Well,
I actually have a story written out in my notebook, but I figure I need an engine at least to put it in!
(Hence the slimes for testing. I mean, isn't an rpg that starts with you battling slimes classic?)
The basic bit o' it is that a beggar watches as a powerful (but old) wizard guns down a fleeing thief. Once dead, the wizard has a heart attack, leaving behind a mysterious item that puts you on a serious quest, because upon picking it up, you find it's cursed.
It's tile based, written in java, and will at some point have a full-featured
xml input scheme that lets you write your own mods. I was greatly inspired by IVAN and hope to expand on some of the features in that game.
I'm working on various screen resolutions/full screen options now. That will be the 0.5.0 release.