Temple of The Roguelike Forums

Game Discussion => 7DRLs => Topic started by: Rickton on March 21, 2013, 05:14:45 PM

Title: 2013 7DRLs playable on Mac
Post by: Rickton on March 21, 2013, 05:14:45 PM
I'm not including games that you have to compile or install anything for, just because I'm not willing to do that right now. I'd imagine a lot of games would also work under WINE, but I haven't tried it with any of them.
This isn't an exhaustive list, of course, just what I've tried. I'll be adding more as I try them, and if you know of others, please post them, and I'll add them to the list as well.

Downloadable:
Alchemy (https://github.com/mikera/alchemy)
Back Up (http://7drl.org/2013/03/16/%EF%BB%BF%EF%BB%BFback-up-success/)
Firestorm City (http://zenkalia.com/post/45465598032/firestorm-city-complete)
Live as Long as Possible (https://sites.google.com/site/edenicholas/roguelikes/liveaslongaspossible)
Mosaic (http://www.gamesofgrey.com/blog/?p=277)
Possession (http://7drl.org/2013/03/19/possession-bugfix-update/)
Rogue Break (http://www.playwithlua.com/7drl/)

Theoretically playable on Mac, but didn't work for me (my computer is really old, though, so that might be the issue):
NinjaRL (http://samelinux7drl2013.tumblr.com/) (runs in Terminal. Crashed after the instructions screen for me)
So Many Jagged Shards (http://www.niallmoody.com/games/so-many-jagged-shards) (Mac app doesn't open for me)
Tetrogue (https://sites.google.com/site/tetrogue/) (Mac app doesn't open for me)

Browser-Playable:
Hopefully, all of the browser games should work, but I'm including them here for completeness. Some require the Unity player.
3D Rogue (http://www.kongregate.com/games/galman33/rogue3d)
Comrade Pixel (http://pearlwoodsoftware.com/ComradePixel/Web.html)
Cutpurse Castle (http://mcfunkypants.com/cutpurse/)
Distant Echoes of Ancient Lies (http://videlaisstudios.info/games/2013/jawsjs/distantechoes/)
Down the Brain (http://royiversen.no/games/down-the-brain/)
Fisticuffmanship (http://tametick.com/fisticuffs/)
Han Yolo (http://games.bill-lowe.co.uk/players/7drl/) (haven't tested actually playing it since my computer's too old, but the main screen loads)
Hush Little One (http://zer0games.com/games/hush-little-one/)
It Did Not End Well (https://dl.dropbox.com/u/21727255/IDNEWday7.swf)
Faith in RL (http://www.platoevolved.com/unity/faithinrl/released/WebPlayer.html)
Now Hiring Zookeepers (http://ericbernier.com/now-hiring-zookeepers/)
Rodney (http://games.slashware.net/rodney/)
Rogue's Labyrinth (http://heyjavascript.com/rogues_labyrinth/)
Smashing Bad (http://dl.dropbox.com/u/1001906/smashing-bad/index.html)
Starship Rex (http://www.sito.org/~ed/7drl2013/)
T@XI (https://dl.dropbox.com/u/43672/taxi/t_a_xi/t_a_xi.html)
The Conception (http://ondras.zarovi.cz/games/conception/) (Somewhat. It loaded, but the game screen didn't display for me. Again, probably the fault of my computer or browser.)
Title: Re: 2013 7DRLs playable on Mac
Post by: Darren Grey on March 21, 2013, 07:34:52 PM
I'm glad Mosaic works fine!  I don't have a Mac to test it on, so just have to rely on the T-Engine doing its whole cross-platform thing.  Once v1.0.1 of the T-Engine is out on Mac I'll get the OSX version of Mosaic packaged up for it too.
Title: Re: 2013 7DRLs playable on Mac
Post by: Paul Jeffries on March 21, 2013, 08:11:08 PM
My game (Rogue's Eye (http://www.vitruality.com/2013/03/rogues-eye-7drl/)) is written in Java and so should theoretically run on Mac (although I have not tested it!).
Title: Re: 2013 7DRLs playable on Mac
Post by: Xecutor on March 22, 2013, 03:54:58 AM
Hello there.
I'm author of Tetrogue.
I'm terribly sorry that the game doesn't start.
I managed to type LD_LIBRARY_PATH in a start script, instead of DYLD_LIBRARY_PATH (again :( ).
Fixed that and reuploaded dmg.
Please try again.
Title: Re: 2013 7DRLs playable on Mac
Post by: FuzzySlippers on March 23, 2013, 10:06:35 AM
My little game Comrade Pixel (http://pearlwoodsoftware.com/ComradePixel/Web.html) runs on mac and since it's unity I could compile it easily enough if someone wanted it.
Title: Re: 2013 7DRLs playable on Mac
Post by: Geminosity on March 23, 2013, 11:29:25 AM
I haven't tried it yet but game-maker includes an OSX compile option. I could always poke it and put whatever it produces for Nya Quest up, though I can't really test to see if it works or any peculiarities it might have (I'd assume it'd be fine though :3 )
Title: Re: 2013 7DRLs playable on Mac
Post by: Rickton on March 23, 2013, 04:13:26 PM
I've been working a lot these past few days so I haven't really gotten much time to test any more games, sorry...


My game (Rogue's Eye (http://www.vitruality.com/2013/03/rogues-eye-7drl/)) is written in Java and so should theoretically run on Mac (although I have not tested it!).
It opens, but stays on a blank black screen. I think my Java is out of date, though. A lot of the Java ones haven't been working for me.

