Temple of The Roguelike Forums

Game Discussion => Early Dev => Topic started by: CrimsonKing on August 23, 2010, 02:08:34 PM

Title: Serial Killer Roguelike
Post by: CrimsonKing on August 23, 2010, 02:08:34 PM
Webmaster Edit: WARNING
This topic is being kept for historical reasons. It has been strongly suggested that the development of this game was just an hoax. (http://www.roguetemple.com/2010/08/29/the-serial-killer-roguelike-hoax/)

---------------

SERIAL KILLER
roguelike

This is my first attempt at creating a roguelike, and I've been working on it off and on for nearly five months now. It began as a Dexter roguelike, though I recently decided to generalize the game. As the title suggests, you play as a serial killer. The concept is grisly, though I wanted to try something unique when I started making it.

It's still early days though I have a video  (http://www.youtube.com/watch?v=7WYQRURR_oI)that demonstrates some of the core features that I've implemented thus far. It uses a graphical tileset that I scavenged them from various free sets. I'll add better tiles at a later point.

Current features :

* Basic material system and combat, heavily inspired by Dwarf Fortress. I've made skin, blood, oxygen and vital organ\artery layers, with more to come. You can remove any limb (eventually any vital organs as well), and characters can die from blood loss or suffocation. A limited number of bones can be broken at the present, but all it does is create pain which raises the chances of stunning and incapacitation. The system is considerably buggy at the moment. I recently bit someone and his entire body basically exploded into individual pieces.

* Character stats. Strength, agility, intelligence, charisma and attractiveness, health, sleep level, fatigue level and mental state are implemented. Mental states change depending on your actions and surroundings and will eventually be influenced by other factors like alcohol and drug use.

* Basic line of sight and stealth. Will be overhauled down the line.

* Crime tracking. Crimes in progress are tracked while you're committing them. These crimes will disappear if you go unnoticed. If a witness spots you committing a crime, they will call the police. If you commit a crime and leave the area before a cop or anyone else notices you, the crime disappears.

* Weapons. Only a limited number so far. Basic attacks are punch, kick and bite. Slashing weapons are implemented. Guns are there, though they are massively bugged at the moment.

* Targeted attacks. Attack specific body parts, with varying chances of success (and different effects) depending on your strength, agility, opponent and weapon. Characters can block your blows and can attempt to take your weapon from you.

* Basic AI. Civilian characters will either run, attack you or call for help when they spot you committing a crime. Victims scream at various volumes depending on what you're doing to them. Neighbors \ witnesses will call the police if they hear these, as demonstrated in the video. The current police are merely placeholders that spawn at the edge of the test district, moving to the scene of whatever crime you were seen or heard committing.

* Evidence. You can leave evidence at the scene of the crime, like bloody shoe prints, hand prints, bodily fluids, so on. There are no repercussions... yet.

The eventual goal is to create a large city with a day and night cycle, populated by NPC's who adhere to schedules. The NPC's will be clustered into factions (civilian, police, criminals, so on), so you can, if you wish, play like Dexter and find criminals to kill rather than civilians. I also plan to add day jobs that you can use to make money, as well as real estate to buy.
The police will eventually be overhauled, and they will investigate evidence you leave behind and try to establish a profile. The heat you receive will drastically increase if you kill people openly or fail to dispose of bodies before they are found. More heat will mean more police officers on the street, faster arrival time for police traveling to crime scenes and so on, which should provide a considerable degree of challenge.
Title: Re: Serial Killer Roguelike
Post by: yodhe on August 23, 2010, 02:16:40 PM
Although not my cup of tea, not being a fan of slasher horror, the video does look
nice, and as a theme/genre I can see it attracting a fan following.

Keep up the good work.
Title: Re: Serial Killer Roguelike
Post by: CrimsonKing on August 23, 2010, 03:51:44 PM
Thanks, though you shouldn't be put off by the premise. The gameplay will be as disturbing as you want it to be. You don't HAVE to go around slicing NPC's up for illogical reasons, but the option is there if you want to experiment with the different interactions.
In its release state, you will be able to play the game any way you want. You could join an organized crime faction and take on randomly generated contracts as a hitman, join the police force and take to using excessive force against criminals or simply burglarize homes and shops and sell the items at pawn shops. The end goal is to have an open world crime simulator with gory combat mechanics.
Title: Re: Serial Killer Roguelike
Post by: getter77 on August 23, 2010, 04:28:32 PM
Very ambitious project that looks to be well underway with a good approach---likely the closest the world will ever get to a DeathWish/Charles Bronson/Dexter/Vigilante RL.

