Temple of The Roguelike Forums

Announcements => Other Announcements => Topic started by: Slash on May 14, 2007, 11:12:14 PM

Title: GenRoguelikes in development
Post by: Slash on May 14, 2007, 11:12:14 PM
Let's track the genroguelikes* in active development


Anyone has other projects to add?

* Genroguelike: Next generation roguelike with lots of exciting features. Projects are hard to handle, easy to promise heaven, but try to get there with a roguelike :)
Title: Re: GenRoguelikes in development
Post by: Kornel Kisielewicz on May 15, 2007, 12:33:11 AM
Yep, GenRogue ;) ( http://chaos.magma-net.pl/ )

On a more serious note -- Incursion : http://www.incursion-roguelike.com/
Title: Re: GenRoguelikes in development
Post by: Lavastine on May 15, 2007, 01:55:38 AM
Could someone tell some details about how incursion actually plays? I haven't tried it since theres no freely downloadable version of it out yet(I guess im too lazy to ask to test for them..)

*edit* Is this the board where we discuss Dwarf fortress, and other relatively new roguelikes that aren't major but aren't new either then?

*edit2* Seems that now that this is in the General category that question has been answered, doh!
Title: Re: GenRoguelikes in development
Post by: Slash on May 15, 2007, 02:45:12 AM
Incursion is under beta testing now, you can mail Julian and ask if you want to take a peek at the preliminar version :)

About Dwarf Fortress, yes, that may be discussed here as it is still considered in-dev by the author


*EDIT1* no, Dwarf Fortess is to be discussed over the "in-dev" board :P (things changed)
Title: Re: GenRoguelikes in development
Post by: Adral on May 15, 2007, 06:39:21 AM
Could someone tell some details about how incursion actually plays? I haven't tried it since theres no freely down loadable version of it out yet(I guess im too lazy to ask to test for them..)

I, as a playtester, I can say it is a really special game.

Interface is a bit psychodelic but once you grow accostumed to it you have lots of information at a glance, there is excellent descriptions for all the monsters, spells, skills, items and even *rooms*, thing that I find is great. God interactions are the best there can be, without promoting lots of sacrifices (except a few exceptions) but instead having to use "slots" so you have to make quality sacrifices, and piety grants you some kind of advancement on a Prestige Class so you actually get visible benefits from following a god (e.g: plusses to skill, stats, spells, etc, aside from the usual gifts). Also, each god has an excellent personality, which makes them feels "real".

About combat, you really have some options for overcoming obstacles. For instance, rogues can get experience by *stealing* all the valuable equipment and sneaking out without being noticed, so there is no need as a rogue to kill anything, or you can use Diplomacy to settle down a conflict (if the enemy is sapient) and still get experience as if you killed the monster, you can Offer Terms of rendition (using Diplomacy also) when an enemy is running away from you (invaluable as a follower of certain gods who do not like back-stabbing at all), so he drops his best item and becomes neutral (and gives you full experience) or Bluff to trick a just-attacked friendly that the attack was "only an error" so he does not attack you back, etc etc etc.

And... I don't know what more to say. Since it does not run on Linux, I have not been able to play it since February, when my win computer crashed and I switched to 64-bit Kubuntu. But there should be a Linux version really soon, according to Julian, so I'll just wait a bit more, and hope it works on 64 bits. ;)

It is truly an excellent game, in my opinion.
Title: Re: GenRoguelikes in development
Post by: Karry on May 15, 2007, 06:25:52 PM
This "Incursion" thing sounds and looks awhole lot like ASCII Neverwinter Nights.
When i saw "hit die" i almost shuddered. At least it seems there is mana, no need to sleep to remember spells, i suppose ?
Title: Re: GenRoguelikes in development
Post by: Tarindel on May 15, 2007, 06:37:42 PM
This "Incursion" thing sounds and looks awhole lot like ASCII Neverwinter Nights.
When i saw "hit die" i almost shuddered. At least it seems there is mana, no need to sleep to remember spells, i suppose ?

Well, both Incursion and Neverwinter Nights are based on the D20 system, so I imagine there will be a lot of similarity between the two.
Title: Re: GenRoguelikes in development
Post by: Lavastine on May 15, 2007, 08:46:13 PM
Also, is lands of elderlore playable at all? I downloaded their latest windows version and it opened the exe and nothing happened :(
Title: Re: GenRoguelikes in development
Post by: Reverend Prohna on May 16, 2007, 07:02:45 AM
is there a release date planned for incursion? sounds interesting.

anyone else tired of waiting for jade? thoughts? after I played adom for years jade seemed like a dream come true. now it just seems like a dream.

Slash u should try and get an interview with biskup.
Title: Re: GenRoguelikes in development
Post by: Altefcat on May 16, 2007, 07:11:30 AM
Also, is lands of elderlore playable at all? I downloaded their latest windows version and it opened the exe and nothing happened :(

Hi there, first thanks Slash for talking about lands of Elderlore. Roguetemple seems very promising, so congratulations to you !  :)

If you want to launch windows binary release of elderlore, you need some python files here:
http://sourceforge.net/project/showfiles.php?group_id=184938

Unzip python24.zip on the root of your system drive (you should have c:\python24\...) and launch elderlore.exe.

This release is not yet playable, it only shows how the world engine renders stuff.
Title: Re: GenRoguelikes in development
Post by: Altefcat on May 16, 2007, 09:27:51 AM
Slash u should try and get an interview with biskup.

