Temple of The Roguelike Forums
Game Discussion => Traditional Roguelikes (Turn-based) => Topic started by: idontexist on August 01, 2008, 01:47:38 AM
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I am looking for some suggestions on coffeebreak roguelikes. The ones i like so far are Sewerjacks and the rl. Are there any more that are good enough to kill some time when im waitin for stuff like dls and stuff.
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Glad you like sewerjacks :)
DoomRL is good, was it Kornel that coined the "coffee break" phrase for RLs? Although he seems to increase the game size regularly.
Ivan is almost a coffee break.
Quickband is good.
And Chessrogue.
http://roguebasin.roguelikedevelopment.org/index.php?title=Coffeebreak_roguelike
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Mine of course ::)
New version freshly released 2 days ago: http://code.google.com/p/cryptrover/
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KING game probably qualifies and one that doesn't take too long to play, it can be completed in a few hours.
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was it Kornel that coined the "coffee break" phrase for RLs?
It was actually a player, namely "Artagas"
We then continued using it and made it canon (the same for talkie talkie projects, first used by Slash on rgrd too)
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Thanks all. Having fun with a lot of games right now. currently playing crypt rover between games of stone soup and when im waiting in town for my spanish classes. (I have all my rls on a flash memory because im always using different computers)
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Any suggestions for improvements?
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No. Not really. Its fun but it seems like its more luck than skill. But that might be the fun of it. It seems like sometimes you get enough bat and air but sometimes you just get useless life(i speak of where it is placed not if it is generated). If i think of any suggestions ill let you know. BTW our names are kinda similar!! :)
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Yes, that's the main issue I'm trying to work out. I want to keep the game simple and easy to get into, but at the same time make it less dependent on luck and more on ingenuity and skill. These 2 objectives often seem to contradict one another.
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It is a great game though. I think it may be hard to give it a good balance. Thanks for making a fun game.
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We then continued using it and made it canon (the same for talkie talkie projects, first used by Slash on rgrd too)
It's okay to talk in the first person here. We don't mind. ;)
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I'm surprised noone mentioned Rogue (unless it's redundant to do so). Simple, fun, deadly. I first tried it as a curiosity after playing several roguelikes, but found it to be a classic still worth playing.
Kindly, Minotauros
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That's because, well, rogue scares the hell out of most people here. Nobody has completed the challenge! :P
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I've played rogue for a little while now but it kicks my butt every time.
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re Rogue: May be so. Maybe that's what makes the game so sublime in the first place. Personally, I never beat a roguelike in my entire life. Rogue is the epitome of that. ;)
Still trapped in the depths, Minotauros
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I've only won a couple rl's myself and those were spambands (not saying anything about them just that they are spammy). The reason that i play roguelikes is because they are difficult.
on a side note i am learning c++ for unrelated reasons and the roguelike source codes that i have looked at are WAY over my head so now i MUST make one even though im talking about distant future. (going to the jungle soon for aboot a month no computers :'()
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on a side note i am learning c++ for unrelated reasons and the roguelike source codes that i have looked at are WAY over my head so now i MUST make one even though im talking about distant future. (going to the jungle soon for aboot a month no computers :'()
Just wondering if you have looked at sewerjacks code, and if so what did you think? I know I dont comment my code though.
Have fun in the jungle. I am sure you will get a lot of inpiration from it.
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Have fun in the jungle. I am sure you will get a lot of inpiration from it.
Actually when i was sick for 2 days with diahrea i wrote out the plot for the rl i want to make. No telling yet cuz i dont want to be a talkie..
Just wondering if you have looked at sewerjacks code, and if so what did you think? I know I dont comment my code though.
Not yet as i have been busy with a million things but i plan on it for sure. Do you know of any roguelikes with easy to understand clearly commented code?
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Actually when i was sick for 2 days with diahrea i wrote out the plot for the rl i want to make. No telling yet cuz i dont want to be a talkie..
From that inspiration I dont really want to know... :P
Not yet as i have been busy with a million things but i plan on it for sure. Do you know of any roguelikes with easy to understand clearly commented code?