I'm not entirely sure on the legal side of things on using real names like Dahmer/Dexter and whatnot though....might be better to keep things generic in that respect.

I would suppose an eventual goal is to add in sound, at least in the form of directional/environmental cues to a degree similar that DoomRL uses them?  Ambience would be pretty key for something like this, not to mention sound being a tactical thing to consider amidst the various roles you outline the player could choose from.
Title: Re: Serial Killer Roguelike
Post by: Darren Grey on August 23, 2010, 06:36:08 PM
This looks pretty damn cool, I must say.  I'm very impressed by the level of content and interaction, and in particular the depth of textual description.  It's all excellent, and I personally very much appreciate some of the dark humour there is to it  :)

I'd love to see a simple release some time.  It certainly looks to have a great deal of playability already.
Title: Re: Serial Killer Roguelike
Post by: CrimsonKing on August 23, 2010, 08:06:24 PM
I'm not entirely sure on the legal side of things on using real names like Dahmer/Dexter and whatnot though....might be better to keep things generic in that respect.

I would suppose an eventual goal is to add in sound, at least in the form of directional/environmental cues to a degree similar that DoomRL uses them?  Ambience would be pretty key for something like this, not to mention sound being a tactical thing to consider amidst the various roles you outline the player could choose from.

Very good point. I'll probably do away with the preset characters entirely. I also wouldn't disagree with anyone who thinks it's in bad taste to include real serial killers as player characters.

Sounds for the various actions are a distant goal. I'd spend more time looking for good samples than actually coding the game, and I have very little free time to spend working on it as it is. I also have a wife who glares disapprovingly at me whenever she catches me working on the game.  :o

This looks pretty damn cool, I must say.  I'm very impressed by the level of content and interaction, and in particular the depth of textual description.  It's all excellent, and I personally very much appreciate some of the dark humour there is to it  :)

I'd love to see a simple release some time.  It certainly looks to have a great deal of playability already.

Thanks! I basically followed the standard set by Adventure Mode in Dwarf Fortress, which is to deluge the player with an abundance of information about their surroundings and actions. Very effective at drawing players into the atmosphere of a game.

As for a release, I have to fix some of the glaring issues first. It took me a couple of attempts to record that video due to the various bugs and strange AI behaviors that I encountered and it's not unusual for the game to simply freeze, or AI characters to drop dead after receiving an attack that is as effective as a pin prick. Once those problems are out of the way I'll create a decently large neighborhood with a house for the player and release the first version.
Title: Re: Serial Killer Roguelike
Post by: Hugehead on August 23, 2010, 10:51:35 PM
How long do you thing it be until we get that demo? If it's longer than a week or two could you let us try the current buggy test?
Title: Re: Serial Killer Roguelike
Post by: Kusgnos on August 23, 2010, 11:22:48 PM
I made an account today just to post after I found this thread and watched the video. It is amazing. I just want to say that this game is unbelievably original, and I look forward to it, along with other B12ers.

http://www.bay12forums.com/smf/index.php?topic=64522.0

I started a thread there maybe less than an hour ago, and it's already quite popular. You have fans! I'm looking forward to the release.
Title: Re: Serial Killer Roguelike
Post by: CrimsonKing on August 23, 2010, 11:23:34 PM
How long do you thing it be until we get that demo? If it's longer than a week or two could you let us try the current buggy test?

It'll probably take longer than that. A month, maybe two. I can't really give a solid estimate because I work on it sparingly, usually on the weekends. Sorry for being a tease by showing it off before release (probably should have waited) but I've spent a lot of time on it and I want it working decently before I let other people have at it.

In other news, I've got the frame work down for a thought log for your character, similar to that of Dwarf Fortress. "John is in an exuberant mood. He slaughtered someone recently." That's not what it'll say, but you get the idea.
Title: Re: Serial Killer Roguelike
Post by: Acanthus117 on August 23, 2010, 11:29:41 PM
Hey CrimsonKing, another Bay12ver here! Just popping in to say ZOMGWTFBBQ at this. It's pretty feckin' awesome, bro. I can't wait to get my paws on this one!

I have a question. Do you plan on allowing players to have a semblance of a normal life (having a girlfriend/boyfriend/pet, a day job, etc) so we can have a cover story for our... unsavory deeds?

Another question: Will we ever be able to start our own gang, or if you're not evil, a band of vigilantes?
Title: Re: Serial Killer Roguelike
Post by: Azurestrike on August 23, 2010, 11:37:33 PM
A B12 lurker here, just signed up to ask if the game is playable after having watched the video.

