Since a while I work on a tile based first person dungeon display framework. It uses a fairly high number of fixed tiles which are then assembled on the fly to a pseudo 3D views of a dungeon environment:
(http://www.funkelwerk.de/data/dugoma/rock_walls_test_2_1.jpg)
I know most of you are not interested in graphical projects, but I thought I'll still post about it here. Also to let you know why there is no progress with Iso-Angband currently.
I have released the former evolution stage tiles for suchlike graphics over here:
http://www.funkelwerk.de/forum/index.php?topic=87.msg531#msg531
You can use them under the "creative commons - attribution, share alike" license, if you want to try a 3D roguelike. The sets include walls, floor and ceiling tiles that can be assembled to a 4 tile deep view of a dungeon, after which it fades to black.
For my own project I want to try the exploration and puzzle ideas that we have discussed:
http://www.roguetemple.com/forums/index.php?topic=666.0
I have no idea if I'll succeed with that, but so far work was fairly fun, and I want to continue for a while longer.
A dungeon needs doors - so, now my spidergates are also available, under the same license as the other images. Beware, these are sticky ;D
(http://www.funkelwerk.de/data/truecolor_share/dugoma-1/cr_spigaN10.png)
http://www.funkelwerk.de/forum/index.php?topic=87.msg532#msg532