I posted
a list of such roguelikes on my blog.
Some of the included games:
UnReal World - A survival roguelike set in Finland in the iron age. You do do things like farming or hunting or setting traps, as someone mentioned earlier in the thread. It's been in development for 10 years and is a very deep game.
The Doryen Chronicles/Doryen Library/Doryen Arena - A real-time roguelike game, which is being developed with a C/C++ roguelike library which is supposed to take the presentation and gameplay of rogues to "the next level", and which is available to anyone who wants to work with it. I really believe that they can, this project is very interesting and is moving forward quickly.
Fatherhood - A rogue in which you must stop raging floodwaters from overtaking your town, with the help of your 3 sons. Will they run off or help you?
There are several more on there, pretty much all are non-hack & slash rogues.
Personally I think that this is being discussed on two rogue boards at the same time because with people in the indie gaming scene producing games which are absolutely genre-bending right now, it's in the gaming consciousness that really anything at all is possible, in any game format. Roguelikes have a unique potential to capture this same freeform kind of mindset in creating games, and the format of rogues also allows for rapid development of such games.