If so, many people would probably love to try out the game and report bugs to assist you in developing it.
Title: Re: Serial Killer Roguelike
Post by: getter77 on August 24, 2010, 12:02:50 AM
Feature Bloat Request:  Just to complete the insanity, please add something of a Screw-Around Mode(Well, not really...you get the idea) where the player assumes the role of a proper Vampire/Werewolf/etc---proper as in not some Twilight nonsense.   8)   The game's system just strikes me as SO ripe for such a mode...
Title: Re: Serial Killer Roguelike
Post by: Florian on August 24, 2010, 03:38:37 AM
I really like the looks of this roguelike as I am a fan of Dwarf Fortress's adventure mode. What I hope to see is macintosh compatibility as I would not want to miss out on it. I am sure a few others would appreciate it too as Bay12 has a pretty big forum. Please tell me you are planning on it or will plan on it. :D
Title: Re: Serial Killer Roguelike
Post by: killerbees1218 on August 24, 2010, 05:07:27 AM
Dude this looks so badass, I will definitely be following your development, keep up the good work. We need more unique games out there like this, and so what if you borrowed from Dwarf fortress? Thats the perfect game TO borrow from, but you also added alot of flavor and originality, I can foresee this becoming something huge. Keep up the good work man.

PS. You ever setup a donation option in the future, you got my money.
Title: Re: Serial Killer Roguelike
Post by: Nuker w on August 24, 2010, 06:31:06 AM
For the love of... I made an account JUST to add to this. I'm also a Bay12 reg and I have to say, this looks bloody AWESOME. Quite a new and cool concept you have going and I really hope this does work out and good luck with the bugs. We happen to know a lot about bugs at Bay12, hah hah.
Title: Re: Serial Killer Roguelike
Post by: kulik on August 24, 2010, 10:59:58 AM
I think that one of the most important parts is get inside the victim house. Picking a lock is quite challenging at night when you are nervous and its pretty noisy as i know. I think it should be the last resort when the victim left the house perfectly secured. You should first check windows (specially on second floor since people don't care much about them and if there is a tree next to it...), garage doors, basement doors. Using diamond cutter or even carefully breaking a small window would be more easy than lockpicking.
I would also like to hide under beds, inside closets and behind doors.
I specially liked the combat but since the weapons are so realistic cover should be an issue. Like firing from crouched position behind car or peeking behind corner should ensure a bit longer firefights.
I think it should also be good to have kind of police routine.
-police car arives at the scene
-officers going to check the house,calling for reinforcements if something is wrong
-more cars
-swat teams
-police negotiator
now this could get pretty challenging to do i guess, but it would be cool
Title: Re: Serial Killer Roguelike
Post by: krabby on August 25, 2010, 06:39:17 AM
Swat teams? They should only come if the criminal decided to hold someone hostage. Then the police officer calls for backup, backup arrives and surrounds the criminal.

What I'd like to do is booby trap homes to make them into death traps, maybe a little sleeping potion in the milk, or a time bomb in the utility closet right next to the gas heater. While watching it all from secretly placed spy cameras. But my day job will be a medical doctor for the criminal underground, healing gangsters.
Title: Re: Serial Killer Roguelike
Post by: CrimsonKing on August 25, 2010, 08:52:48 AM
Thanks for the interest.  :)

Feature Bloat Request:  Just to complete the insanity, please add something of a Screw-Around Mode(Well, not really...you get the idea) where the player assumes the role of a proper Vampire/Werewolf/etc---proper as in not some Twilight nonsense.   8)   The game's system just strikes me as SO ripe for such a mode...

I could eventually add a wizard mode with features like vampirism and lycanthropy, just for kicks, but they'd require a proper day & night cycle which won't be in there for some time.

I have a question. Do you plan on allowing players to have a semblance of a normal life (having a girlfriend/boyfriend/pet, a day job, etc) so we can have a cover story for our... unsavory deeds?

Another question: Will we ever be able to start our own gang, or if you're not evil, a band of vigilantes?

Automated day jobs (which you don't have to do, if you don't want to) will eventually be included, though I haven't decided the finer details of how they will be utilized. I have no plans to add relationships though.

There will be animals like cats and dogs roaming the streets and in people's back yards, and I'll probably have it so the dogs bark at you or attack if you trespass in their master's yard.

You won't be able to start your own gang, but you will be able to eventually join factions when they're implemented down the track.

What I hope to see is macintosh compatibility as I would not want to miss out on it.

