / Re: Quill 0.7.1 released
« on: January 28, 2012, 10:43:18 AM »
I've put a bug fix release up this morning.  I'll not be doing another public release for at least a week or so.  I'll post back when I have something new.  Any opinions or comments are most welcome!

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Traditional Roguelikes (Turn Based) / Re: Quill 0.7.1 released
« on: January 28, 2012, 10:36:48 AM »
The interface *should* look like this:


Make sure you are running in 80x50 text resolution.  You can change this in the console window properties under windows.  The inventory and spellbook are both rendered on the right hand part of the screen.

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Traditional Roguelikes (Turn Based) / Re: Quill 0.7.1 released
« on: January 28, 2012, 06:45:32 AM »
Okay, that's not a bug at all, you just need to make sure the console is running in 80x50 text mode, and not the default 80x25.  I'll see if I can code something into the console class which makes it automatically set 80x50 mode! :-)

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Traditional Roguelikes (Turn Based) / Re: Quill 0.7.1 released
« on: January 28, 2012, 06:40:19 AM »
Yay new public releases...I like the layout in the screenshot and definitely hope you can manage that great release pace you mention.  8)

Don't forget to get a page up here and keep it lively and updated in the release updates:

http://roguebasin.roguelikedevelopment.org/index.php?title=Main_Page

It booted up OK on my Win 7 64 machine, I chose a Paladin, but got stuck on a flashing ? for Endurance....no key command seemed to get me past that part.

How strange... I'm developing on 32-bit XP and haven't seen anything like that at all... When you say a flashing '?' this is on the character creation screen?  Were you running the console window in 80x50 text mode?

How odd, I'll see if I can replicate the bug!

Cheers

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Traditional Roguelikes (Turn Based) / Quill 0.7.1 released
« on: January 27, 2012, 09:55:20 PM »
Well after 7 weeks of coding I've decided to release a version of my roguelike.  Its called 'Quill' and I'm rather pleased with how its progressing.  Its definitely playable, and quite a few features are already implemented.  The easiest class is probably the Paladin, and the most difficult is either the Mage or the Cleric... But they are all playable and quite different to each other.

You can download it from here

I would appreciate any feedback.  I'm trying my hardest to focus on a decent user interface, as this is something which annoys me about some roguelikes!  I know its only text based, but it can still be beautiful and laid out nicely! :-)

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