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Announcements => Traditional Roguelikes (Turn Based) => Topic started by: getter77 on June 01, 2014, 12:13:15 AM

Title: Nethack 4 (now at v4.3-beta1)
Post by: getter77 on June 01, 2014, 12:13:15 AM
http://nethack4.org/   Win, Source, Linux-doings/etc
Quote
NetHack 4 4.3-beta1 is the second release of NetHack 4, and the first to be documented on this website. If you don't know what NetHack or NetHack 4 is, see our FAQ. Like previous versions of NetHack 4, the focus is on keeping the gameplay much the same while improving the interface and code quality.

We haven't finished testing this release yet, and some relatively major bugs are suspected or known. This release is to provide an early view of what 4.3 will eventually be like, when it has been properly tested.

Major improvements over 4.2 include:

    -Support for Windows and tiles play (also console play on Mac OS X; we are planning Mac tiles support when we get the opportunity to work on it on an actual Mac);

    -numerous improvements to the game internals, including a rewritten save system that can handle watching and replaying games, and can even save in the middle of a turn;

    -new players can size the window very high to get context-sensitive advice about the game commands, and to examine map squares with the mouse, meaning that NetHack is a little less difficult to learn;

    -and, of course, lots and lots of bugfixes, many of which were intentional, and many of which were side effects of the internals changes.


Rather loaded up from the looks of it, and the new screens on the release page look pretty crisp and impressive.   8)   Especially the dawnhack stuff.
Title: Re: Nethack 4 (now at v4.3-beta1)
Post by: Avagart on June 01, 2014, 12:47:07 AM
Man, it's great news! I never thought that 'vanilla' NH will be developed! Just a pity that it is not version on Windows 86x.
Title: Re: Nethack 4 (now at v4.3-beta1)
Post by: RylandAlmanza on June 01, 2014, 01:26:11 AM
Woah! This update only took a little over 10 years!
Title: Re: Nethack 4 (now at v4.3-beta1)
Post by: getter77 on June 01, 2014, 01:27:42 AM
It seems like a non-64 bit Win version is coming at some point, just not quite yet from the little blurb on the Release page next to the binary download---perhaps soon!  I reckon they were crunching a bit for time as tonight is the start of the whole Junethack-thing...
Title: Re: Nethack 4 (now at v4.3-beta1)
Post by: Zireael on June 01, 2014, 08:44:40 AM
Am I dreaming, man?!
Title: Re: Nethack 4 (now at v4.3-beta1)
Post by: miki151 on June 01, 2014, 09:47:39 AM
This is not the vanilla Nethack, and is developed by a different team.
Title: Re: Nethack 4 (now at v4.3-beta1)
Post by: Avagart on June 01, 2014, 12:03:44 PM
Yes, I noticed it later. Even so, the project seems to be interesting and worth tracking.
Title: Re: Nethack 4 (now at v4.3-beta1)
Post by: Krice on June 30, 2014, 06:09:51 AM
Only 64-bit Windows binary? They really don't want people to play this.
Title: Re: Nethack 4 (now at v4.3-beta1)
Post by: Krice on July 04, 2014, 03:06:23 PM
I've played this for a while. One thing I'm really wondering is why kick command is ctrl+D (there seems to be vi movement stupidity keys by default)?
Title: Re: Nethack 4 (now at v4.3-beta1)
Post by: Bear on July 04, 2014, 03:45:19 PM
They're addressing nethack players.  Thus, they're following nethack's example with vi-keys movement because that's what their intended audience already knows and wants.  If they abandoned that there'd be no sense of continuity.
Title: Re: Nethack 4 (now at v4.3-beta1)
Post by: Avagart on July 04, 2014, 06:48:20 PM
still waiting for the 32-bit Windows binary.
Title: Re: Nethack 4 (now at v4.3-beta1)
Post by: Legend on July 05, 2014, 06:24:42 AM
still waiting for the 32-bit Windows binary.

Ditto.
Title: Re: Nethack 4 (now at v4.3-beta1)
Post by: Krice on July 05, 2014, 09:48:39 AM
They're addressing nethack players.  Thus, they're following nethack's example with vi-keys

Nethack (latest version) doesn't have vi keys by default. Also, I find it odd that NH4 is supposed to be a modern version of Nethack, but it still has vi shits. I guess it's preferred by the developers.
Title: Re: Nethack 4 (now at v4.3-beta1)
Post by: youtoo on July 05, 2014, 03:28:21 PM
anyone know how this is different then unnethack?
Title: Re: Nethack 4 (now at v4.3-beta1)
Post by: Krice on July 07, 2014, 09:07:29 AM
anyone know how this is different then unnethack?

FAQ knows:
http://nethack4.org/faq.html

It looks like NH4 is more about UI improvements and balancing. Easiest way to find out is play both games.
Title: Re: Nethack 4 (now at v4.3-beta1)
Post by: Samildanach on July 07, 2014, 11:40:07 AM
anyone know how this is different then unnethack?

