I just felt compelled to share how I got trapped in the Rogelike World, as a person born too late to discover the Roguelike sub-genre.
I was looking at iPod Touch game reviews, and I came across a remake of the Sword of Fargoal. It had a lot of high reviews, and as I was born into the RPG era, it seemed interesting enough. I downloaded it with an Action-RPG in mind. Now, don't hate me for my next decision I made, as I was used to the games of my time all being packed with action. I played this game and, well. I thought it was crap so I deleted it. A few months later, as I saw so many positive posts about this remake of Sword of Fargoal, I decided to give it another try, but I was in a different state of mind. I found I loved this game.
After I played this game, I wanted more. I found a free Rogue app for my iPod and started playing it. I absolutely hated the ASCII graphics. I still can't stand the graphics, maybe it's because I'm expecting the cutting edge graphics of now-a-day games. Regardless, after I deleted Rogue, I picked up a little known app in the iPod app store called Cavern. I absolutely loved it. I still do. But it's too easy and doesn't quench my thirst for more. I was looking around these forums, and I found Splunky. It's basically the exact game I was looking for, as it's not ASCII graphics, and it sneaks action in there, which I'm used to.
I come here asking for more. What are some roguelikes and dungeon crawlers with at least 8-bit graphics and sprites big enough to see, action (but not just some shallow hack-n-slash), and a good amount of difficulty? I've been looking around and just can't seem to find anything, so I've decided to ask the experts, you guys.