Hello there.
I'm author of Tetrogue.
I'm terribly sorry that the game doesn't start.
I managed to type LD_LIBRARY_PATH in a start script, instead of DYLD_LIBRARY_PATH (again :( ).
Fixed that and reuploaded dmg.
Please try again.
Still doesn't seem to work. I saw on your site you said you tested it on 10.8 though and I only have 10.7, so it's entirely possible the problem is on my end.

My little game Comrade Pixel (http://pearlwoodsoftware.com/ComradePixel/Web.html) runs on mac and since it's unity I could compile it easily enough if someone wanted it.
The web version works fine, it's just one of the ones I hadn't gotten around to playing yet. I put it up on the list.

I haven't tried it yet but game-maker includes an OSX compile option. I could always poke it and put whatever it produces for Nya Quest up, though I can't really test to see if it works or any peculiarities it might have (I'd assume it'd be fine though :3 )
Go ahead and put it up, and I'll test it to make sure it works. :)
Title: Re: 2013 7DRLs playable on Mac
Post by: Geminosity on March 23, 2013, 04:54:16 PM
Ah... I just tried it now and it's not as simple as pushing a button. apparently I need to sign up an account with apple's developer program or something and actually have a mac to compile on (I think?)
Sorry, looks like the only way my games will get on mac is if I explore the html5 option (which seems to work but I haven't the foggiest how to host it so it'll run properly XD)
Title: Re: 2013 7DRLs playable on Mac
Post by: Eben on March 23, 2013, 09:14:20 PM
Mine is built using Java 7, so theoretically it'll run. I haven't tested it though and I know some of Java 7 (and 5 and 6 for that matter) don't play nice on the Mac...

Attack The Geth: http://squidpony.com/computer-games/attack-geth/ (http://squidpony.com/computer-games/attack-geth/)

-Eben
Title: Re: 2013 7DRLs playable on Mac
Post by: XLambda on March 23, 2013, 09:33:59 PM
Mine is built using Java 7, so theoretically it'll run. I haven't tested it though and I know some of Java 7 (and 5 and 6 for that matter) don't play nice on the Mac...

Attack The Geth: http://squidpony.com/computer-games/attack-geth/ (http://squidpony.com/computer-games/attack-geth/)

-Eben

Yeah, I've heard that the pre-installed version (some offshoot of Java 6 IIRC) has issues.
Title: Re: 2013 7DRLs playable on Mac
Post by: mikera on April 09, 2013, 12:39:15 AM
Alchemy works well on the Mac according to reports (it's a pure Java/Clojure .jar file so not a huge surprise...)

https://github.com/mikera/alchemy
Title: Re: 2013 7DRLs playable on Mac
Post by: Xecutor on April 09, 2013, 02:51:01 AM
I think I fixed mac version of Tetrogue.
https://sites.google.com/site/tetrogue/downloads/latest (https://sites.google.com/site/tetrogue/downloads/latest)
It should work on intel Mac OS 10.6+
Title: Re: 2013 7DRLs playable on Mac
Post by: ekolis on April 09, 2013, 05:56:01 PM
I should upload a fixed version of TriQuest sometime that actually works with Mono...
Title: Re: 2013 7DRLs playable on Mac
Post by: Xecutor on April 10, 2013, 04:11:43 AM
I should upload a fixed version of TriQuest sometime that actually works with Mono...
It works, but looks horrible :)
Title: Re: 2013 7DRLs playable on Mac
Post by: guest509 on April 10, 2013, 05:06:05 AM
  I might be able to get KlingonRL going on Mac. I just got the new Gamemaker, which will spit out MAC executables. It might take some doing to get it updated to the new Gamemaker version, and I have no Mac to test it on.

  Is it worth it? Are people playing roguelikes on the Mac that much?
Title: Re: 2013 7DRLs playable on Mac
Post by: Rickton on April 11, 2013, 07:53:52 PM
Alchemy works, and I added it (as well as a few others I've tried...unfortunately I've not had as much time as I thought to play the games so I haven't tested many).

I think I fixed mac version of Tetrogue.
https://sites.google.com/site/tetrogue/downloads/latest (https://sites.google.com/site/tetrogue/downloads/latest)
It should work on intel Mac OS 10.6+
It opens now, but crashes after I select a class. I've sent you a message with the crash log. (I'm using Intel 10.6.8 )
Title: Re: 2013 7DRLs playable on Mac
Post by: Xecutor on April 12, 2013, 03:05:41 AM
I think I fixed mac version of Tetrogue.
https://sites.google.com/site/tetrogue/downloads/latest (https://sites.google.com/site/tetrogue/downloads/latest)
It should work on intel Mac OS 10.6+
It opens now, but crashes after I select a class. I've sent you a message with the crash log. (I'm using Intel 10.6.8 )
Wow... It crashes somewhere inside opengl driver. Can you send me details about your mac hardware?
Title: Re: 2013 7DRLs playable on Mac
Post by: Bilbo on April 28, 2013, 07:39:54 PM
My entry, MythosRL, is also implemented in Java and should run on a Mac.

http://7drl.org/?attachment_id=5580 (http://7drl.org/?attachment_id=5580)
Title: Re: 2013 7DRLs playable on Mac
Post by: Trystan on May 01, 2013, 05:53:15 AM
Pugnacious Wizards runs in your browser. I've tested it in Safari, Chrome, IE, and Firefox.

http://trystans.blogspot.com/2013/03/pugnacious-wizards-day-7.html (http://trystans.blogspot.com/2013/03/pugnacious-wizards-day-7.html)