Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: ido on January 24, 2011, 05:11:32 PM
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In response to all the positive response Cardinal Quest (http://www.8bitfunding.com/project_details.php?p_id=65) has received (>15,000 visitors, mostly within a couple of days when it hit reddit and a bunch of other social linking sites), Corey & I have decided to try to get some funding in order to finish up the game and put it on sale on FlashGameLicense.
We are using a new crowd-sourcing funding site for indie games called 8BitFunding.com (http://www.8bitfunding.com/), which just went online today and has Cardinal Quest in their first round of games being funded - check it out (http://www.8bitfunding.com/project_details.php?p_id=65)!
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Some screenshots:
(http://i.imgur.com/LECI6.jpg)
(http://i.imgur.com/dUr2I.jpg)
(http://i.imgur.com/NKdoO.jpg)
Video:
http://www.youtube.com/watch?v=WEopZAmMd1E (http://www.youtube.com/watch?v=WEopZAmMd1E)
Concept art:
http://i.imgur.com/Hcfvy.jpg (http://i.imgur.com/Hcfvy.jpg)
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Congrats and best wishes---been passively stalking 8-Bit funding for awhile now, though apparently a bit too passively as I'd missed that they'd actually launched. :P
Would that I had such dollars to invest, be sure and PM Slash about all this specifically as he should have particular interest in the info...
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Thanks getter.
Got $95 so far (first 5 hours)- their site has a bug where it doesn't display anonymous contributions as part of the total sum, but I've been promised it will be fixed tomorrow.
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$1205! Not bad for a first day :)
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Congrats! Inspiring success this far---here's hoping the pace remains steady if not brisk. 8)
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Still too early to celebrate - if we don't get past the threshold we get nothing.
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Almost there!
$4316 out of $6000 - only 3 days $1684 to go!
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What the hell...
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What teh...
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Fenrir's eyes broaden into a look of wonder and disbelief.
ido, what were the development costs associated with this game? You asked for six-thousand dollars, and you're going to be selling copies ("You will receive free copies of the desktop & mobile version once they become available.")?
Looks like it's time I fired up the complier again!
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YEEEEAH!
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Still too early to celebrate - if we don't get past the threshold we get nothing.
So who gets the money if the threshold is not hit by the deadline? The 8-bit funding guys keep it all? It is refunded to the people who supported the project financially?
Just trying to see if it's sketchy.
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The threshold was 50% of the funding target, and so has already been met. I think if they hit their full target then they pay a lower percentage of fees to the site organisers, though overall they're not too extortionate anyway.
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ido, what were the development costs associated with this game? You asked for six-thousand dollars, and you're going to be selling copies ("You will receive free copies of the desktop & mobile version once they become available.")?
6000 USD is roughly 150 development hours, which I'm sure is much less than what's required to make a polished roguelike. (In "real life" body-shopping, that's about the cost of three weeks of work for a junior web developer)
Plus he's teaming with an artist, so 6000 as starting funds is probably not an exaggeration if you want to be serious with the project :)
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It seems I have betrayed my ignorance of the development process and the costs associated with it.
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Hoh, well, since it's your last day I guess I'll pull my finger out. Should probably try playing the game some time too ;)