Ha, I am sure it does not exist. No c++ ones anyway, maybe JADE? (java). IVAN is c++ but I doubt there will be comments. I have never looked at another rls code.
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How can we waste precious code KBs with such a useless thing as comments! :P
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Now there is a clearly commented c++ coffeebreak roguelike. MINE!!
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Now a coffee break rogue is an interesting idea for a project to tackle.
I don't think mine qualifys because it takes 2-3 hours to complete.
But maybe designing a rougelike with a 30 minute cap could be interesting. It could even be called "Escape the dungeon in 30 minutes, even though this is a turn based game" - It could be like speed chess.
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Got a new one: Gruesome.
http://groups.google.com/group/rec.games.roguelike.development/browse_frm/thread/701597aa2befac37
Simple, challenging, and fun.
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Spelunky gets my vote today, although not a roguelike at all, it is heavily inspired by one and plays like a real-time platform roguelike, with complex key-sets and all.
I really love the initial menu system to.
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Just wanted to say, that my 7DRL chickhack (http://code.google.com/p/chickhack/) is pretty short so you may like to try it. I deliberately made it short enough that, I would not have to write any save/load game code! ;)
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Is there any chance of chickhack getting numeric keypad support or anything like that? The k h u whatever setup is really unintuitive for me.
Speaking of which, that does seem pretty common, what type of computer or keyboard is that set for?
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That layout called vi keys (http://roguebasin.roguelikedevelopment.org/index.php?title=Tiles#Vi_keys) and is quite common among roguelikes.
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My Escape From Lab 42 (http://roguebasin.roguelikedevelopment.org/index.php?title=Escape_From_Lab_42) plays in 30 minutes or less. More of a lunch break game I guess. :)
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There is no numberpad on a C64 keyboard, silly billy! ;) But I will support it in "proper" roguelikes I make.
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I see. It makes a little bit more sense when I see it laid out that way.
Are there many people who prefer vi keys over the numeric keypad?
I'm actually working on a project of my own, and although it will not be ready for some time, if people prefer that over the numeric keypad I could add support for it.
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I've always absolutely hated the vi keys. I don't know who uses them, or why so many games keep including them. I would prefer wasd, or okl; at least. My favorite keys for games are the numeric number pad.
Edit; Also, many laptops (including mine) lack a numeric keypad. In those cases, it'd be nice to use some key configuration on the keyboard. I just hate the vi keys, and would much prefer something like wasd, okl;, szxc, pl;', hbnm or something like that.
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The reason so many games keep including them is because so many developers like them (me!). ;) I suppose the best idea would be to have vikeys, wasd, and numberpad all supported at same time. Of course then you have almost no keys left! ;D User configuration keys is better solution I guess!
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Yeah, I'd really need to start using vi to get used to all that hjkl nonsense. Yes, that's right, I've said it! NONSENSE! HAH! Makes no sense, by definition ;D
Not to mention the fact that it does not support diagonals without inducing more weirdness.
Numpads are great, but I can't remember the last time I used a computer that's not a laptop, so they're a no-go for me. I think I still prefer using 1234567890 to hjkl :P
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Given that I use vi/vim, and I've never used the "vi" keys, I still don't understand where they come from. I've probably used them a couple of times in a roguelike (on a laptop where I had to fight with a "numpad" that was across normal keys and used the Fn key and various other things to get it to work) but they still don't really make sense to me.
My preference is numpad, but I'm going to try and have configurable controls for CyberRogue (2 default configs - numpad and vi) so it's no big deal.
Scautura
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Back on the topic of good coffeebreak roguelikes, it looks like there's a new version of prospector just recently posted in the announcements subforum.
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You might want to check out my roguelike: http://www.roguetemple.com/forums/index.php?topic=439.0
It's more coffeebreak than roguelike, but it can be pretty addictive. :-)
And you can play it with one hand, while drinking coffee with the other.
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And you can play it with one hand, while drinking coffee with the other.
Ah the true definition of a coffee-break roguelike :)