I also tried it a few times but I have a nagging feeling it`s nowhere near as "complex" as the descriptions suggests. Okay, there seems to be lots of content and sure enough, it`s obviously written with passion...but it sorely lacks in gameplay department.
Out of my ~20 tries 18 ended up at the 1st battle, wiped out by ridiculously overpowered enemies. 1 time got wiped out by ridiculously overpowered storm. Then one time stumbled upon some loot, got a decent weapon and managed to win a battle...only to get wiped out by ridiculously overpowered dungeon denizen few turns later.
Now, normally in any ol` RL I would assume I made some wrong choices, but problem with this game is that there aren`t really any. Choose a region (mine were always the easiest) and plod on, rest is RNG. If you`re lucky, you will find something, but I seldom was (see above). In battle, all there is is attack/flee (even then you have to flee every enemy separately...and quite often the groups are large).
So long story short, it seems less of a game and more of a random "story" generator, but this is pretty confusing since it tries to be a game. Of course I may have missed something totally as is often the case or maybe I just don`t "get" how to play it. Any hints are welcome.
As it is though I`d say the author should sit down and instead of adding more & more content, did some serious rebalancing... There`s a lot of promise here and that bizzarro procedural text adv subgenre sure enough can be fun, vide okayish Sanctuary and excellent Anamnesis.