Temple of The Roguelike Forums
Announcements => Other Announcements => Topic started by: akeley on November 14, 2015, 05:35:26 PM
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I never knew there`s a successor to the wildly popular DoomRL in the works...just stumbled upon it while browsing ChaosForge forum.
Jupiter Hell (http://jupiterhell.com/) was announced in 2013 and then all went rather quiet...but the studio broke the radio silence couple of weeks ago:
http://forum.chaosforge.org/index.php/topic,7646.msg65363.html#new (http://forum.chaosforge.org/index.php/topic,7646.msg65363.html#new)
Seems they`re still at it, just messing around with 3D engine and such.
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Hey, thanks for the shout out. There is nothing sent from the Jupiter Hell newsletter so I assumed there are no signs of life.
On another matter this looks nothing like a roguelike. Lets wait another year or two for some gameplay footage.
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Hey, thanks for the shout out. There is nothing sent from the Jupiter Hell newsletter so I assumed there are no signs of life.
On another matter this looks nothing like a roguelike. Lets wait another year or two for some gameplay footage.
They've just been quiet about it, but I follow Kornel on Twitter and chat occasionally: They set up an office some months ago and are working full time on JH.
About not looking like a roguelike, From what I know I don't believe it will depart too far from the formula, and the game also even has an ASCII mode, they just haven't shown it recently.
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game also even has an ASCII mode, they just haven't shown it recently.
Hooray! It is very nice to know the team has classic roguelike enthusiasts in memory.
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They set up an office some months ago and are working full time on JH.
Sounds great, looking forward to see Kornel's next creation.
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It Is Time 8)
https://www.kickstarter.com/projects/2020043306/jupiter-hell-a-modern-turn-based-sci-fi-roguelike
Seeking $74,911 and loaded with awesome, and ASCII, on all fronts! Solid initial start for only some hours into it now...
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About 15k$ by first day looks pretty promising.
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They are trying really hard with that kickstarter. It may be difficult to reach the goal, but who knows?
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Nice! I don't like the 3d artstyle
(it should be much darker in my opinion) but it sure looks promising!
EDIT: I'm blind, sorry
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Another interesting thing is how much this game has that Doom brand feel? Sometimes they sue indie developers for using a commercial brand which I guess is understandable, because it's lot easier to use an existing brand to produce money.
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Nah, they'd have no leg to stand on given JH is just running along a theme with their own take on it---not unlike how there are projects chasing after Master of Magic or classic Heroes of Might and Magic here and there except most of those fail from the starts vs Jupiter Hell charging boldly ahead into their own territory.
A bit over a quarter of the way there now---pretty good sign on KS for the first couple days!
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Nah, they'd have no leg to stand on given JH is just running along a theme with their own take on it
What theme? DoomRL is obviously based on Doom, but it's free (I think) so often it doesn't bother the IP owner. But in this case, I wonder what is id software's (or the company that owns them) opinion about this. If you would make something based on Nintendo's games you would surely get a notification to take it down.
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But Jupiter Hell is a thing unto itself as a spiritual successor to doomRL itself which played out entirely different to doom itself especially given it being a FPS and all? Nintendo is off in their own world of delusion when it comes to matters even remotely tangential to the likes of even something this far removed so as to be a poor barometer.
This seems like an awful big stretch for concern.
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What theme? DoomRL is obviously based on Doom, but it's free (I think) so often it doesn't bother the IP owner. But in this case, I wonder what is id software's (or the company that owns them) opinion about this. If you would make something based on Nintendo's games you would surely get a notification to take it down.
IP only really applies to story stuff, and for that there is zero reference. Everything is rebranded. Sure, it's similar in certain aspects, but so is Quake.
Also from what I understand some of the id software people really like DoomRL :)
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IP only really applies to story stuff
Says who? It does apply to everything as long as you can see it's a clone of some game.
Sure, it's similar in certain aspects, but so is Quake.
But Quake was also developed by id software. I don't know guys. It looks like you could be stepping into a trap. Nice guys of id software may be first watching how much JH gets money and then strike.