It's coded in Java (probably should have mentioned that...) so there shouldn't be any problems.

Swat teams? They should only come if the criminal decided to hold someone hostage. Then the police officer calls for backup, backup arrives and surrounds the criminal.

What I'd like to do is booby trap homes to make them into death traps, maybe a little sleeping potion in the milk, or a time bomb in the utility closet right next to the gas heater. While watching it all from secretly placed spy cameras. But my day job will be a medical doctor for the criminal underground, healing gangsters.

Explosives and incendiary devices in general won't be available until I work out how to add fire that realistically spreads and destroys objects without wiping out entire districts. I'd need to add counter measures like firefighters that spawn after a certain amount of time so blazes can be extinguished.

Kulik, good suggestions and I already have plans for several of the things you mentioned.
Title: Re: Serial Killer Roguelike
Post by: MrWiggles on August 25, 2010, 09:36:35 PM
Factions?

What kind of faction does serial murder join up with?

Partner serial murders are very rare. As our long distance serial murders.

Anyway.

How are you going to handle the defining characteristics of a serial murder?

Namely the; Ritual, Victim Type, Cool Off Period and Trophies?

Some of what posters have been suggesting would be closer to spree murders and mass murders, but they wouldn't be serial killers.

Also, how are you going to handle the psychology need to kill? And like most serial murders; how are you going to handle their self destructive spiral?
Title: Re: Serial Killer Roguelike
Post by: CrimsonKing on August 26, 2010, 12:16:44 AM
I posted another video (http://www.youtube.com/watch?v=r42uDyEtUsQ), this time demonstrating the character generator. There are no stat limits yet.

Factions?

What kind of faction does serial murder join up with?

Partner serial murders are very rare. As our long distance serial murders.

Anyway.

How are you going to handle the defining characteristics of a serial murder?

Namely the; Ritual, Victim Type, Cool Off Period and Trophies?

Some of what posters have been suggesting would be closer to spree murders and mass murders, but they wouldn't be serial killers.

Also, how are you going to handle the psychology need to kill? And like most serial murders; how are you going to handle their self destructive spiral?

Factions won't be included for a long time, and they'll only be there for flavor if you want to play as different kinds of characters, and the missions themselves will be randomly generated. Most of the "extra" features won't be in there until the core game, which will always be about serial killers, is reasonably complete.

The video I just posted answers your second question. I hadn't thought about ritual though, that should most certainly be included down the line.

The cooling off aspect of serial killers will be in there, but not in the first release. It'll be one of the first things I work on after I get the alpha up to scratch. It will work like this : a kill, provided the victim suits the profile you create, will allow you to enter a cooling off period. The penalties and effects of the psychological conditions that you choose will lessen to a great degree. For example, a character that has the "Voices" psych trait will not hear them for some time after he kills.

As time passes, the need to kill will begin to return, and with it so will the increased psych effects and penalties, driving you to murder to retain the mask of sanity. Cooling off will most probably change with time, depending on the feedback I get when I add it.
Title: Re: Serial Killer Roguelike
Post by: mondayrocks on August 26, 2010, 02:23:44 AM
I lurk here as I love ADOM and the like, but this idea seems wonderful. I too made an account to tell you.
Title: Re: Serial Killer Roguelike
Post by: Slash on August 26, 2010, 02:54:23 AM
You have raised a lot of attention! Be sure not to let this affect development, release soonish! :)
Title: Re: Serial Killer Roguelike
Post by: jim on August 26, 2010, 03:01:38 AM
On the one hand, I am very glad that a promising new project is getting so much positive attention, but on the other I am extremely weirded out that this project is getting so much positive attention.
Title: Re: Serial Killer Roguelike
Post by: krabby on August 26, 2010, 04:30:32 AM
People have a tendency to have a perverse fascination with death. Perhaps it's Freudian. Perhaps it's the result of inner urges best kept inside. The evidence is everywhere. Criminal Minds. Silence of the Lambs. Dexter.

Your game will probably be a hit, and as long as it's easy and intuitive to use, it may create a revival of interest in roguelikes.
Title: Re: Serial Killer Roguelike
Post by: mondayrocks on August 26, 2010, 05:36:46 AM
For me, it is the crime simulator thing and novelty. There hasn't really been a straight 'serial killer' game. I know it sounds weird, but people play GTA all the time and murder 1,000s of people at a time whereas this is more strategic and with more RPG elements.

my attempt at an explanation.
Title: Re: Serial Killer Roguelike
Post by: Darren Grey on August 26, 2010, 07:09:43 AM
I love the dark humour behind it.  The descriptive text on the pysochological traits is brilliant  :)

I must echo Slash's comment though - please release soon and don't try to make it too perfect off the bat.  Close your ears to all the feature requests until you get a working release out.

