Author Topic: Start at the deepest level  (Read 8585 times)

teoleo

  • Newcomer
  • Posts: 7
  • Karma: +0/-0
    • View Profile
Start at the deepest level
« on: August 01, 2022, 09:21:15 AM »
Some roguelike have this option, but i don't remember the name of the option and the roguelike...
someone can help me?

herringbur

  • Newcomer
  • Posts: 1
  • Karma: +0/-0
    • View Profile
Re: Start at the deepest level
« Reply #1 on: July 28, 2023, 07:31:19 AM »
This is an option in several roguelikes.

Slash

  • Creator of Roguetemple
  • Administrator
  • Rogueliker
  • *****
  • Posts: 1203
  • Karma: +4/-1
    • View Profile
    • Slashie.net
    • Email
Re: Start at the deepest level
« Reply #2 on: July 30, 2023, 01:26:27 AM »
Hmmm this sounds interesting, but I cannot recall any roguelike that does this,

Is it just an inverted model like you are escaping or climbing a tower?

Or do you really start in the hardest levels and they start getting easier? (?)

AgingMinotaur

  • Rogueliker
  • ***
  • Posts: 805
  • Karma: +2/-0
  • Original Discriminating Buffalo Man
    • View Profile
    • Land of Strangers
Re: Start at the deepest level
« Reply #3 on: August 18, 2023, 06:51:19 AM »
I remember that Steamband start you on the bottom level, but in the sense of "inverted model", ie. monsters get harder and harder towards the surface. Starting on the hardest level is certainly an interesting idea. The player would probably have to start out with a lot of power that dwindle with time (maybe relying on consumables a lot, starting with a full inventory with hardly any way to get more, or some kind of exhaustion clock).

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

strandsnyt

  • Newcomer
  • Posts: 1
  • Karma: +0/-0
    • View Profile
Re: Start at the deepest level
« Reply #4 on: August 28, 2024, 03:13:04 AM »
I remember that Steamband start you on the bottom level, but in the sense of "inverted model", ie. monsters get harder and harder towards the surface. Starting on the hardest level is certainly an interesting idea. The player would probably have to start out with a lot of power that dwindle with time (maybe relying on consumables a lot, starting with a full inventory with hardly any way to get more, or some kind of exhaustion clock).

As always,
Minotauros
Thanks so much for sharing that.