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According to Kisielewicz, the developers of Doom were very supportive of even the DoomRl.
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Copyright has too much bullshit in it to function properly (just my opinion).
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Copyright has too much bullshit in it to function properly (just my opinion).
Software patents are silly, but copyright is in most cases ok. Imagine if you could create a 1:1 Super Mario game for those platforms Nintendo doesn't support. Or Zelda! Those games would sell really well, but it would be not cool to steal IP that way. We should know that as developers even most of our games are free. Even then it would be really annoying if someone made almost exact copy of your game that you spent a lot of time to create. Or copy the content and style of game to a game of another genre.
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Copyright has too much bullshit in it to function properly (just my opinion).
Software patents are silly, but copyright is in most cases ok. Imagine if you could create a 1:1 Super Mario game for those platforms Nintendo doesn't support. Or Zelda! Those games would sell really well, but it would be not cool to steal IP that way. We should know that as developers even most of our games are free. Even then it would be really annoying if someone made almost exact copy of your game that you spent a lot of time to create. Or copy the content and style of game to a game of another genre.
I'm not saying about like ABSOLUTELY copying but for example use the same universe and characters to create a different game (not clone).
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If it doesn't use any graphics, sounds, or names from or similar to stuff from Doom, there's not really much they can do. The gameplay is nothing like Doom either. You can't copyright "fighting demons in space."
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Well if there's any doubt I think the creators have Doom have now made their opinions clear. Romero and Hall have tweeted support of the campaign, and John Carmack has become a Kickstarter backer (one of only 3 KSes he's ever backed).
I think we're good :)
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Considering I half-expected Jupiter Hell to never see the light of day, it's shaping up pretty well. The question for me is whether it's going to be a Chinese Democracy/Duke Nukem Forever, in the sense of it being impossible to live up to the implications of its long development time.
I'm on the fence about backing it. I've had nothing but bad experiences with Kickstarter so far.
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The plan is to give certain backers access right from after the Kickstarter ends, so we'll have a very public accountability from the beginning. It will have a long development time, but there will be semi-open builds from early in the process. This is, quite frankly, how roguelikes must be made, continuing to expand and refine them over time with player input.
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I think we're good :)
Let's hope so. None of those guys are currently on id software, so I think the opinion of id software could be more important if they are the holders of IP. I guess Carmack is the kind of guy who doesn't really care, because he made his money from shareware era which had similarities to kickstarter (in a way that there wasn't a big corporation behind them until they became one).
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Kickstarter, steam greenlight and gog voting in the same time... Seems dangerous a bit for me. Especially in case that their kickstarter campaign would fail.
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It isn't that uncommon a thing for the most part, though gog is something of a mystery compared to most in general as they are kind of weird when it comes down to what they go for and all.
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The idea is to concentrate attention at once instead of trying to achieve everything in dribs and drabs. Seems to be working well enough - we're in the top 50 on Greenlight :)
Just got to show off the game and the engine at IRDC. Lots of positive impressions, which is nice! Unfortunately the 'feel' of it doesn't translate well to video. It's hard to advertise turn based games :/
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Probably need some menus afoot, or worst case some kind of external overlay Doomsday Countdown/Countdown to Destruction to highlight/tick through the flow of the turns to make them more explicit.
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Final 48 hours mark activated pretty well---only roughly ~$5K to go and the most important goal shall be made yet! 8)
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I backed it and nearly have my brother talked into it!
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Funded, and with 28 hours left: https://www.kickstarter.com/projects/2020043306/jupiter-hell-a-modern-turn-based-sci-fi-roguelike Time enough to hit a few stretch goals :)
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So, are we going to Pure Mode at least, I hope :)
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Very proud to have made this the first kickstarter I've ever backed! I really hope we hit pure mode, seems like it would be an awesome way to run through the game after finishing campaign.
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Pure Mode achieved! 8)
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Pure Mode achieved! 8)
Hell yeah!