Author Topic: Dugoma - A first person dungeon display framework  (Read 25691 times)

Etinarg

  • Rogueliker
  • ***
  • Posts: 424
  • Karma: +1/-1
  • Idea archivist and game tinkerer.
    • View Profile
    • Gedankenweber Blog (German)
Dugoma - A first person dungeon display framework
« on: March 15, 2010, 09:51:27 AM »
Since a while I work on a tile based first person dungeon display framework. It uses a fairly high number of fixed tiles which are then assembled on the fly to a pseudo 3D views of a dungeon environment:


I know most of you are not interested in graphical projects, but I thought I'll still post about it here. Also to let you know why there is no progress with Iso-Angband currently.

I have released the former evolution stage tiles for suchlike graphics over here:
http://www.funkelwerk.de/forum/index.php?topic=87.msg531#msg531

You can use them under the "creative commons - attribution, share alike" license, if you want to try a 3D roguelike. The sets include walls, floor and ceiling tiles that can be assembled to a 4 tile deep view of a dungeon, after which it fades to black.

For my own project I want to try the exploration and puzzle ideas that we have discussed:

http://www.roguetemple.com/forums/index.php?topic=666.0

I have no idea if I'll succeed with that, but so far work was fairly fun, and I want to continue for a while longer.

Fenrir

  • Rogueliker
  • ***
  • Posts: 473
  • Karma: +1/-2
  • The Monstrous Wolf
    • View Profile
Re: Dugoma - A first person dungeon display framework
« Reply #1 on: March 15, 2010, 04:17:06 PM »
I know most of you are not interested in graphical projects...
I don't like graphical 2D roguelikes, but I don't think ASCII has a place in 3D roguelikes. This is awesome.

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: Dugoma - A first person dungeon display framework
« Reply #2 on: March 15, 2010, 08:04:46 PM »
Great stuff as usual, maybe the Darkhall folks will come across this and make use of it?  It would seem up their alley.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

Etinarg

  • Rogueliker
  • ***
  • Posts: 424
  • Karma: +1/-1
  • Idea archivist and game tinkerer.
    • View Profile
    • Gedankenweber Blog (German)
Re: Dugoma - A first person dungeon display framework
« Reply #3 on: March 16, 2010, 09:05:48 AM »
This is awesome.

I'm glad to hear :)

Etinarg

  • Rogueliker
  • ***
  • Posts: 424
  • Karma: +1/-1
  • Idea archivist and game tinkerer.
    • View Profile
    • Gedankenweber Blog (German)
Re: Dugoma - A first person dungeon display framework
« Reply #4 on: March 16, 2010, 10:30:33 AM »
A dungeon needs doors - so, now my spidergates are also available, under the same license as the other images. Beware, these are sticky ;D



http://www.funkelwerk.de/forum/index.php?topic=87.msg532#msg532
« Last Edit: March 16, 2010, 10:32:21 AM by Hajo »

mariodonick

  • Rogueliker
  • ***
  • Posts: 296
  • Karma: +0/-0
    • View Profile
    • LambdaRogue .:. roguelike RPG
Re: Dugoma - A first person dungeon display framework
« Reply #5 on: March 20, 2010, 02:58:18 PM »
I really really like this. Perhaps not for roguelikes, but any other kind of RPG or such.
https://mariodonick.itch.io/lambdarogue-the-book-of-stars
-- LR: The Book of Stars graphical roguelike RPG

Etinarg

  • Rogueliker
  • ***
  • Posts: 424
  • Karma: +1/-1
  • Idea archivist and game tinkerer.
    • View Profile
    • Gedankenweber Blog (German)
Re: Dugoma - A first person dungeon display framework
« Reply #6 on: March 21, 2010, 04:32:31 PM »
Thanks :)

Most roguelikes need a larger depth/field of view, but it should work for related games.

Z

  • Rogueliker
  • ***
  • Posts: 905
  • Karma: +0/-0
    • View Profile
    • Z's Roguelike Stuff
Re: Dugoma - A first person dungeon display framework
« Reply #7 on: March 23, 2010, 05:10:28 PM »
I don't know whether this was your intention, but somehow I don't feel this looks much like a real spider web (it is too regular, also the spiral (I am not sure, but I think it should be a spiral, not a series of circles) should be made of straight lines affected by gravity (chain curves), not segments of circles.

Etinarg

  • Rogueliker
  • ***
  • Posts: 424
  • Karma: +1/-1
  • Idea archivist and game tinkerer.
    • View Profile
    • Gedankenweber Blog (German)
Re: Dugoma - A first person dungeon display framework
« Reply #8 on: March 28, 2010, 04:10:12 PM »
It was mistaken in another forum as well, so I guess it was wrong to label these "spider gates". They are meant to be made from metal bars. But I played with the analogy too much and the "beware they are sticky" lead a wrong trail again.

They were fairly easy to make with my tools, and looked interesting enough. Modeling real strings affected by gravity would have been several magnitudes above my skills. I'm sorry :(

Fenrir

  • Rogueliker
  • ***
  • Posts: 473
  • Karma: +1/-2
  • The Monstrous Wolf
    • View Profile
Re: Dugoma - A first person dungeon display framework
« Reply #9 on: March 30, 2010, 05:29:16 PM »
What tools do you use?

Etinarg

  • Rogueliker
  • ***
  • Posts: 424
  • Karma: +1/-1
  • Idea archivist and game tinkerer.
    • View Profile
    • Gedankenweber Blog (German)
Re: Dugoma - A first person dungeon display framework
« Reply #10 on: March 31, 2010, 08:24:06 AM »
I've been using PovRay (http://www.povray.org) and a simple text editor to write the scene description files for PovRay. A torus is a predefined object in PovRay so it was quite easy to make the gate this way.

Karzack

  • Rogueliker
  • ***
  • Posts: 71
  • Karma: +0/-0
    • View Profile
Re: Dugoma - A first person dungeon display framework
« Reply #11 on: May 25, 2010, 12:47:23 AM »
Seeing this, makes me think (more want) of a Might and Magic or Wizardry type roguelike.

I agree that Darkhall could use this.