I do agree a thousand times ! (sorry for double post)
Title: Re: GenRoguelikes in development
Post by: Adral on May 16, 2007, 11:48:53 AM
Slash u should try and get an interview with biskup.

I do agree a thousand times ! (sorry for double post)

I third the proposal.

is there a release date planned for incursion? sounds interesting.

There is no release date at the moment. You can become a playtester, however. More info in the Incursion homepage:
http://www.incursion-roguelike.com/
Title: Re: GenRoguelikes in development
Post by: Lavastine on May 17, 2007, 06:22:18 AM
Quote
If you want to launch windows binary release of elderlore, you need some python files here:
http://sourceforge.net/project/showfiles.php?group_id=184938

Unzip python24.zip on the root of your system drive (you should have c:\python24\...) and launch elderlore.exe.

I have python 2.5 on my computer. When I try to open elderlore.exe there is no error message or anything it just doesnt open. It appears in my process task for a couple seconds and then goes away :(.
Title: Re: GenRoguelikes in development
Post by: Altefcat on May 17, 2007, 08:25:59 AM
Quote
If you want to launch windows binary release of elderlore, you need some python files here:
http://sourceforge.net/project/showfiles.php?group_id=184938

Unzip python24.zip on the root of your system drive (you should have c:\python24\...) and launch elderlore.exe.

I have python 2.5 on my computer. When I try to open elderlore.exe there is no error message or anything it just doesnt open. It appears in my process task for a couple seconds and then goes away :(.

There is a error.log file in the data folder where you will find the error.

You need to unzip this python24.zip file, even if you have python 2.5 already, because it contains files used by the GUI of the game OcempGui (and those files places seem to be hard coded in OcempGui).
Title: Re: GenRoguelikes in development
Post by: Lavastine on May 17, 2007, 09:16:30 AM
Ok, I got it to work. It's pretty interesting how you  have it base everything off the name. Is the chaos slider bar supposed to do anything? When making small worlds with the same name it was making them identical no matter what the chaos slider was set to.
Title: Re: GenRoguelikes in development
Post by: Altefcat on May 17, 2007, 06:45:39 PM
The chaos slider is only in the wizard window, an old part of the game I used in the first place to test some parameters of the game. It does not have any influence on the new game you create.

The chaos of a game you generate is based on a file located there: data/sauve/monde/elderlore.ini

You can select another file, or hack into it and change values with a text editor.

Code: [Select]
[General]
description = Modèle de monde standard.

[Geographie]
chaos_monde = 0.8
limite_pente = 70
alt0 = 0
alt1 = 30
alt2 = 50
alt3 = 60
alt4 = 70
alt5 = 78
alt6 = 86
alt7 = 92
alt8 = 100

[Foret]
chaos_foret = 0.4
limite_foret = 50
limite_foret_inf = -10
limite_foret_sup = 30

[Temperature]
chaos_celsius = 1.2
limite_celsius_min = -30
limite_celsius_max = 50
limite_celsius_inf = -20
limite_celsius_sup = 30
limite_neige = -10

So if you chose always the same world name, you can for instance change the value of chaos_monde to see how it will shape the world.
Title: Re: GenRoguelikes in development
Post by: Slash on May 17, 2007, 08:08:23 PM
Why not keep the "chaos value" as an "roughness" option for the player to choose when generating the world? (keeping it in a handable range so your generation is not screwed)
Title: Re: GenRoguelikes in development
Post by: Adral on May 17, 2007, 08:09:19 PM
Hmm... That "Lands of Elderlore" sounds interesting enough. I hope it will run on Linux 64-bit :P, if so, I'll give it a try if I have some time (which is actually kind of difficult right now).

Also, is the game on English? And is there any chance to have the news page on English too? I do not understand French, sorry :-/
Title: Re: GenRoguelikes in development
Post by: Altefcat on May 17, 2007, 10:02:44 PM
Why not keep the "chaos value" as an "roughness" option for the player to choose when generating the world? (keeping it in a handable range so your generation is not screwed)

I wanted to keep it simple, as there are many other parameters that initiates a world, such as sea height, shape of forest, temperature for snow and desert, or where to start mountains.

I had the idea to have a quest that dries the seas and uncover new lands. Or like flooding oceans, so that cities would disappear under water, the engine could handle this kind of change.

Hmm... That "Lands of Elderlore" sounds interesting enough. I hope it will run on Linux 64-bit :P, if so, I'll give it a try if I have some time (which is actually kind of difficult right now).

Also, is the game on English? And is there any chance to have the news page on English too? I do not understand French, sorry :-/

It runs on Ubuntu 32 bits, but you have to try it under 64 bits to tell me if it works too  :).

The game is also in english, but my blog is in french, as it is a little selfish. You can follow major releases in english on Roguebasin and Sourceforge :
http://roguebasin.roguelikedevelopment.org/index.php?title=Lands_of_Elderlore
http://sourceforge.net/projects/elderlore
Title: Re: GenRoguelikes in development
Post by: Adral on May 21, 2007, 10:08:21 AM
I *knew* I forgot something!

Peleron's Brilliant Rebirth
http://www.kolumbus.fi/topi_ylinen/peleron/ (http://www.kolumbus.fi/topi_ylinen/peleron/)

Go check it. It's Windows only and so it's *evil*, but it has great ideas nonetheless! :P

EDIT: Link.