http://webraid.freehosting.net/index.html * An additional, completely new kind of level: a level is a 5x5 grid of mini-levels of size 10x8. Each mini-level represents a character of the alphabet (q is being ignored); which of the mini-levels are actually there, where in the 5x5 grid a mini-level is located and which mini-levels are connected to which other mini-levels depends solely on the longest sentences of the corresponding web page, or rather, how frequent each sequence of two letters can be found in these sentences (i.e. se, en, nt, te, en, nc, ce, es are those of the word sentences).
I spend a lot time testing these new levels, as they can influence lot how easy/hard/fun/boring the game is.
* Improved the "full tiles mode" that you activate with the '*' key. Now all the information about your character like health, weapon, weight can be seen so that you can actually use it. It's still much tougher as you can't get an overview of the whole dungeon.
* Added a "total game completion" percentage that is computed from the number of cups you've won.
* Revised the "dungeon crawling" cave generator to produce less unplayable caves (which are replaced by predefined levels).
Such crazy potential in this one still moving ahead.