Author Topic: Webraid 1.1 released  (Read 4036 times)


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Webraid 1.1 released
« on: March 18, 2010, 01:32:34 PM »

    * An additional, completely new kind of level: a level is a 5x5 grid of mini-levels of size 10x8. Each mini-level represents a character of the alphabet (q is being ignored); which of the mini-levels are actually there, where in the 5x5 grid a mini-level is located and which mini-levels are connected to which other mini-levels depends solely on the longest sentences of the corresponding web page, or rather, how frequent each sequence of two letters can be found in these sentences (i.e. se, en, nt, te, en, nc, ce, es are those of the word sentences).
      I spend a lot time testing these new levels, as they can influence lot how easy/hard/fun/boring the game is.
    * Improved the "full tiles mode" that you activate with the '*' key. Now all the information about your character like health, weapon, weight can be seen so that you can actually use it. It's still much tougher as you  can't get an overview of the whole dungeon.
    * Added a "total game completion" percentage that is computed from the number of cups you've won.
    * Revised the "dungeon crawling" cave generator to produce less unplayable caves (which are replaced by predefined levels).

Such crazy potential in this one still moving ahead.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

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Re: Webraid 1.1 released
« Reply #1 on: March 26, 2010, 01:42:24 AM »
This is by far one of the most original games I've ever played, really cool idea.


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Re: Webraid 1.1 released
« Reply #2 on: March 26, 2010, 04:42:58 AM »
It is infuriating.  When I click on it it it takes about a minute to open up and another 30 seconds for the dungeon to load, when you die the game immediately exits so if you want to try playing again it takes another two minutes.  When you go down a level and then back up, the level and then back up, the monsters stay where they were (nice) but you get teleported back to your starting position.