Temple of The Roguelike Forums

Game Discussion => 7DRLs => Topic started by: Valdarko on March 08, 2017, 02:19:38 AM

Title: something creepy RL - Valdeir [7DRL - 2017] Failed
Post by: Valdarko on March 08, 2017, 02:19:38 AM
day 1

that is not the official name

started with some tutorial of grid movement code since i forgot how to do it, but couldn't find a way to make the collisions work properly... in the end i'v realize the code was too complex and messy so i just scrapped that and made all in my own simplified method, and is surprising easy to implement stuff now + collisions work just fine


(http://orig12.deviantart.net/c488/f/2017/066/8/3/7drl2017_by_valdarko-db1k0dv.png)
i like the little character but the tiles will change


my idea is a creepy exploration turn based game, with fewer fights and more like a resource management game
Title: Re: something creepy RL - Valdeir [7DRL - 2017]
Post by: Avagart on March 08, 2017, 11:05:44 AM
But it's good name! Really nice graphics, it's your work, or are you using external assets?
Title: Re: something creepy RL - Valdeir [7DRL - 2017]
Post by: Valdarko on March 13, 2017, 05:03:50 AM
But it's good name! Really nice graphics, it's your work, or are you using external assets?

thanks, is all mine

day 5ish

(http://orig04.deviantart.net/b3a8/f/2017/071/2/0/7drl2017_day5_by_valdarko-db24ofz.png)

the field of vision is not working properly because of the collision polygon :/
i will go back to it later and have some basic idea for object placements
Title: Re: something creepy RL - Valdeir [7DRL - 2017] - failed
Post by: Valdarko on March 13, 2017, 10:29:40 PM
what went bad:

- had fewer days to work on it even with the base for the graphical part ready
- spent a lot of time on complex tutorials for turn based/grid movement instead of doing my own using what i already know



what went right:

- learned how to do basic systems using text which is the hardest part since i'm not a programmer
- learned how to do a field of view with line of sight


the basic thing i have right now is not even a game yet, but i'll use what i'v learn on a more well rounded idea without the rush of the challenge, maybe i'll post the results here