Temple of The Roguelike Forums

Development => Programming => Topic started by: Oryx on May 01, 2013, 03:15:43 AM

Title: The Ultimate Roguelike Tileset
Post by: Oryx on May 01, 2013, 03:15:43 AM
Hello Roguelike creators!

I'm stopping by the forum because I know many of you are familiar with my sprite work on Brogue, Infra Arcana, Realm of the Mad God, or the LOFI Fantasy sprites that I made as part of the TIGSource competition a few years back.

I have recently completed a new set of higher resolution fantasy sprites that might interest you! The set features thousands of fantasy sprites including heroes, creatures, dungeons, items, portraits, cinematic sets, interface, and more!

Based on the style started with Brogue and Infra Arcana, the set is monochromatic allowing them to be colored dynamically in engine. The set also attempts to retain the simplicity, charm, and flexibility of ascii, with the advantages of a more modern look.

The set is called the Ultimate Roguelike Tileset.
You can get information on the set, including screenshots at: http://oryxdesignlab.com/ultimate (http://oryxdesignlab.com/ultimate)

Please share with any forums or game authors you think might be interested!

Oryx
Title: Re: The Ultimate Roguelike Tileset
Post by: Krice on May 01, 2013, 09:04:58 AM
Nice old school style. But what is the point of creating huge number of tiles without a game? It could be much easier first look for a game project and then create tiles for that game.
Title: Re: The Ultimate Roguelike Tileset
Post by: Nymphaea on May 01, 2013, 12:01:54 PM
It's kind of what Oryx does, I guess. I mean, look around and you'll see his tiles in dozens of games, so I'd say his method is working fine :P

Quite like these tiles, may give them a try in the future when I have the money to spare. Of all the tiles though, those sci-fi ones are begging for a first person dungeon crawl, with the way you did the directions :P
Title: Re: The Ultimate Roguelike Tileset
Post by: eclectocrat on May 01, 2013, 12:52:00 PM
This makes me want to make a new game. Really great feel, the contrast is so marked, yet pleasant and non-distracting.

Most likely future customer.
Title: Re: The Ultimate Roguelike Tileset
Post by: Darren Grey on May 01, 2013, 03:48:21 PM
$35 is an absolute steal for this, and the ability to recolour in-engine is damned handy.
Title: Re: The Ultimate Roguelike Tileset
Post by: Krice on May 01, 2013, 04:59:18 PM
I mean, look around and you'll see his tiles in dozens of games

Really? I don't play games these days. It's actually a viable idea, you get money from each game developer using those tiles. Still, it sucks. I would want exlusive tiles for my game.
Title: Re: The Ultimate Roguelike Tileset
Post by: Slash on May 01, 2013, 06:48:47 PM
I would want exlusive tiles for my game.
Except you don't have a game!

But seriously, I'd rather pay a bit more for an exclusive license, have you considered that option Oryce?
Title: Re: The Ultimate Roguelike Tileset
Post by: Vanguard on May 01, 2013, 10:09:27 PM
Really? I don't play games these days.

Yeah.  If I remember correctly, there was a contest at an indie developer site (tigsource I think?) where everyone participating was supposed to make a game using an Oryx tileset.  One of them is even on Steam now.

Oryx makes really nice stuff is what I'm saying.
Title: Re: The Ultimate Roguelike Tileset
Post by: Slash on May 01, 2013, 10:55:38 PM
Well, it wasn't really mandatory to use his tileset, but it was the best on show...

I actually participated but refrained from using his, because I'm so cool.
Title: Re: The Ultimate Roguelike Tileset
Post by: guest509 on May 02, 2013, 02:46:22 AM
Those are really neat dude. Very cool.
Title: Re: The Ultimate Roguelike Tileset
Post by: Darren Grey on May 02, 2013, 09:10:34 AM
Really? I don't play games these days. It's actually a viable idea, you get money from each game developer using those tiles. Still, it sucks. I would want exlusive tiles for my game.

Exclusive tiles are better, but this set is pretty damned huge and as it's monochrome it can be recoloured to fit your game better.  Recolouring in-engine is especially handy.  Personally I see it as being pretty much equivalent to ASCII.  You don't care about an exclusive font, right?  The tiles are very clear and crisp and there's enough variety to suit any project.
Title: Re: The Ultimate Roguelike Tileset
Post by: malignatius on May 02, 2013, 09:42:31 AM
Impressive. Looks very nice I must say! ...At least in B/W, not to fond of colorized versions. 
Title: Re: The Ultimate Roguelike Tileset
Post by: getter77 on May 02, 2013, 11:48:22 AM
Certainly nice work indeed.
Title: Re: The Ultimate Roguelike Tileset
Post by: guest509 on May 03, 2013, 02:39:20 AM
  I'm going to bookmark this, as I cannot get any of my real life friends to play my games because of the graphics. Shallow but true.
Title: Re: The Ultimate Roguelike Tileset
Post by: Eben on May 03, 2013, 08:22:01 AM
... You don't care about an exclusive font, right?  ...

Spent about eight hours over two days this week looking for an exclusive font, but it's so hard to tell if it would look good in-game before you buy them I'm still with the generic crowd
Title: Re: The Ultimate Roguelike Tileset
Post by: requerent on May 03, 2013, 08:43:14 PM
... You don't care about an exclusive font, right?  ...

Spent about eight hours over two days this week looking for an exclusive font, but it's so hard to tell if it would look good in-game before you buy them I'm still with the generic crowd

Yea- there are hundreds of awesome UTF fonts- like those native american ones, but it's hard to tell if they'd just be confusing or not.
Title: Re: The Ultimate Roguelike Tileset
Post by: Krice on May 04, 2013, 07:50:18 AM
Spent about eight hours over two days this week looking for an exclusive font

What is the point? Usually those funny "exclusive" fonts suck. In fonts the best ones are possibly already invented.
Title: Re: The Ultimate Roguelike Tileset
Post by: kraflab on May 04, 2013, 06:17:17 PM
I still think straight ascii looks better, and I don't particularly like this aesthetic, but it's an easy-to-implement compromise if you want a "tile" option for people who won't play ascii.
Title: Re: The Ultimate Roguelike Tileset
Post by: Ex on May 06, 2013, 12:50:50 PM
I like this tileset. In general, I like the monochrome tilesets, but so many roguelikes use tilesets these days that I'd really like to see more traditional ascii based roguelikes. (full disclosure; I'm the guiltiest of all about this, but my next roguelike will use ascii, I swear) The monochrome tilesets I like because they're kindof half way between ascii and a real tileset.

I agree that exclusive tilesets are a cool thing to have, but roguelikes were founded on the ultimate non-exclusive tileset, ascii. All the classic roguelikes used essentially an identical tileset, so exclusive tilesets while nice are not always necessary.

Anyway, great tileset oryx, and a good price, though it'd be great if one day you released it for free. I'm not saying soon, but some day, eventually.