Temple of The Roguelike Forums
Development => Programming => Topic started by: RogueMaster on December 14, 2011, 12:27:56 PM
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So far, I got this monsters list, but I'm not sure if some are missing.
If you remember one missing here, I would thanks you to write it's name.
I would prefer fantasy ones instead of animals, but animals could be ok. Compound names are also ok.
Also, please don't tip me names based on those monster, i.e. megazombie, hyperscorpion, etc...
Spider
Rat
Cat
Dog
Wolf
Fox
Bat
Zombie
Slime
Skeleton
Thief
Bandit
Goblin
Orc
Elf
Dwarf
Gnome
Bear
Boar
Falcon
Deer
Lion
Pantera
Bull
Spectre
Gelatinous Cube
Animated Armour
Animated Sword
Mummy
Archer
Ghost
Demon
Revenant
Imp
Shambler
Ogre
Wizard
Devil
Ninja
Samurai
Kamikaze
Valkyrie
Demigod
Fighter
Fire Elemental
Air Elemental
Water Elemental
Earth Elemental
Djin
Genie
Dragon
Fiend
Shaman
Golem
Bee
Sprite
Treant
Gazer
Beholder
Serpent
Assassin
Priest
Templar
Crab
Spirit
Ant
Horse
Wasp
Wraith
Scorpion
Spider
Succubus
Giant
Ghoul
Vampire
Witch
Sorceror
Necromancer
Warlock
Ogre
Minotaur
Cyclops
Gnoll
Troll
Chimera
Pegasus
Harpy
Kraken
Lich
Hydra
Gorgon
Basilisk
Cockatrice
Phoenix
Mermaid
Rhyno
Kobold
Abomination
Thanks a lot.
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Ah, please put them in alphabetical order and I'll come up with some!
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Excel. Helluva thing.
Abomination
Air Elemental
Animated Armour
Animated Sword
Ant
Archer
Assassin
Bandit
Basilisk
Bat
Bear
Bee
Beholder
Boar
Bull
Cat
Chimera
Cockatrice
Crab
Cyclops
Deer
Demigod
Demon
Devil
Djin
Dog
Dragon
Dwarf
Earth Elemental
Elf
Falcon
Fiend
Fighter
Fire Elemental
Fox
Gazer
Gelatinous Cube
Genie
Ghost
Ghoul
Giant
Gnoll
Gnome
Goblin
Golem
Gorgon
Harpy
Horse
Hydra
Imp
Kamikaze
Kobold
Kraken
Lich
Lion
Mermaid
Minotaur
Mummy
Necromancer
Ninja
Ogre
Ogre
Orc
Pantera
Pegasus
Phoenix
Priest
Rat
Revenant
Rhyno
Samurai
Scorpion
Serpent
Shaman
Shambler
Skeleton
Slime
Sorceror
Spectre
Spider
Spider
Spirit
Sprite
Succubus
Templar
Thief
Treant
Troll
Valkyrie
Vampire
Warlock
Wasp
Water Elemental
Witch
Wizard
Wolf
Wraith
Zombie
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I dunno what you are looking for but here are all the monsters from all the books of version 3 of Dungeons and Dragons.
http://en.wikipedia.org/wiki/List_of_Dungeons_%26_Dragons_3.0_edition_monsters#TSR_11552_.E2.80.93_Monster_Manual_.282000.29
Here is another huge list. With stats and links and such.
http://www.d20srd.org/indexes/monsters.htm
Here are all the nethack monsters.
http://nethack.wikia.com/wiki/Monster
Here are all the Dungeon Crawl Stone Soup Monsters
http://crawl.chaosforge.org/index.php?title=Monster
There are also Moria and Rogue sites out there with monster lists. Powder has one to. Man there are just tons.
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The nasty HUMAN is missing!
OK you have Archers and Priests and so on, but probably professions should form a separate list.
Anyway, are you making a game, an encyclopedia of monsters, or what?
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Uhh...
