"Ah... yes, it worked. I can see the spark of life in your eyes, twisted and seething as it once did. It has been centuries since your wretched soul tasted air, Dark One. They cursed your name, burned your effigies, sealed your crypt with wards of purest light - but even the brightest flame wanes with time. And here you are, risen once more, your legend but a shadow in the minds of mortals."
Hello everyone! Since early November I've been building a small game in my free time after work. It's a weird mix of
First Person Dungeon Crawler,
Roguelike and
Monster Collection elements.
- First Person Dungeon Crawler: You walk through a dungeon in first person with a party of up to 5, a bit like a blobber
- Roguelike: Permadeath, no saves, turn-based, procedural dungeons/enemies/items...
- Monster Collection: You build your party by charming (e.g. stealing) enemy party members, lower hp means higher chance of charming (think pokemon)
What it's about? You build up your party of monsters by charming them (e.g., stealing them from enemy parties). As a resurrected evil wizard specializing in charming and transmutation in your former life, you can fuse monsters together to enhance their stats. Additionally, you can use upgrades, spells, and items to refine the build you're aiming for. The goal is to progress as far into the dungeon as possible. If you die, you must start over. The game relies heavily on procedural generation, so the levels, monsters you encounter, item stats, and more are different with each run.
Where is it going? My ideal goal is for it to be a "numbers go up/create broken builds" type of game. Games like
Path of Achra or
Path of Exile come to mind, where you can combine a huge array of abilities to create all kinds of "broken builds" to beat the game. That's something I personally have a lot of fun with.
Newest Update: b11 (14. December 2024)
- Added a spell system (7 spells for now)
- Added a random item system (Over 30 different effects that can appear on items)
- Performance improvement of the web build
- Some smaller QOL changes
- Some rebalancing and smaller bug-fixes
Links:- Play for free (browser, windows, mac, linux): bigjk.itch.io/gloamvault
- Roguebasin: roguebasin.com/index.php/Gloamvault