Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: getter77 on October 17, 2015, 12:34:59 PM
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http://huw2k8.itch.io/the-wastes Win
https://www.reddit.com/r/thewastes
A roguelike where you roam through the procedurally generated wasteland of the ruined world, passing by all manner of monstrosities and wonders as you watch the world decay, Development began on December 13 2014.
In the Wastes you have no goal or aim but to survive, and believe me it's a futile goal, you may grow to become a monstrous mutant, a bandit, a hunter of bandits, a roaming bard, a travelling merchant, a robber, arena fighter or all manner of things with little restriction, as you explore you will gain stats and money, copious amounts of very dynamic loot and great insight into the world.
Exploring the wastes you will find everything from traps to ruined buildings you can explore, as you roam through the world you will pass through a few different region types, deserts, city ruins, mountains and craters and some will be further modified, such as dead regions with no one inside, nomans regions with nothing but monsters, warzones which are currently being fought over, titan regions which are full of massive monsters, trap regions full of traps and stormy regions with constant and unbearable storms.
You will find peculiar sights and meet many monsters as you battle through the randomly generated regions, occasionally finding towns and traders, or gangs and monsters. There is no real way to win the wastes but there are many secrets hidden in the game and more content than you could hope to find in 1000 hours of playtime, it's quite addictive and the frustration of dying is usually forgotten leaving you wanting more.
Features
Millions of weapons, from a Sharp Spiked Arm-Brace to an Atomic Silver Katana there are more weapons than you can count
Billions of items, from the bizarre to the amazing, you can find items like prime coat hangers, rotting toes and Imperial gold bars
Player Moddability, add your own items, menu greetings, books, npc names and so much more! share them with us too!
Functional items, rollable dices, smokable bongs, readable books and tons more!
Drugs and randomly generated smokeable and eatable plants
Dynamic Books, you can find books in all kinds of conditions, some will have pages missing and other will be autographed or special edition
Mutations, muddled up at the start of each game vials and random events will have you mutating in many ways, grow and extra leg, special skin and much more! "mutate and thrive"
Gambling on fights and snail racing
Customisable upgradable weapons
Millions of Monsters, a plethora of nuclear nasties, from radiated king pigs to headless tribal warriors, you will find many things
over 1000 random events, you will always find new encounters that you haven't seen before keeping the game fresh and opening your eyes to new bizarre things
Randomly generated dungeons, delve through labs, ruins, caves, mines and more!
Randomly generated fight moves, discover special fight moves with random effects
Randomly generated bard music, encounter bards in the wastes with completely random (albeit crappy) music
and so much more!
v0.8.6.2
Towns development has gone slow and I've had a few things to deal with in real life (as always) but that aside I have been almost daily working on the game and have recently realized that there's lots of new stuff added that I need to share with you all so here's a new fresh update, most notable additions are bongs now work and allow you to smoke plants for different effects to eating them, inventory rarity meter with colors, completely rewritten item descriptions (that took two days to write) working whistles and music boxes, undroppable cursed items, new perks and the ability to weight lift!
BUGFIXES
Fixed up ship in a bottle item description
Fixed up mirror shard item descriptions
Fixed and made undroppable items really work
Fixed a few things single item bug
Fixed footprint trader kill bug
Fixed all item descirptions to be longer and better
Fixed up glassware descriptions
Fixed footprint sand encounter attack crash bug
Fixed a black screen battle bug
Fixed witches hut no region advancement
Fixed region count bug
Fixed gold room crash
Fixed storefront loottype bug
Fixed few things only one bug
Fixed rusty coin pil bug
Fixed bandit boss generator not working
MAJOR NEW CHANGES AND FEATURES
Added Explorer perk
Added Five ranked life giver perk
Expanded weapon names
Added item inventory colors and rarity meter
Added working bongs (with new spectrum for each plant and potencys)
Added limit to the drug trip
Added ridiculous mystery crate
Added undroppable cursed items
Added 100s of new items
Added weight lifting and made all weights work with it
Added new perk from blowing a whistle 999 times
Added working music box
NEW ENCOUNTERS AND CHANGES
Added no corpse battle encounter
Added witch cackle encounter
Added lonely rock encounter
