Author Topic: Coop Catacombs: Async Multiplayer Roguelike  (Read 6697 times)

AikonCWD

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Coop Catacombs: Async Multiplayer Roguelike
« on: May 17, 2024, 09:52:17 AM »
Hey Roguetemple Community,

I’m excited to introduce Coop Catacombs, a traditional roguelike with a unique twist: asynchronous multiplayer and cooperative play. Explore static dungeons alongside other players, leaving messages and items to aid or deceive fellow adventurers. Complete a dungeon to reset it for all players, increasing its difficulty and etching your name in history!

Features:

    - Procedural generation
    - Permadeath
    - Turn-based combat
    - Diverse weapons, magic, and traps
    - Dynamic graveyard and player messages
    - Coop gamplay

Join the adventure and leave your mark! Check out the game on itch.io.

> aikoncwd.itch.io/coop-catacombs
> roguebasin.com/index.php/Coop_Catacombs
> aikoncwd.ovh/coop_catacombs/changelog/

Happy dungeon crawling!

PineappleComputer

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Re: Coop Catacombs: Async Multiplayer Roguelike
« Reply #1 on: May 17, 2024, 04:46:25 PM »
Can i see other players in the dungeon? Why do call this cooperative?

AikonCWD

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Re: Coop Catacombs: Async Multiplayer Roguelike
« Reply #2 on: May 19, 2024, 08:28:58 AM »
Can i see other players in the dungeon? Why do call this cooperative?

Hi.

No! The game have asynchronous multiplayer.

All the players face the same dungeon in their own. But it's cooperative because you can help the rest of the players by giving information about the dungeon, the layour, the monsters, the traps, the items... using messages on the floor and walls.

And if you die, you can leave one of your items on the floor, helping the next player to complete the dungeon.

The moment the dungeon is beaten, a new (harder) one will generate for all the players.

penlover

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Re: Coop Catacombs: Async Multiplayer Roguelike
« Reply #3 on: May 22, 2024, 01:30:21 AM »
I've played it before, it's quite fun

AikonCWD

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Re: Coop Catacombs: Async Multiplayer Roguelike
« Reply #4 on: May 22, 2024, 08:23:34 AM »
I've played it before, it's quite fun

Thanks!

We have an official discord channel to discuss and balance the game. Im still developing new items and mechanics. Feel free to join or use this thread. I will check the forum weekly to answer any question.

sniffaspiring

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Re: Coop Catacombs: Async Multiplayer Roguelike
« Reply #5 on: May 28, 2024, 08:06:42 AM »
I recently bought this game, but I also noticed it really favours the Overseer (I am the worst flicker in the world, but I managed to win with ease against people who are quite a bit better) and I love games I can play solo as well.

AikonCWD

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Re: Coop Catacombs: Async Multiplayer Roguelike
« Reply #6 on: October 30, 2024, 10:18:38 PM »
Coop Catacombs updated to v1.4.5

Solved some bugs and security fixes. Better graveyard layout and preparing the database for the new (upcoming) big update.

Security Fixes
    Secure mail-recovery option: Implemented a secure option for mail recovery to prevent account blocking.
    Captcha: Added a captcha when completing the dungeon to prevent unauthorized access.
    Block old clients: Older clients are now prevented from logging in, enhancing access security.

Bug Fixes
    Dungeon seed: Fixed issue with incorrect dungeon seed that wrote messages and left dead bones unnecessarily.
    Magic projectiles: Magic projectiles can no longer pass over player messages.
    Perforation Staff: Resolved error when using the Perforation Staff near the Crystal Orb.
    Fire spread: Improved fire spread over green grass for a more realistic effect.

Environment and Layout Improvements
    Graveyard layout: Improved graveyard layout, now with 10 tombs aligned per row for a more orderly presentation.


Official Link: aikoncwd.itch.io/coop-catacombs
Rogue Basin: roguebasin.com/index.php/Coop_Catacombs

AikonCWD

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Re: Coop Catacombs: Async Multiplayer Roguelike
« Reply #7 on: December 25, 2024, 01:55:28 AM »
Version 1.5 of Coop Catacombs is here! This update introduces a wealth of new features and enhancements to elevate your gameplay experience. Meet Vesper, a mysterious NPC who reveals secrets of the game, and immerse yourself in real-world moon phase events that affect your adventures. Enjoy improved inventory management with the Potion Belt and Scroll Case, along with a variety of rebalanced mechanics for monsters, items, and spells. We've also resolved numerous bugs to deliver a smoother, more refined journey. Dive into the dungeons, explore fresh content, and master new strategies! 🌟

Official Link: aikoncwd.itch.io/coop-catacombs
Rogue Basin: roguebasin.com/index.php/Coop_Catacombs

