Author Topic: A peaceful dungeon exploration game  (Read 47500 times)

Z

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Re: A peaceful dungeon exploration game
« Reply #30 on: February 02, 2010, 10:17:30 PM »
Quote from: Z
I agree with Ido that combat is overused for a reason (nothing else that is so interesting has been found).

I disagree.  Personally I find combat boring [...] But there is the potential for a much more interesting game when the possible interactions between agents are not almost always adversarial.

Combat IS overused. I would love to see more non-combat activities in games.

Sure, everyone speaks about potentials and loving to see more non-combat. I am not a bloodthirsty guy personally and would love to see an interesting non-combat game, too. But nobody* successfully uses these potentials!! And that's exactly what I meant by "nothing else that is so interesting has been found". Show me finished products, not potentials.

* Well, I see some good non-combat games (although they are not as good as roguelikes). But I want them to be shown (listed) anyway.

Etinarg

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Re: A peaceful dungeon exploration game
« Reply #31 on: February 03, 2010, 09:52:02 AM »
Sure, everyone speaks about potentials and loving to see more non-combat. I am not a bloodthirsty guy personally and would love to see an interesting non-combat game, too. But nobody* successfully uses these potentials!! And that's exactly what I meant by "nothing else that is so interesting has been found". Show me finished products, not potentials.

I'm not a particularly good game designer, so I might be the wrong example here. But the idea of  peaceful role playing games is stuck in my head since a long while. And despite all trying I could not pull off an interesting, peaceful RPG yet.

I agree with Z that it is very difficult. I also agree with those who see potential, I hope that some day I can realize this potential. But so far, at least in the genre of a dungeon based games, the idea of peaceful exploration didn't make the big breakthrough.

Even space exploration games use to have pirates, factions and battles - my try to make a combat free space exploration game which is only based on prespecting and trade will most likely be seen as boring, too, by a big number of people. Z is right, combat is an easy and very effective way to make games interesting.

I still want to try and see if I can pull off a peaceful exploration-based game some day. The space exploration idea seems to be beter suited than the dungeon exploration idea, but both appear tricky.

Twiccan

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Re: A peaceful dungeon exploration game
« Reply #32 on: February 03, 2010, 07:03:59 PM »
You could do survival-type stuff like the UnReal World does.  Getting shelter against bad weather all that.  Would hunting be too close to combat to use?  Even if the animals had no chance against you in a fight and just tried to escape?

I wouldn't call that combat. Especially if it's little critters like bunnies and stuff. :)

**You kill Thumper.  Thumper meat added to inventory.**

Then you could get more out of it if you had a good cooking skill and stuff.  UO had a good hunting and crafting system.

AquaTsar17

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Re: A peaceful dungeon exploration game
« Reply #33 on: February 26, 2010, 02:04:26 AM »
My apologies if this thread is too old to revive, but I wanted to make some comments.

All games require an artificial conflict of some sort. Artificial in the sense that the players are not really hurt in any way by the conflict. As well, conflict does not imply traditional combat. It just happens that, as was stated, combat is the easiest form of conflict to implement in a digital game.

When thinking of peaceful games, you have a couple options:
1) Completely peaceful, as in no conflict what-so-ever
2) Non-violent, in the sense that conflict exists but there is no combat
3) Pacifist; there is conflict and combat in particular, but the player cannot partake in the combat

I'm not particularly sure how you would go about creating the first one, nor do I think it would create a very good game. A game without conflict would be closer to free play, where a player would just do whatever with the environment without any restriction or game-provided goals. The free play ideas work well in simulations, though there tends to be conflict of some sort (or a way in which you can lose the game).

The second one I think is what you should be aiming for. Conflict can be viewed as "some problem exists and it must be solved". Finding and performing the solution becomes the goal of the game, and you can chain these together. In order to solve the larger problem you must first solve smaller problems, which could create new problems when you go to implement them. Here, I would actually look at puzzle games and other simulations. Harvest Moon could be a good source of inspiration (It's a farm sim in case someone doesn't know what it is) and many of the ideas from that game could be expanded on. I liked how Rune Factory took the harvest moon engine and added combat, particularly with how combat and farming were linked and supported each other. (The crafting ideas they added felt tacked on and unfulfilling though.) Several of the building and environment-altering ideas from Dwarf Fortress could also be relevant. I would also look at the Eggerland series (Adventures of Lolo for the North American audience) as that shows how you could incorporate enemies but provide a way to get past them without really implementing combat.

The third situation would be tricky to implement in an enjoyable manner, as you have to give players something non-violent to do but also throw in combat and a way for them to escape it. Some players may find this restriction rather arbitrary, but it does work in a game where you can fight but are encouraged not to.


The groups you outlined Hajo are excellent places to start with. Focus on the scope of your game, and that will give you a good idea of the activities to incorporate.

Xecutor

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Re: A peaceful dungeon exploration game
« Reply #34 on: February 26, 2010, 10:55:30 AM »
Mushroom farm in a complex of caves.
Each type of mushroom have preferred environment - humidity, temperature and illumination.
And there are small critters that want to eat some of your mushrooms.
But they can be fend off by other types of mushrooms or other plants.
Or probably by other critters. i.e. you can breed one type of critters
to protect mushrooms from other critters... And here goes epic battle! :)

Z

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Re: A peaceful dungeon exploration game
« Reply #35 on: February 26, 2010, 06:07:27 PM »
An improvement of the herb farming subgame from ADOM?

jim

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Re: A peaceful dungeon exploration game
« Reply #36 on: February 26, 2010, 06:11:27 PM »
Sounds a lot like a subterranean Harvest Moon, which was a really fun game. Could be really cool if done right.