Incidentally, the Annual Roguelike Release Party is in just under 4 weeks time.   Would be fantastic if you could get something out for it.
Title: Re: Serial Killer Roguelike
Post by: Jigxor on August 26, 2010, 01:57:09 PM
I made an account just to post in this thread. I REALLY WANT TO PLAY THIS GAME! It looks fantastically amazing and I can't wait until it's finished!!!
Title: Re: Serial Killer Roguelike
Post by: RobJustice on August 26, 2010, 04:21:09 PM
Like a few other people, I signed up an account just to comment on this.

I've had an idea for a game like this for a few years now but I never got around to making it. Glad to see someone else is doing it. I look forward to playing the game.

That said, I've never played or been interested in Roguelikes before now. Congrats. :D
Title: Re: Serial Killer Roguelike
Post by: Fenrir on August 26, 2010, 06:29:50 PM
This thread says far too much about the lurker population. Back to your shadows, fiends!
Title: Re: Serial Killer Roguelike
Post by: Slash on August 26, 2010, 07:30:42 PM
The temple welcomes the lost souls materializing into solid bodies
Title: Re: Serial Killer Roguelike
Post by: kulik on August 26, 2010, 10:00:00 PM
Glad you liked them.  :)
Some more random ideas:
-we should be able to cut phone and electrical wires (for single houses or whole blocks)
-a used way to overcome alarm is to activate it couple of times so the housekeeper switches it off or lowers its senzitivity
-poisons, sleeping pills, chlorophorm
-ability to take someone as living shield
-door chains (to make things harder)

Some of the most cunning killers were a great manipulators, so this is my idea of how this could work:
I think it would be great if instead of some kind dialogue, the success you score on the manipulation check, would determine some kind of "manipulation points". Now you can spend these point for instance to:
-control his movement
-control his actions (interaction with objects, aces to inventory, interaction with humans)
-change his status (like policeman from alerted to calm or victim from nervous to relaxed)
-change his relationship (like from stranger to friend from friend to buddy) ...now the better relation the easier the manipulation- its easier to make your buddy to give you his keys

Now different thing would cost various amount of points. Manipulating him to move him to kitchen would sure cost less points than lend you some money or switch of the alarm. But if you a good manipulator and you score high suces giving you lots of points, you could for instance manipulate a person to go to other person and try to manipulate her and such kind of crazy combinations. (like trying to manipulate bodyguard to manipulate his boss)
The thing is, we don't have to hear the dialogue, it would lead to restrictions, same as graphics in roguelikes we can imagine the dialogs.

...of course there should be limits like once you manipulate somebody you should give him some time before trying to manipulate him more, or at cost of higher manipulation difficulty.

Model situation:
-You knock on Mark Thompson's door.
-He comes to door =>You manipulate him but use all the points for removing the inside chain from the door, since this is a very point expensive action you dont have points to do anything else.  
-Manipulate again=> You control Mark to go to kitchen while you enter the hall and steel garage door keys.
 
  
Title: Re: Serial Killer Roguelike
Post by: tarsier on August 26, 2010, 11:38:36 PM
Created an account just to display my interest in this project.

The manipulation idea is very cool, and charisma and attractiveness are already implemented - female serial killers (esp. attractive ones) could have bonus manipulation against heterosexual males... and to a lesser degree male killers on female victims.
Also let's say you knock on someone's door, they will be less suspicious (easier to manipulate) than if they are angry at you since you broke in (very hard to manipulate.) If you can somehow intimidate them and make them afraid, they might be easy to manipulate again.
Anyways, you've got to be a damned smooth salesman to persuade someone to take off the door chain AND walk into the kitchen - I don't care how many manipulation points you have.
Oh, and, harder to manipulate folks if they are "peaceful" (not angry or afraid) at night - ie people are less suspicious about opening their doors to girls selling cookies at noon than at midnight.

