Temple of The Roguelike Forums

Game Discussion => Early Dev => Topic started by: zratchet on January 07, 2012, 02:55:15 AM

Title: Tomes of Mephistopheles
Post by: zratchet on January 07, 2012, 02:55:15 AM
I work with Kot in Action Creative Artel, this is our new announcement for the new year, our first RPG.

http://www.youtube.com/watch?v=Finh7CFeQFs

Feedback and interest in the game is appreciated!
Title: Re: Tomes of Mephistopheles
Post by: getter77 on February 14, 2012, 02:44:21 PM
First early Alpha gameplay video---of special note are the Dungeon Size options as the scale of which is pretty impressive.

http://www.youtube.com/watch?v=Py7HJiOeJjw
Title: Re: Tomes of Mephistopheles
Post by: Legend on February 14, 2012, 06:00:55 PM
It definitely looks cool. The excessive bleeding from the forehead is a bit much though. Especially since the player seems to be a skeleton.

By the time it gets closed to finished, I would expect some more variety in the dungeon textures as well as some dungeon features like alters, weapon racks, tables, etc. I understand that this is an early alpha and you probably intend to do these things in the future.

A more elaborate hud might be cool too.
Title: Re: Tomes of Mephistopheles
Post by: getter77 on February 14, 2012, 07:23:35 PM
Agreed on the forehead bleeding.

Main thing I'd hope for, and saw glimpses of, is an especially robust using of collision physics.  It appears that both player an enemy alike can be "moved" a bit via striking solidly on a certain trajectory---I would definitely hope this becomes far more pronounced as the old "damage sponge" model is pretty boring at this stage of things versus something more visceral and that'd encourage improvisation a more robust line of cause-and-effect thinking as you perhaps can literally get knocked staggering or prone and have to counter-attack/evade.
Title: Re: Tomes of Mephistopheles
Post by: Essegi on April 09, 2012, 05:36:52 PM
It definitely looks cool. The excessive bleeding from the forehead is a bit much though. Especially since the player seems to be a skeleton.

By the time it gets closed to finished, I would expect some more variety in the dungeon textures as well as some dungeon features like alters, weapon racks, tables, etc. I understand that this is an early alpha and you probably intend to do these things in the future.

A more elaborate hud might be cool too.
Agree with that post. This game looks promising, if more faeatures (weapons, spells, enemies, bosses, puzzles, and so on) are introduced it could be really good.
Title: Re: Tomes of Mephistopheles
Post by: getter77 on April 09, 2012, 08:17:15 PM
http://roguetemple.com/forums/index.php?topic=2186.0

Newest video at the bottom shows a fair bit of progress in a good direction, I remain optimistic and hope they can reach their targets for sales and such as 3D work is pretty time consuming.