My opinion is in there. I agree with Ido that combat is overused for a reason (nothing else that is so interesting has been found).
I just was reminded, that I once tried to research basic activities that might be interesting in games - I had forgotten where I potsed this, but google helped me to find it again:
Group 1 - Collecting:
- Collecting
- Farming
- Hunting (includes fishing)
Group 2 - Construction:
- Lair/Nest/Buildings
- Vehicles (waggon, ship ...)
- Altering the landscape (includes tunnels)
Group 3 - Crafting:
- Create items from resources and more basic items
Group 4 - Trading:
- Buy/Transport/Sell
- Shops
- Banking (-> Currency)
Group 5 - Politics:
- Forming a group/clan/faction
- Negotiate with other groups/clans/factions
- Fighting/War
The first 4 groups are mostly peaceful activities. I'd really be surprised if combat turns out to be the most ineresting, but I agree that it is the most thrilling, due to the usually "all or nothing" nature of cambat in game. Partiocularly roguelike games, where loosing a battle is the end of the game.
Now I must take better care not to forget or lose this again.
Also, thanks to all for your suggestions
Unfortunately a bad cold has gotten me again, I feel unable to do some serious work, also I'm busy with another project, still a peaceful one, a trade and exploration based one, and mostly, a space/sci-fi based one.
edit: Ocne the fever allows me to think more straightforwwrd again, I'll still research all the links and suggestions. Just to say, the project isn't dead, just paused while I'm busy with another idea - I use to work this way, a few weeks on one idea, then a few weeks on another one. I'm trying to keep coming back ...