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Topic: Prototype of a 3D roguelike (Read 17351 times)
Gael
Newcomer
Posts: 6
Karma: +0/-0
Prototype of a 3D roguelike
«
on:
September 03, 2008, 11:00:28 PM »
Hello,
I've created the basics of a 3D roguelike called "The Hole". It is playable (you can walk in the level using the keyboard and the mouse).
Screen capture (1)
http://bb.waw.cx/img/sc1.jpg
I'd like to create such a game, I mean to finish it, but it is not something you can do alone.
Anyway, if you want to discuss on what a 3D roguelike must and must not be,
please post your ideas...
If you want to test the prototypes, here there are
http://bb.waw.cx/Hole/exe/The_Hole_(v0.1).rar
[ 4842 Kb ]
http://bb.waw.cx/Hole/exe/The_Hole_(v0.2).rar
[ 8654 Kb ]
Enjoy,
Binary Bros.
Web:
http://bb.waw.cx
Mail: 01bros@gmail.com
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purestrain
Rogueliker
Posts: 172
Karma: +0/-0
Re: Prototype of a 3D roguelike
«
Reply #1 on:
May 18, 2010, 11:15:26 AM »
A 3d roguelike should have some sort of isometric point-of-view... like egoboo
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getter77
Protector of the Temple
Global Moderator
Rogueliker
Posts: 4956
Karma: +4/-1
Re: Prototype of a 3D roguelike
«
Reply #2 on:
May 18, 2010, 12:13:28 PM »
I can see how a first person one could work though, there's already a couple!
Site brings up a "We died" page though...
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Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training
Krice
(Banned)
Rogueliker
Posts: 2316
Karma: +0/-2
Re: Prototype of a 3D roguelike
«
Reply #3 on:
May 19, 2010, 06:18:53 AM »
Quote from: Gael on September 03, 2008, 11:00:28 PM
Anyway, if you want to discuss on what a 3D roguelike must and must not be,
please post your ideas...
3D space certainly has lot of room for new ideas what comes to dungeon generation, but usually you just see flat 2D style dungeons with 3D interface. That's not very creative. What I really would like to see is something like Ultima Underworld with random dungeon generation.
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