Changed lurking encounter code
Added pile of bones trap encounter
Buffed shop ruins merchant
Added storefront bomb trap
Added storefront inspection menu
Added storefront gang encounter
Added trap exploding shell
Nerfed Storms again
Added single coin pick up menu
Added pile of coins pick up menu
Added single coin trap
Added pile of coins trap
Buffed titans generation limit scale
Added new menu for raiderblood letting you pass
Added ability to attack bandits who let you pass
Changed raider outpost encounter
Removed bugged hellzone town encounter
Added weapon pile dialogue
Added pair weapon dialogue
Added single weapon dialogue
Added weapon pile trap
Added pair weapin trap
Added single weapon trap
change search his corpse text
Overhauled ant nest encounter
Added ant nest trap encounter
Added ant nest not real encounter
Added ant nest loot pile encounter
Added scorched ant nest encounter
Added herb pile ant nest encounter
Added hellzone ant nest encounter
Renamed large cog
made pouch of lockpicks a menu encounter
Added pouch of lockpicks trap
added trapped chest
Added vial in the pile encounter
added crate of vials in the pile encounter
added mad scientist encounter
added mutant vial encounter
NEW MONSTER
Added Amoeba
Added Blob
NEW ITEMS
Added quaterstaff weapon
Added training quaterstaff weapon
Added practice quaterstaff weapon
Added bearded-axe weapon
Added four cardboard boxes to misc items
Added broken bottle
Added broken music box
Added pingpong ball
Added nine ship in a bottle types
Added razor sharp mirror shard
Added small mirror shard
Added business card
Added stone figurenes
Added stone arrowheads
Added two new misc item paint conditions for misc items
Added extra undroppable condition for misc items
Added five new glittering conditions for misc items
Added long broken mirror shard item
Added four new shell items
Added mutilated fingertip item
Added dart weapon
Added tribal idol item
Added broken urn shard
Added four new bone items
Added three new cogs
Added six sprockets
Added stone and wooden challace and goblet
Added four new teeth
Added skull keyring
Well now, this seems to be pretty substantial and aiming for lofty ambitions indeed!
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This game is AWESOME good job developers!
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v0.8.6.3
Getting back into the flow of things now, been messing around with new stuff all day and decided to finish off the half assedly implemented rad system, there is a little more to do, such as rad-removal perk, rad removal mutation and rad removing items and foods but hopefully it won't be too instrusive at the moment, it will however add a new element to eating food and will make you think before scoffing a bunch of irradiated foods with 20 rads and only 1hp value. Aside from rads a few bugs have been fixed including the annoying money being beyond two decimal points bug and also a fair few new items have been added, three new books, a few new perks, guitar items, library rooms full of books, some new graphics changes and encounters, overall a decent little update for you.
BUGFIXES
Fixed tobacco tins being used as weapons
Fixed forced misc in vaults bug
Fixed loot them text bug
Fixed shell item description spacing bug
Fixed merchant trade money in decimals annoying bug
Fixed loot money in decimals annoying bug
Fixed mad scientist shack text
Fixed mad scientist encounter in dead and nomans
Fixed mutated freak in dead and nomans
Fixed bombed oasis text not showing
Fixed cleared oasis text not showing
MAJOR NEW FEATURES
Added libraries to bunkers
Added playable guitar misc item
Added Rads to the game
Added Rad Tank Perk
Added Radiation negative effects
Added Rads to the inv food screen
Added The 11 Laws of the Black-Bloods of Quezlar book
Added the Man-Atop the Mountain Poem book
Added To Serve Man cannibal book
Added Durabong perk for smoking 100 times
Added Ultrabong perk for smoking 1000 timeS
NEW ENCOUNTERS
Added beast lair car frame encounter
Added pile of loot car frame encounter
Added Hellzone charred building encounter
Added loot corpse car frame encounter
Added bones car frame encounter
Added empty car frame encounter
NEW CHANGES
Added ascii graphics for all bunker room doors
Added 3 new rad based effects to plants
Added 3 new rad based effects to bonging plants
Changed stormy region text
Added traps region text to region choice
Added two Ornate conditions
Added two stately conditions
Added petrified condition
Added three new fortified conditions
Added magnificent misc item condition
Updated all poker chip item descriptions
NEW ITEMS
Added 12 Heirloom items to the game
Added 4 working guitar items
Added 3 rockstar guitar items
Added 4 broken guitar items
Added 4 unstrung broken guitar items
Added Peach food
Added Mixed white and milk chocolate bar food
Added 3 Crunchy Atomic-Os food items
Added Horseshoe item
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Such complex game without saving system? Playing is a bit pointless then.