(Bonus manipulation points if you come across religiously susceptible folks who will listen to you wax about the good news at their door? :p  )

Anyways, I don't know how open you are to us barging in and throwing at you what WE want to see in YOUR game... if you don't like this I understand completely and we can all back off.
Title: Re: Serial Killer Roguelike
Post by: mushroompork on August 27, 2010, 12:49:49 AM
Also created an account to show my interest in this project. This looks amazingly unique, and I for one can't wait to play it. Amazing work so far man.
Title: Re: Serial Killer Roguelike
Post by: Dakk on August 27, 2010, 01:03:06 AM
I'll chime in and say I only created this account to show my apreciation to this. I'm also a bay12 regular :P

This is awesome, I love how the roguelike genre keeps being reinvented in new unique ways, and once in a while we get gems like these. Please don't give up on this, the idea is great and what you've done so far is beautiful, I hope you take the same path the mighty Toady One and the guy who created Rogue Survivor and continue working on this till the very end.

Can't wait for an alpha :o
Title: Re: Serial Killer Roguelike
Post by: Wolfmilf on August 27, 2010, 04:45:54 AM
Saw this on the Indie Games blog! I almost jizzed by the idea of an roguelike serial killer simulator (says a lot about my psyche).
Then I read that it was inspired by Dwarf Fortress, I went "ZOMGBBQSAUCE", and then I saw the trailer and I shot my load.

I revived my account just to show my appreciation to this. Please, for the love of my self, release a demo in the near future.

Also, I'm glad seeing so many Bay12 people here. I'm a semi-regular lurker on there :)
Title: Re: Serial Killer Roguelike
Post by: darksmall on August 27, 2010, 01:58:57 PM
Also registered to show my interest. Keep it up!
Title: Re: Serial Killer Roguelike
Post by: phantom1992 on August 27, 2010, 02:29:45 PM
i aswell is guilty of make this account for this...

i just had a funny thought what if you going to murder someone, you use the front door anddddd........ SURPRISE you ran in on a surprise party :P
Title: Re: Serial Killer Roguelike
Post by: roguedjack on August 27, 2010, 02:56:18 PM
Looking good! 8)
Title: Re: Serial Killer Roguelike
Post by: Ken Oh on August 27, 2010, 05:25:47 PM
Just my $.02, since I'm already registered here, this is looking tight and I hope to encourage you in making this. The DF-like battle notations are really awesome in this context.
Title: Re: Serial Killer Roguelike
Post by: Trisk on August 27, 2010, 06:27:18 PM
Ohoh, this is where trouble starts. Speaking from experience letting a million voices into development can really kill project interest. But I'm sure you know how to handle it! That being said, keep up the good work, what you have looks like great fun and I can only see it getting better.
Title: Re: Serial Killer Roguelike
Post by: Mutiny on August 27, 2010, 11:11:00 PM
Ohoh, this is where trouble starts. Speaking from experience letting a million voices into development can really kill project interest. But I'm sure you know how to handle it! That being said, keep up the good work, what you have looks like great fun and I can only see it getting better.

You're totally right Trisk.  Most of the time when people make suggestions they have no idea how hard some of those things would be to implement.  What they are good for though is providing inspiration of new features that can be implemented.
Title: Re: Serial Killer Roguelike
Post by: tarsier on August 28, 2010, 12:33:51 AM
Hence,


Anyways, I don't know how open you are to us barging in and throwing at you what WE want to see in YOUR game... if you don't like this I understand completely and we can all back off.

Title: Re: Serial Killer Roguelike
Post by: mushroompork on August 28, 2010, 01:15:00 AM
I'll be happy with whatever the end result. This game looks completely awesome.
Title: Re: Serial Killer Roguelike
Post by: Epsilon on August 28, 2010, 01:22:18 AM
This is some of the most original stuff I've seen in a long time.
Glad to hear it's java based, for those of us running alternative OS's :)
Title: Re: Serial Killer Roguelike
Post by: orator on August 28, 2010, 02:44:33 AM
You could join an organized crime faction and take on randomly generated contracts as a hitman, join the police force and take to using excessive force against criminals or simply burglarize homes and shops and sell the items at pawn shops. The end goal is to have an open world crime simulator with gory combat mechanics.

Oh, wow. All the stuff you're talking about sounds amazing, but this in particular. I'd love a hitman/assassin roguelike with the depth you're describing!

Looking forward to it, Crimson! Good luck.
Title: Re: Serial Killer Roguelike
Post by: CrimsonKing on August 28, 2010, 01:53:31 PM
Thanks again for the interest, as well as the content suggestions.

I've decided to cut back some of the features I was going to add to the alpha (mostly to do with the NPC's and their reactions) due to the overwhelming response that I've had. The game is a hot topic at the moment and it would be folly not to seize on that by getting it out there ASAP.

