Temple of The Roguelike Forums
Game Discussion => 7DRLs => Topic started by: Valdarko on March 08, 2017, 02:19:38 AM
-
day 1
that is not the official name
started with some tutorial of grid movement code since i forgot how to do it, but couldn't find a way to make the collisions work properly... in the end i'v realize the code was too complex and messy so i just scrapped that and made all in my own simplified method, and is surprising easy to implement stuff now + collisions work just fine
(http://orig12.deviantart.net/c488/f/2017/066/8/3/7drl2017_by_valdarko-db1k0dv.png)
i like the little character but the tiles will change
my idea is a creepy exploration turn based game, with fewer fights and more like a resource management game
-
But it's good name! Really nice graphics, it's your work, or are you using external assets?
-
But it's good name! Really nice graphics, it's your work, or are you using external assets?
thanks, is all mine
day 5ish
(http://orig04.deviantart.net/b3a8/f/2017/071/2/0/7drl2017_day5_by_valdarko-db24ofz.png)
the field of vision is not working properly because of the collision polygon :/
i will go back to it later and have some basic idea for object placements
-
what went bad:
- had fewer days to work on it even with the base for the graphical part ready
- spent a lot of time on complex tutorials for turn based/grid movement instead of doing my own using what i already know
what went right:
- learned how to do basic systems using text which is the hardest part since i'm not a programmer
- learned how to do a field of view with line of sight
the basic thing i have right now is not even a game yet, but i'll use what i'v learn on a more well rounded idea without the rush of the challenge, maybe i'll post the results here