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v0.8.6.6
Today's update doesn't look so big, but it was a ton of work, I'm happy to announce that the random crash bug is now eliminated, two of them infact which I hope accounts for all of them! Today is pretty much a huge dungeon update with a few other additions, I've added the Raider Outpost dungeons which are unique to all other dungeons with their own encounter set, and then tons of factory dungeons, they are dungeons where the loot inside is all based on the factory, for example a toy factory will be full of toys! I've added a few new items and also a tutorial on how to make items and books, if any of you guys create your own items feel free to share them! they may end up in the game
BUGFIXES
Fixed rad power no pause bug
Fixed infitie rad power bug
Fixed the annoying but that randomly crashes the game when generating loot (been happening for a while)
Fixed second crash bug
Fixed Rad Absorption mutation text not showing
MAJOR NEW FEATURES
Added Raider Outpost Dungeons (custom dungeon with tons of encounters)
Added Cardboard Factory Dungeon
Added Toy Factory Dungeon
Added Bong Factory Dungeon
Added Snowglobe Factory Dungeon
Added Gnome Factory Dungeon
Added Die Factory Dungeon
Added Whistle Factory Dungeon
Added Cog Factory Dungeon
Added Music Box Factory Dungeon
Added Sprocket Factory Dungeon
Added Ornament Factory Dungeon
Added Chopsticks Factory Dungeon
Added Bracelet Charm Factory Dungeon
Added Belt Buckle Factory Dungeon
Added Bust Factory Dungeon
Added The Three-Eyed Sheep Book
NEW ENCOUNTER
Added item fanatic dungeon encounter
NEW CHANGES
Added numerous new dungeon tiles (for factories)
Added numerous new dungeon loot encounters (for factories)
Nerfed ridiculously overpowered blood weapons
Wrote up Misc item mod guide
Wrote up Book writing mod guide
NEW ITEMS
Added Cogswell's Cog Item
Added Skull and Crossbones Silver Bracelet Charm Item
Added Skull Silver Bracelet Charm Item
Added Finger Silver Bracelet Charm Item
Added Arrow Silver Bracelet Charm Item
Added Sword Silver Bracelet Charm Item
Added 75kg Barbell Item
BUGFIXES
Fixed Radiation poisoning text not showing up
Fixed duplicate perk point text bug
Fixed rusty coin text bug
Fixed toll gate raider boss bug
Fixed faction patroll raider boss bug
Fixed sinkhole raider boss bug
Fixed baseball pitch raider boss bug
Fixed unique item description error
Fixed numerous maxed perk spacing errors
MAJOR NEW FEATURES
Added New five ranked mutation called rad power that turns radiation into damage (rads / 10) or /9 for rank 2 ect
NEW ENCOUNTER
Added new reworked black blood encounter
Added Homerun boss to baseball pitch encounter
NEW CHANGES
Added rad attacks, monsters with rad- in their names will now give you rads when they hit you
Added 10 new member names for cultist factions (not all brothers now)
Added Decorated item description
Added 5 new dungeon exploration tiles
Added blood weapons
Added Die of Disgrace
Added 1400 new plant names in total
Added Third page of perks (currently blank)
Added two more blood for $ options to black blood cultist
Added consisteny and global black blood faction relationship
NEW ITEMS
Added ruined sack item
Added frisbee misc item
Added 2 boomerang misc items
BUGFIXES
Fixed door ascii art not showing bug
Fixed medbay door error
Fixed naming weapon nothing bug (thanks datatriny)
Fixed gets gets text bug on studded skin (thanks datatriny)
Fixed fleeing merchant guard bug
Fixed second page perk text spacing
MAJOR NEW FEATURES
Added Mysterious Codex book
Added How to Juggle book
Added new dev tool encounter selector (404 in the main menu)
Added the colour selector game mode (78 in the main menu)
Added rad absorption mutation
Added rad expulsion mutation
NEW CHANGES
Reworked scrap master perk to work with inventory weapons
Nerfed and limited super mutation
Added Destroyed and completely unreadable copies of books (adds 42 new book variants)
Added Brittle and Damaged copies of books (adds 42 new book variants)
Added Dinki-di food company
Added heavy lift perk that gives extra strength for weight lifting
buffed weight lift max
reduced dungeon encounter frequency
Added more than just grey color for medical items
changed weights system to be based on weight you've lifted
NEW ITEMS
Added 6 shark tooth items
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I tried it a few times, but still haven't grasped the basics, I think. It's kind of a procedural choose your own adventure-thingie, so I approve. Seems pretty psychedelic, and quite involved.
As always,
Minotauros
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I also tried it a few times but I have a nagging feeling it`s nowhere near as "complex" as the descriptions suggests. Okay, there seems to be lots of content and sure enough, it`s obviously written with passion...but it sorely lacks in gameplay department.
Out of my ~20 tries 18 ended up at the 1st battle, wiped out by ridiculously overpowered enemies. 1 time got wiped out by ridiculously overpowered storm. Then one time stumbled upon some loot, got a decent weapon and managed to win a battle...only to get wiped out by ridiculously overpowered dungeon denizen few turns later.
Now, normally in any ol` RL I would assume I made some wrong choices, but problem with this game is that there aren`t really any. Choose a region (mine were always the easiest) and plod on, rest is RNG. If you`re lucky, you will find something, but I seldom was (see above). In battle, all there is is attack/flee (even then you have to flee every enemy separately...and quite often the groups are large).