I'm going to fix the critical bugs, add a basic save system (so you can send me bugged characters) and finish coding the new interactions that I've started on. I'll spend this weekend and the next on it, at the most, then you'll have a playable version.
Title: Re: Serial Killer Roguelike
Post by: Nuker w on August 28, 2010, 03:02:00 PM
Thats great news. Good luck.
Title: Re: Serial Killer Roguelike
Post by: Jigxor on August 28, 2010, 03:09:46 PM
Really excited to hear this! Can't wait to play it :)
Title: Re: Serial Killer Roguelike
Post by: alexpoysky on August 28, 2010, 06:25:13 PM
Wonderful news crimson! I just made an account to send you a P.M, please let me know if youve recieved it!
Title: Re: Serial Killer Roguelike
Post by: mondayrocks on August 28, 2010, 09:28:39 PM
Did anyone see his youtube account? It could be that someone stole his password or something as he seems incredibly serious about this. Also, speaking as a ph.d graduate student, the poster uses emotionally judgmental language in his explanation that this game was just an experiment.  That would not happen if they actually were doing a university study.  Also, there is a specific board of ethics that must approve various experiments like this. Usually, but not always, the participants (IE us) have to sign a form saying we understand the consequences. The form also gives contact info. I don't know, but I don't think I believe the youtube edit.

 http://www.youtube.com/user/SKRoguelike

"This game is a hoax. The purpose was to gather statistical information for a University project. We reviewed individual YouTube accounts, as well as the forum posting history of various users who expressed interest in the game, to determine if they are also avid players of other extremely violent games. We paid special attention to gamers who sent us PM's with extremely disturbing, sexually explicit content suggestions. There's a lot of you out there.

There is hope in that a quantitative portion of gamers were repulsed by the notion of simulating serial killers as player characters in a video game. Kudos to you if you fall in that category.

For future reference, two university students were responsible for this small experiment. We both took turns posting comments under the same name in order to keep up initial momentum."
Title: Re: Serial Killer Roguelike
Post by: tarsier on August 28, 2010, 10:44:54 PM
Mondayrocks is right, that youtube post must be a hoax.

Any sort of University experiment requires that consent be given to the researchers by the participants. I don't think he/she has gotten any agreements from us regarding using our information.

Obviously someone is displeased with the project and is trying to shut it down.

CrimsonKing, your game could be causing some backlash already!
Title: Re: Serial Killer Roguelike
Post by: tarsier on August 28, 2010, 11:50:20 PM
Never mind, CrimsonKing has been spotted admitting this is all one big troll and that there is and won't be SKRoguelike.
Title: Re: Serial Killer Roguelike
Post by: Slash on August 28, 2010, 11:57:45 PM
http://www.bay12forums.com/smf/index.php?topic=64522.msg1521281#msg1521281 (http://www.bay12forums.com/smf/index.php?topic=64522.msg1521281#msg1521281)

Nice victory for a troll. And it certainly raised lot of interesting discussions.... I hadn't seen the video before replying (was just happy a roguelike in development was gathering attention. It is somewhat disgusting yet interesting.
Title: Re: Serial Killer Roguelike
Post by: DrOctapu on August 29, 2010, 12:54:29 AM
Hello gents. I have talked to Youtube's SKRoguelike account and they made a reference to MI-4, aka the British FBI. However, any American is unlikely to have knowledge of MI-4, let alone use it in average conversation. Additionally, this CrimsonKing's local time from his profile is only 1 time zone away from me, in America. Sounds like they were hacked to me.
Title: Re: Serial Killer Roguelike
Post by: insectcalm on August 29, 2010, 01:00:27 AM
I will always believe that he saw all the articles that were written about it and how excited people were for it and just chickened out.
Title: Re: Serial Killer Roguelike
Post by: DrOctapu on August 29, 2010, 01:05:29 AM
I will always believe that he saw all the articles that were written about it and how excited people were for it and just chickened out.
That's the logic I'm using right now while talking with him. If anything, I hope to get him to release it in it's current state, if he's not a troll.
Title: Re: Serial Killer Roguelike
Post by: DrOctapu on August 29, 2010, 01:09:41 AM
I hate to bump, but I have a bit of a revelation here:
Quote from: SKRoguelike
Or maybe, just maybe, I had an idea for a game that I didn't have the skills to make. Maybe I figured I'd pretend to make it. Give a bunch of idea's cloaked as features. Then maybe I figured I'd piss everyone off by telling them it's all bullshit.

Then maybe someone would actually make the game just to spite me.