Changelog v1.5
New Features and Additions
Gameplay Enhancements

    New NPC: Vesper the Lorekeeper, who provides secrets and hints about the game.
    Timed Events: Real-world events like full/new moons now affect gameplay, with Vesper providing details.
    Dungeon Features:
        Larger rooms (11x11).
        Expanded layouts for rooms, including more grass.
        Tombstones with player names and engravings. Destroying them may reveal items or summon monsters.
        Braziers that can be kicked or used to spread fire by throwing items at them.
    Graveyard Improvements:
        The first tombstone is dedicated to the current player.
        Lightbug particle effects added for ambiance.
    New actions and commands
        New stat: Luck
            Affects finding better enchantments on items, loot rate, hit probability, trap detection, and triggering.
            Press '@' to check your current luck.
        New action: Disarm trap
            Press 'Shift+D' next to a revealed trap to disarm it (costs 5 turns).
        New action: Known items
            Press 'Shift+K' to list known or discovered items

Inventory and Management

    Potion Belt: Dedicated inventory storage for potions.
    Scroll Case: Dedicated inventory storage for scrolls.
    Ring Swapping: Ability to swap rings when equipping a new one if two are already equipped.
    Charge Consolidation: Picking up identical staffs/pendants adds charges to existing items instead of taking up inventory space.

GUI and Visual Improvements

    Stats that increase or decrease show green/red visual effects.
    Status bar now displays 5 larger lines of text (previously 4).
    Examine cursor now blinks for better visibility.
    Improved item descriptions for shields and armor, showing enhanced stats if enchanted.
    Inventory shows icons for each item type.
    New window for monster stats and descriptions via the examine feature.
    New animations for attacks by players and monsters.

Magic and Items

    New Magic Staffs:
        Staff of Nature: Creates a large patch of grass or tall grass.
        Staff of Fire Flame: Leaves a fire trail when cast.
    New Scrolls:
        Scroll of Nature: Creates a large patch of grass or tall grass.
    Improved Statues:
        Added descriptions and lore for 130+ gods.
        Warrior statues now display real player names and humorous messages.
    Clairvoyance Scroll: Now reveals only the layout instead of the entire floor.
    Awareness Potion/Pendant: Now reveals traps in addition to their other effects.

Balancing Adjustments
Monsters

    Monsters may speak or shout when attacking the player.
    Centaurs now shoot arrows more frequently.
    Reworked Ghosts:
        HP scales with dungeon depth.
        Damage and item drop rates increase with depth.
        Bonus experience gained per kill.
        New sprite
    Skeletons: Increased damage from 1d12+4 to 1d14+4.
    Gelatinous Cube: Loot rate increased from 22% to 25%.
    Myconids and Hellhounds now trigger traps.
    Myconids may drain charges from staffs/pendants on hit.
    Nagas: Increased flat damage by +3 per hit, loot rate from 16% to 18%.
    Floating Eyes: Increased flat damage by +1, loot rate from 12% to 15%.
    Spiders now leave a trail of webs as they move.

Items and Stats

    Removed maximum charges for staffs and pendants.
    Scrolls of Enchantment add 3 charges to staffs and pendants (1 for cloning staff).
    Demolition and Perforation spells now deal increased damage (3d10+2) and can break braziers and tombstones.
    Pendant of Electric Strike now shoots in eight directions.
    Increased HP gained from Potion/Pendant of Life.
    Adjusted max HP formula when leveling up to 1d6+1 + level/2 (previously 1d8 + level/2).
    Flammable items (e.g., wood, cloth, paper) on the floor now burn if touched by fire.
    Rust gas corrodes items on the floor.
    Wisdom Scroll/Potion now grants more experience.
    Swords are now more likely to land double attacks.
    Reduced the number of items available for sharing after player death.
    Players can now use items while paralyzed.

Dungeon

    Increased the number of items and monsters per level.
    Bastion stones now stay longer in the dungeon.

Bug Fixes
Gameplay and Mechanics

    Fixed lunge attacks on acid monsters corroding sabers.
    Prevented player from burning multiple times when walking over fire.
    Traps no longer block magic projectiles.
    Polymorph spell now maintains dungeon generation consistency.
    Fire Flame staff no longer damages fire-type monsters.
    Self-targeting with staffs is no longer possible.

UI and Interaction

    Examining objects now works correctly except if multiple entities occupy the same tile.
    Added a button to reload CAPTCHA images to prevent softlocks.
    Improved error handling and verbosity for HTTP connectivity.
    Corrected instances of messages displaying over doors.
    Items on the floor are now hidden under soft fog conditions.

This update brings a wealth of improvements, new features, and critical fixes. Dive in and explore the enhanced world of Coop Catacombs!

Official Link: aikoncwd.itch.io/coop-catacombs
Rogue Basin: roguebasin.com/index.php/Coop_Catacombs