This recent blog post (http://nethack4.org/blog/strategy-headroom.html) from the Nethack 4 maintainer sheds a little light on it:

Quote
the reason I dislike many changes made in SporkHack and UnNetHack is that they reduce the headroom of the game without sufficient compensation. In SporkHack, if you want a good weapon, you sacfest at an altar; most of the methods of obtaining good weapons have been removed, but not that one. UnNetHack doesn't have anything quite as glaring, but its limitations on wishing mean that players are forced into more traditional (i.e. less resource-intensive) ascension kits, reducing variety in the game, because weirder strategies are too resource-intensive.

Not hugely descriptive but sums up the difference in design philosophy between Nethack 4 and Unnethack.
Title: Re: Nethack 4 (now at v4.3-beta1)
Post by: mushroom patch on July 07, 2014, 03:19:42 PM
Hm, I can't download a binary for this game that works on my mother's 15 year old computer. How can I play this game if it's not downloaded onto my mother's computer? As someone who has been playing nethack on a local machine since my mother bought her computer, I am not aware of any possibilities for playing nethack other than downloading it and double clicking the nethack icon.

Also, why do they still allow people to play with vi keys? I don't even know what vi is, but if I did, I would claim that no one has been using vi since my mother bought her computer in 1999. These new nethack developers need to step into the twenty-first century, because no one uses vi or anything like vi anymore (whatever that is). But please post 32 bit windows binaries!
Title: Re: Nethack 4 (now at v4.3-beta1)
Post by: Bear on July 07, 2014, 03:35:08 PM
It's a little strange to see "nobody uses vi anymore" in the same post with "I need 32-bit Windows binaries."  Just sayin'. 

'Cos in my universe they were approximately contemporary with each other, and both of them ended about a decade ago.

Title: Re: Nethack 4 (now at v4.3-beta1)
Post by: mushroom patch on July 07, 2014, 04:04:47 PM
Interesting. In my universe there's no such thing as vi and 32-bit windows binaries are what I need to double click the nethack icon.
Title: Re: Nethack 4 (now at v4.3-beta1)
Post by: Krice on July 07, 2014, 07:14:41 PM
Also, why do they still allow people to play with vi keys?

It's not a problem if there is an option to use numpad which makes keys like k - kick and l - loot. If you change that and think people can adjust to ctrl+D for kick and alt-L for loot you are wrong.

Small annoying detail is also , for eating from ground. They replaced eat it (y/n) with , key. Why "fix" something that works?

This sounds like a minor problem, but after a while hitting k for kick and l for loot and watching the character move I quit the game and wont play it again.
Title: Re: Nethack 4 (now at v4.3-beta1)
Post by: Krice on July 07, 2014, 07:17:51 PM
'Cos in my universe they were approximately contemporary with each other, and both of them ended about a decade ago.

Some computers at work can be older model. My home computer has 64-bit OS.
Title: Re: Nethack 4 (now at v4.3-beta1)
Post by: mushroom patch on July 07, 2014, 11:38:10 PM
'Cos in my universe they were approximately contemporary with each other, and both of them ended about a decade ago.

Some computers at work can be older model. My home computer has 64-bit OS.

Woah, that poses a difficult problem for the working nethacker. So how could a nethack player who works at a call center or whatever play nethack without access to a 32-bit windows binary?

Hey, I've got another scenario: What if you work for an employer that restricts your ability to install software on your machine. I understand the US military has such requirements for some positions. How could you play nethack then?

Follow up, suppose, like me, you use several different computers in your work. For example, I use the iMac in my office, my laptop, and a 32 core UNIX server. How could I play nethack on all of these systems without needing to pass my savefiles from system to system and without worrying about savefile compatibility?
Title: Re: Nethack 4 (now at v4.3-beta1)
Post by: Bear on July 08, 2014, 03:08:17 AM
For example, I use the iMac in my office, my laptop, and a 32 core UNIX server. How could I play nethack on all of these systems without needing to pass my savefiles from system to system and without worrying about savefile compatibility?

That would be what ssh is for (or telnet, if you are very careful to sandbox the account you play nethack on). 

Title: Re: Nethack 4 (now at v4.3-beta1)
Post by: mushroom patch on July 08, 2014, 03:31:07 AM
Oh, woah. That's a great idea. I could use ssh or telnet.

But wait, Bear, what could I do about the other two scenarios?
Title: Re: Nethack 4 (now at v4.3-beta1)
Post by: Krice on July 08, 2014, 05:12:28 AM
How could I play nethack on all of these systems without needing to pass my savefiles from system to system and without worrying about savefile compatibility?

I don't care.
Title: Re: Nethack 4 (now at v4.3-beta1)
Post by: mushroom patch on July 08, 2014, 06:49:13 AM
How could I play nethack on all of these systems without needing to pass my savefiles from system to system and without worrying about savefile compatibility?

I don't care.

Yeah, computers are hard.