Temple of The Roguelike Forums

Announcements => Traditional Roguelikes (Turn Based) => Topic started by: ido on January 24, 2011, 05:11:32 PM

Title: Our roguelike on 8BitFunding!
Post by: ido on January 24, 2011, 05:11:32 PM
In response to all the positive response Cardinal Quest (http://www.8bitfunding.com/project_details.php?p_id=65) has received (>15,000 visitors, mostly within a couple of days when it hit reddit and a bunch of other social linking sites), Corey & I have decided to try to get some funding in order to finish up the game and put it on sale on FlashGameLicense.

We are using a new crowd-sourcing funding site for indie games called 8BitFunding.com (http://www.8bitfunding.com/), which just went online today and has Cardinal Quest in their first round of games being funded - check it out (http://www.8bitfunding.com/project_details.php?p_id=65)!
Title: Re: Our roguelike on 8BitFunding!
Post by: ido on January 24, 2011, 08:24:04 PM
Some screenshots:
(http://i.imgur.com/LECI6.jpg)
(http://i.imgur.com/dUr2I.jpg)
(http://i.imgur.com/NKdoO.jpg)

Video:
http://www.youtube.com/watch?v=WEopZAmMd1E (http://www.youtube.com/watch?v=WEopZAmMd1E)

Concept art:
http://i.imgur.com/Hcfvy.jpg (http://i.imgur.com/Hcfvy.jpg)
Title: Re: Our roguelike on 8BitFunding!
Post by: getter77 on January 24, 2011, 10:34:33 PM
Congrats and best wishes---been passively stalking 8-Bit funding for awhile now, though apparently a bit too passively as I'd missed that they'd actually launched.   :P

Would that I had such dollars to invest, be sure and PM Slash about all this specifically as he should have particular interest in the info...
Title: Re: Our roguelike on 8BitFunding!
Post by: ido on January 24, 2011, 10:38:20 PM
Thanks getter.

Got $95 so far (first 5 hours)- their site has a bug where it doesn't display anonymous contributions as part of the total sum, but I've been promised it will be fixed tomorrow.
Title: Re: Our roguelike on 8BitFunding!
Post by: ido on January 25, 2011, 01:31:02 PM
$1205! Not bad for a first day :)
Title: Re: Our roguelike on 8BitFunding!
Post by: getter77 on January 25, 2011, 09:50:35 PM
Congrats!  Inspiring success this far---here's hoping the pace remains steady if not brisk.   8)
Title: Re: Our roguelike on 8BitFunding!
Post by: ido on January 25, 2011, 09:52:17 PM
Still too early to celebrate - if we don't get past the threshold we get nothing.
Title: Re: Our roguelike on 8BitFunding!
Post by: ido on March 29, 2011, 01:18:19 PM
Almost there!

$4316 out of $6000 - only 3 days $1684 to go!
Title: Re: Our roguelike on 8BitFunding!
Post by: Krice on March 30, 2011, 06:31:39 AM
What the hell...
Title: Re: Our roguelike on 8BitFunding!
Post by: Slash on March 30, 2011, 12:07:28 PM
What teh...
Title: Re: Our roguelike on 8BitFunding!
Post by: Fenrir on March 30, 2011, 03:52:48 PM
Fenrir's eyes broaden into a look of wonder and disbelief.

ido, what were the development costs associated with this game? You asked for six-thousand dollars, and you're going to be selling copies ("You will receive free copies of the desktop & mobile version once they become available.")?

Looks like it's time I fired up the complier again!
Title: Re: Our roguelike on 8BitFunding!
Post by: Skeletor on March 30, 2011, 05:01:19 PM
YEEEEAH!
Title: Re: Our roguelike on 8BitFunding!
Post by: dephbokks on March 30, 2011, 10:44:00 PM
Still too early to celebrate - if we don't get past the threshold we get nothing.

So who gets the money if the threshold is not hit by the deadline? The 8-bit funding guys keep it all? It is refunded to the people who supported the project financially?

Just trying to see if it's sketchy.

Title: Re: Our roguelike on 8BitFunding!
Post by: Darren Grey on March 31, 2011, 08:46:14 AM
The threshold was 50% of the funding target, and so has already been met.  I think if they hit their full target then they pay a lower percentage of fees to the site organisers, though overall they're not too extortionate anyway.
Title: Re: Our roguelike on 8BitFunding!
Post by: Slash on March 31, 2011, 12:28:55 PM
ido, what were the development costs associated with this game? You asked for six-thousand dollars, and you're going to be selling copies ("You will receive free copies of the desktop & mobile version once they become available.")?

6000 USD is roughly 150 development hours, which I'm sure is much less than what's required to make a polished roguelike. (In "real life" body-shopping, that's about the cost of three weeks of work for a junior web developer)

Plus he's teaming with an artist, so 6000 as starting funds is probably not an exaggeration if you want to be serious with the project :)
Title: Re: Our roguelike on 8BitFunding!
Post by: Fenrir on March 31, 2011, 04:43:52 PM
It seems I have betrayed my ignorance of the development process and the costs associated with it.
Title: Re: Our roguelike on 8BitFunding!
Post by: Darren Grey on April 01, 2011, 11:34:21 AM
Hoh, well, since it's your last day I guess I'll pull my finger out.  Should probably try playing the game some time too  ;)