:)
Title: Re: Serial Killer Roguelike
Post by: Jigxor on August 29, 2010, 01:14:14 AM
I'm just determined to make this game now! Bastard. Well played.
Title: Re: Serial Killer Roguelike
Post by: DrOctapu on August 29, 2010, 01:16:55 AM
I'm just determined to make this game now! Bastard. Well played.
I know. That was my EXACT reaction to finding out he was trolling us.
EDIT: Posting continued on bay 12. In the other games category.
Title: Re: Serial Killer Roguelike
Post by: Nuker w on August 29, 2010, 02:16:52 AM
Well played...  >:( Well played...
Title: Re: Serial Killer Roguelike
Post by: DrOctapu on August 29, 2010, 02:29:21 AM
Unfortunately, I am banned from posting on the Bay12Forums. As I have no intent of trolling anyone or coming off as a troll, I am not going to use tor or a proxy or something else to log in, as it's their decision and I can respect that. I know that I'm not CrimsonKing, and I hope that others do too, but ToadyOne and ThreeToe do not. I'll have to live with the inability to lurk, too, as they have me IP banned, forever. Seems harsh and baseless, unfortunately. Additionally, I withdraw my offer for help in creating the game.
EDIT: I have got the tileset that the guy used in the hoax, it's located at http://img841.imageshack.us/img841/8687/53060447.png .
EDIT 2: He has left youtube now after finding out that I was posting quotes from our conversation. He said some awful stuff about toadyone and his fanbase, myself, and his fanbase. He deleted the youtube account shortly after, and has seen this thread.
Title: Re: Serial Killer Roguelike
Post by: Kusgnos on August 29, 2010, 05:56:23 AM
Unfortunately, I am banned from posting on the Bay12Forums. As I have no intent of trolling anyone or coming off as a troll, I am not going to use tor or a proxy or something else to log in, as it's their decision and I can respect that. I know that I'm not CrimsonKing, and I hope that others do too, but ToadyOne and ThreeToe do not. I'll have to live with the inability to lurk, too, as they have me IP banned, forever. Seems harsh and baseless, unfortunately. Additionally, I withdraw my offer for help in creating the game.
EDIT: I have got the tileset that the guy used in the hoax, it's located at http://img841.imageshack.us/img841/8687/53060447.png .
EDIT 2: He has left youtube now after finding out that I was posting quotes from our conversation. He said some awful stuff about toadyone and his fanbase, myself, and his fanbase. He deleted the youtube account shortly after, and has seen this thread.

Someone should lock this thread too. The trolling is pretty much over, haha. Trying to continue it here is silly.
Title: Re: Serial Killer Roguelike
Post by: DrOctapu on August 29, 2010, 07:12:37 AM
Unfortunately, I am banned from posting on the Bay12Forums. As I have no intent of trolling anyone or coming off as a troll, I am not going to use tor or a proxy or something else to log in, as it's their decision and I can respect that. I know that I'm not CrimsonKing, and I hope that others do too, but ToadyOne and ThreeToe do not. I'll have to live with the inability to lurk, too, as they have me IP banned, forever. Seems harsh and baseless, unfortunately. Additionally, I withdraw my offer for help in creating the game.
EDIT: I have got the tileset that the guy used in the hoax, it's located at http://img841.imageshack.us/img841/8687/53060447.png .
EDIT 2: He has left youtube now after finding out that I was posting quotes from our conversation. He said some awful stuff about toadyone and his fanbase, myself, and his fanbase. He deleted the youtube account shortly after, and has seen this thread.

Someone should lock this thread too. The trolling is pretty much over, haha. Trying to continue it here is silly.
Yeah, but we should get another going to find developers. Bay12 had quite a few but they've been locking threads and banning people baselessly.
Title: Re: Serial Killer Roguelike
Post by: alexpoysky on August 29, 2010, 01:37:49 PM
His stupid cunt wife told him to stop, which is why he did. It wasn't an actual troll, just that he has a bitchey wife who kept him from making something neat. Oh well, good job there no nuts.
Title: Re: Serial Killer Roguelike
Post by: DrOctapu on August 29, 2010, 04:16:32 PM
His stupid cunt wife told him to stop, which is why he did. It wasn't an actual troll, just that he has a bitchey wife who kept him from making something neat. Oh well, good job there no nuts.
Who told you that? That's much more disappointing than the troll.
Title: Re: Serial Killer Roguelike
Post by: Slash on August 29, 2010, 05:16:21 PM
This topic has been locked, relevant discussion has been moved into this topic (http://www.roguetemple.com/forums/index.php?topic=1303.0)