So long story short, it seems less of a game and more of a random "story" generator, but this is pretty confusing since it tries to be a game. Of course I may have missed something totally as is often the case or maybe I just don`t "get" how to play it. Any hints are welcome.
As it is though I`d say the author should sit down and instead of adding more & more content, did some serious rebalancing... There`s a lot of promise here and that bizzarro procedural text adv subgenre sure enough can be fun, vide okayish Sanctuary and excellent Anamnesis.
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I also tried it a few times but I have a nagging feeling it`s nowhere near as "complex" as the descriptions suggests. Okay, there seems to be lots of content and sure enough, it`s obviously written with passion...but it sorely lacks in gameplay department.
Out of my ~20 tries 18 ended up at the 1st battle, wiped out by ridiculously overpowered enemies. 1 time got wiped out by ridiculously overpowered storm. Then one time stumbled upon some loot, got a decent weapon and managed to win a battle...only to get wiped out by ridiculously overpowered dungeon denizen few turns later.
Now, normally in any ol` RL I would assume I made some wrong choices, but problem with this game is that there aren`t really any. Choose a region (mine were always the easiest) and plod on, rest is RNG. If you`re lucky, you will find something, but I seldom was (see above). In battle, all there is is attack/flee (even then you have to flee every enemy separately...and quite often the groups are large).
So long story short, it seems less of a game and more of a random "story" generator, but this is pretty confusing since it tries to be a game. Of course I may have missed something totally as is often the case or maybe I just don`t "get" how to play it. Any hints are welcome.
As it is though I`d say the author should sit down and instead of adding more & more content, did some serious rebalancing... There`s a lot of promise here and that bizzarro procedural text adv subgenre sure enough can be fun, vide okayish Sanctuary and excellent Anamnesis.
Yes, it's very hard and unbalanced. One time I found "overpowered" weapon thanks to looter perk (548 dmg and 231 durability) and I was killing everything... but I found a titan with 34805 HP and he just one-hitted me. Here's a quick guide to survive at least 1 dungeon:
First you need to wield your "noob stick" becouse it grants you with additional damage.
Always loot corpses becouse you can find much better weapons than your noob stick.
If you will have low health flee or eat your uncommon "food" (you always get it at the beginning)
If you will find dungeon then you should explore it (stat upgrade,easy exp and equipment)
If you will level up always at the beginning choose regrowth skin. It can sound bad but it's even recommended by the developer.
Never go to titan,stormy or hellzone areas (don't even try it)
try to kill alone merchants (only with weapon at least a bit better than noob stick) it can give you very cool items
after you have got level 2 regrowth invest is mysterious man perk (sometimes mysterious man will appear and kill your enemies for free!)
Be very polite to nomads (unless you have got very good weapon)
after completing these steps your character will survive for some time
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A Tale Most Cautionary :-\
https://www.reddit.com/r/Thewastes/comments/3qd1cs/the_end_of_the_line/
Hey guys, today was going to be the day of a kickass update but unfortunately due in part to my idiocy, the game code was wiped by a crash in the program I use to code the game and there were no backups. I am the king of all fools.
I've been working on this game since 2014, I picked it back up about 5-6 months ago and worked on it Alot... daily in fact, between two jobs where I was working 16 hours a day, I still was able to release daily updates for the game, because I was enthusiatic, I loved this game and it became a part of me.
It was the first project I've ever had where people actually sent me money and kind messages, people actually enjoyed something I had made, a truly gratifying feeling, I feel very low at the moment knowing half a years worth of work is gone, there are games that take a lot longer but I feel like all the sleepless nights staying up until 6am to find those pesky bugs was a little fruitless, Again to those of you who've invested your time into my game I appologize with all my heart.
I hope that the beta build that is available for download is still fun to play for you all but of course there will be no more updates, I was attempting to create a new save feature in the latest version and was planning tonight to unveil my newest feature, dynamic merchants with 366 Trillion different faces! (it really worked).
The problem is the save feature wasn't completed and a bugged thing at the start of each region asks you if you want to save and will freeze if you click save game, it's avoidable but unfortunately makes the final release of the game overshadowed by this issue...
Again I can't appologise enough, I feel like an idiot and I can't put into words how much of a loss this feels like, the game was my bridge into being a real developer, I planned in the future for a remastered version to go on steam and I genuinely thought I could make something of myself with it.
Although it's not the most stable I will be sharing the last build and all my notes, plans and game related stuff so you can all see what was planned for the game and check out some of the archived versions.
There's no reason why the sub can't stay up but the wastes is gone, thank you for your time and support, for anyone who's interested here is the final build of the game and here is the game plans, archived notes and plans.
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So... He didn't use repo? Meh. It's a bit sad, I had some good premonitions about The Wastes.