Acolyte (dark acolyte), coincidentally, that's my title on these forums ;D
Bugbear,
Drow Elf,
Gryphon
Hippogryph (can't remember the spelling).
Wight,
Wisp, or Will o' Wisp
That's just off the top of my head. Those are all pretty standard D&D fantasy monsters, except for Acolyte, which is a title.
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Thanks for those links, Jo. I will take a look.
But if you think the list I post there is somehow long, you have to see my list of monsters adjectives: it has around 400 different adjectives ^^
I will add Human and those you wrote, eclectocrat.
Also I have remember some that are not in the list:
Bishop
Monk
Serpentman
Leviathan
Medusa
Lizzardman
Hound
Archon
Cerberus
Nymph
Barbarian
Druid
Angel
Archangel
Ah, please put them in alphabetical order and I'll come up with some!
I can't. I did that list without any apparent order so the monsters are chosen more randomly, because the monsters are chosen by name, and stats are modified or adjusted to match the player overall power (yes, a kobold in level 100 is stronger than a dragon in level 1 xD ) LoL
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LoL
What the-
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Huge list of monsters wont make your game good. Just a tip.
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Monster names huh? How about Frank, Barry and Horatio. Oh you mean monster types, ok then how about a walking pizza, or a pistol shrimp, ooh how about a Guianan Cock-of-the-rock, or everyones favourite the velvet worm, or some sort of Predatory Hawaiian Caterpillar.
Yep weird thread :) Considering there are literally millions of monsters that have been invented over the last few millennium. (note that the use of the word 'literally' in this case is meant in a figuratively sense :P)
Huge list of monsters wont make your game good. Just a tip.
It wont? Damn now I have to re-design my plans for next year. Next you will say that a red 'd' is the same as a green 'd' just a different colour :P
Sorry about this reply, hell its almost Christmas!!
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Huge list of monsters wont make your game good. Just a tip.
Oh wait... Nethack with only one monster type is as good as Nethack with 9999999 monster types. ::)
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Making a lot of different *monsters* is good for these games.
Different monster *names* are, if anything, bad. You need a different name for each different monster type, but every additional monster name is a promise to the player that there is something different about this monster. If you don't keep all those promises, the players will think your game isn't very good.
If you can't come up with different behaviors and different tactical gameplay considerations, it's just counterproductive to use up an additional name for a monster type. It's no more than additional cognitive load for the player, without the corresponding benefit of deepening the game.
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Yeah, mostly correct.
However I don't think you need massive changes to warrant a name upgrade. Monster AI is going to stick with a handful of templates, but it makes a big difference if you face a shambling slow zombie that slugs and claws at you, or a shambling slow wight that slugs and claws at you and drains your strength stat.
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Apparently, Bear, you haven't played World of Warcraft. :-)
This is a wildly popular game with absolutely no differentiation in the bad guys besides looks and theme. There is no difference between the monsters you fight in the first 5 minutes and the ones you fight after months/years of gameplay. The occasional bosses may differ. But there are only a few types of mobs. The rest is just stat bloat.
A MOB can be Neutral (defend only) or Aggressive (attack when in range). It can then either be melee, ranged or caster. Each with only minor variations of ability rotation to beat.
The only significant difference is what the creature looks like.
And WoW is one of the most popular games evar. Insane.
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And WoW is one of the most popular games evar.
It's a social media game so it doesn't matter how good the game design is.
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And WoW is one of the most popular games evar.
It's a social media game so it doesn't matter how good the game design is.
It's not a social game because it's purpose is not to socialize as many other "social" games.
It's a game that entertains million players. As Jo wrote, there are basically three or four types of monsters but still it's not boring at all and not a bad game. And million players can't be wrong ;-)
But now, on-topic, the game i'm designing generates random monsters with random stats and random skills: there will not be two Orcs with same stats and/or skills. You can find a skeleton throwing fireballs and the next skeleton you find casts healing instead.
Of course I will set some monsters that will be always the same, something like bosses or epic monster, whatever you want to call them, but for normal monster, everything will be random, the same as weapons, armors and items.
