Author Topic: Ash of Time 0.1 exists  (Read 2397 times)


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Ash of Time 0.1 exists
« on: April 15, 2010, 12:29:04 PM »

Implemented features:

    * level generator (theoretically levels can be as big as you could imagine, but right now the game generate them 100*100)
    * time-based combat system (unusual, it's one of the main features of the game)
    * dialogs
    * inventory system (also not very usual)

Unimplemented features that come in nearest feature:

    * craft system

Right now the game contains:

    * Almost done combat system.
    * Dialog system.
    * Dungeon generation (press "Test" to generate one and play with it)


"New" button right now is working only after you draw something in editor. Current main game mode is "Test". Story mode will be sometime available in russian language, and in english if and when I'll find somebody to translate texts.

Here's we've another up and coming Roguelike in Russian looking for help along English translation lines---anybody speak Russian?  I was contemplating sending him an email towards helping on the English end, though obviously being useless on the Russian end, along the lines of help I've managed on LambdaRogue and Kamyran's Eye II so far.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training