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Messages - devilbuddy

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2
Early Dev / Re: In-dev Android roguelike - Cursed Dungeons
« on: May 22, 2012, 07:34:29 PM »
Hi,

I have made some progress on the game now. And finally also a more "official" public release. If you would like to try it, please check this post for details:

http://droidgnome.blogspot.se/2012/05/first-official-release.html

Or if you're lazy, the Android APK can be downloaded directly from here:

http://bit.ly/LzgESz

If you do try it out - please post some feedback.

Cheers

3
Programming / Re: dev blog for android roguelike
« on: March 17, 2012, 03:43:07 PM »
  I don't want to expose my noob-hood when it comes to hand held devices...so I'll ask in this way...

  So I have a friend who is wondering if you can play this on PC. Perhaps via emulator.

-JO


 :)

Well, of course! If your friend has java installed, the game can be run on the desktop as well. Please try the following jar file... oops sorry .. please tell your friend to try the following jar file:

http://dl.dropbox.com/u/4495934/zrl.jar

Cheers

Magnus

4
Programming / Re: dev blog for android roguelike
« on: March 16, 2012, 10:20:38 AM »
Don't forget tilt! That ought to be "popular."

Probably not tilt though  :)

5
Early Dev / In-dev Android roguelike - Cursed Dungeons
« on: March 15, 2012, 10:08:48 AM »
Hi,

A bit of cross-posting from here http://roguetemple.com/forums/index.php?topic=2224.0 but I thought this was a better place for getting feedback.

I'm developing a game for Android phones, the latest build is available here:

http://dl.dropbox.com/u/4495934/zrl_Android.apk

A youtube vid of an earlier version is available here: http://www.youtube.com/watch?v=8SkF9tkVi-g

It should work on most handsets, but I haven't really tested on any tablets (yet) so I don't know how it looks there.

Regards

Magnus

P.S. The game title is just placeholder gfx :)


6
Programming / Re: dev blog for android roguelike
« on: March 15, 2012, 09:31:35 AM »
I would prefer to press anywhere on the screen to get a virtual (invisible) d-pad with the center-point on the location i clicked. Anyway, nice presentation.

Yes, I'll probably implement a number of different control methods since everyone's taste is different:

  • swipe (like now)
  • tap
  • virtual d-pad (visible/invisible)
  • keyboard/physical dpad (if available)

/Magnus

7
Programming / Re: dev blog for android roguelike
« on: March 11, 2012, 10:23:52 AM »
Tried it; Gameplay is way too slow, i hate waiting for the battles to be over. Swipe to move is imho very cumbersome but the presentation is fine so far.

Thanks for the feedback!

Yes I'm aware of the combat being slow and I'm not happy with it. It's not final either and I have some different options in mind for improving it.

You can swipe and hold to keep moving in the desired direction. You can also change direction by swiping again (without lifting your finger). I don't know if you noticed that and still think it's cumbersome? I have an alternative input method implemented as well where you tap in the desired direction, but I find that less usable personally.

Regards

Magnus

8
Programming / Re: dev blog for android roguelike
« on: March 11, 2012, 07:05:46 AM »
Hi,

I have been a bit slow updating the blog... Instead I have been working on the game. If anyone is interested in trying it out here's a public dropbox link:

http://dl.dropbox.com/u/4495934/zrl_Android.apk

If you try it - please give me some feedback  :)

Regards

Magnus

9
Programming / dev blog for android roguelike
« on: March 02, 2012, 02:14:01 PM »
Hi,

First post on this forum! Hi all!

I just wanted to do some type of "formal" announcement of a roguelike game for Android mobile devices that I'm currently developing using the brilliant tiles that Hamish here on the forum are working on (over at http://eight2empire.blogspot.com/).

The game is far from finished.. but I think I have gotten off to a good start. If you want to you can check out the progress at http://droidgnome.blogspot.com/.

If someone wants to give the game a try, please let me know and I can provide a bleeding-edge build that can be installed on a device.

Best Regards

Magnus

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