I know it's not like a classical RL game where kobolds are stupid mobs wielding primitive weapons. But I never told this is a classical RL game ;-) Even I call this "roguelike" because it has various aspects in common with a RL.
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Among monstrous lists on the net, I think this is my favourite so far:
http://forums.syfy.com/index.php?s=0e07357e40b0104a98501ba27190385f&showtopic=2302044&pid=4943518&st=0&
It contains many names from a wide variety of cultures. One can always look up those one doesn't know.
As always,
Minotauros
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I have to say having classically named monsters with completely random stats and abilities sounds pretty horrible. What would be the point labeling them if it has no correspondence to anything.
If your set on having random monsters why don't you make them mutants or something, you could compile a list of mutations and base there skills and descriptions on those.
Atmosphere is really important in games, but its better to base your theme on your gameplay mechanic.
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It's not a social game because it's purpose is not to socialize as many other "social" games.
It's a multiplayer game. Well I guess it's kind of "nerd" version of social media games. But the idea is to be a part of community. SM games (heh..) appeal more to "ordinary" people than traditional games (like roguelikes).
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Among monstrous lists on the net, I think this is my favourite so far:
http://forums.syfy.com/index.php?s=0e07357e40b0104a98501ba27190385f&showtopic=2302044&pid=4943518&st=0&
It contains many names from a wide variety of cultures. One can always look up those one doesn't know.
As always,
Minotauros
That's a small list ;-)
Thanks, I will take some monster from them.
I have to say having classically named monsters with completely random stats and abilities sounds pretty horrible. What would be the point labeling them if it has no correspondence to anything.
If your set on having random monsters why don't you make them mutants or something, you could compile a list of mutations and base there skills and descriptions on those.
Atmosphere is really important in games, but its better to base your theme on your gameplay mechanic.
The randomization is accordingly to the player overall power. The monster skills power too. You will not find overpowered kobolds in comparison with your power. The point is that the monsters stats are generated randomly having into account not only your character level, but also your health, damage, mana, defense, etc... Once gathered all this data, the monster will be either easy to beat, or a bit hard. And trust it or not, thisis the most realistic way, since a kobold could be using a epic weapon he found abandoned in a cave, or a troll casting a fireball because someone teach him how to do so, and this variation is expected in the real life.
About the mutations, I though about that. I have compiled a large list of adjectives or mutations, as you call them, but for now they are just adjectives. Of course, there are some of them that will grant the monster extra powers, for example, "Giant kobold" could be a kobold with 50% more health, and "Red Skeleton" could drain health from you back to him. As I wrote, some adjectives grants certain powers also random in a defined range: +50% ~ +60% health. About this aspect, it's something that I didn't defined much, but it's not much important now, at least not much as the inventory and equipment system and the items' powers system, which i'm doing now.
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I think if the name of a monster is not consistent with the abilities there can be an issue. Over several game plays of a roguelike a player learns how to beat each type of monster and/or obstacle so that they can progress further as they learn the tricks.
If a monster is completely different in each game you'll need a way for the player to discover what the monster is about prior fighting him or it'll just be a frustrating bit of trial and error. A sort of ID minigame but for monsters. Some people like the ID aspect of roguelikes.
If each instance of a monster is radically different even within the same game then there is no reason to give the monsters recognizable names at all. Just give them random jumbles of syllables. The names have no real meaning.
There was a roguelike that did something like this, but I forget the name. Prior to each level a screen would pop up telling you about the monster you would likely face in this dungeon. Each game that level's new monster would be different. Level 1 would have an 'A' monster, level 2 a 'B' all the way through Z. And all the monsters you had faced in prior levels would show up on the later levels as well. The monster had a different name each time, like Aquator, Assleedox, Afidius, etc...and a different special ability each time as well.
It worked great IMHO. Does anyone know what that game was? I haven't been able to find it again after the great hard drive crash of Aug 2011. :-(
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That's a point.
I will have to think about it.
But the problem is to have many, many, many different monsters could be way long to write specs for each of them.