Author Topic: POWDER to 114  (Read 3818 times)

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4953
  • Karma: +3/-1
    • View Profile
POWDER to 114
« on: May 17, 2010, 11:35:34 AM »
http://www.zincland.com/powder/

Quote
Due to my temporary subversion server being behind my firewall, I had
to change the Linux and Mac build machines.  I think the Mac build is
safe, but if you have issues with the Linux build please let me know.
Because if you don't, I'll just retire the offsite machine.

The 10x10 and 12x12 tiles are now enabled on the non-iPhone versions.
I'm pretty happy with the 10x10 now, but the 12x12 still need lots of
touch up.  For those wondering why I did 10x10 first: I've found
portrait mode is the way to play.

iPhone users will also be happy that the native keyboard is used.
Hardcore POWDER fans will lament that I didn't instead revert to the
original GBA keyboard input method.  Would be a good excuse for
multitouch as you try to chord four virtual buttons plus an direction
arrow :>

* Help menus are no longer off by one. (Patrick Don't have one,
Matt_S, Sam Spencer, Alex Marsh, Robert Barber, mattock)

* Remove potential crash when zapping wand of invisibility off map.

* Items are no longer revealed by hostiles searching.

* Status message "Searched" when you search to make it more clear you
did something by searching.

* Correct lighting tests for giant mobs along with looser LOS
requirements to see them.

* No longer crash if a rolling boulder kills the caster and then fills
a hole.

* You can click-drag on display text to scroll it.

* Chris Lomaka's tiles have been updated with some nice new additional
icons.

* Help menus are platform specific, so GBA users should no longer be
taunted with stylus help, etc.

* The Akoi Meexx 10x10 and 12x12 tilesets are enabled in SDL builds.
The 10x10 has had a round of manual smoothing applied to it.

* Status bar on iPhone now rotates and is hidden in landscape mode.

* iPhone now uses native keyboard controls.

* If you start the game in a room with only secret exits, you are
explicitly told that there are secret exits to search for.  (Eisel
Mazard)

Always nice to see a nice one keep on chugging on along.   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training