Hi everyone!
I am happy to announce the release of a minor side hobby project: Grog 1.0.0.
Grog is a a very classical roguelike game greatly inspired by the original Rogue (but trying to have a neat modern UI). All details can be found at the following link:
https://www.roguelike.games/grogSome highlights:
- A dungeon consisting of 25 screen-sized levels.
- Four monster types on level 1, with plus two new monster types per level. One of the new monsters always will be more powerful as far as combat goes, the other type will sport some challenging special power.
- Special room types starting at dungeon level 3.
- Ghosts (former player characters showing up as monsters).
- Revenge monsters (monsters that managed to kill a player receive a name, special powers or power boosts for consecutive kills and return in later games).
- Inventory size is strongly limited.
- Include an item ID game but allow for auto-ID after some time passes.
- Hunger, prayers, tons of highly variable items.
- Ultra-flexible character generation (e.g. you enter a textual name, gender and type and your attributes will be fixed depending on these choices).
- Add a personal note about the fate of your character to your highscore entries.
- A straight-forward goal: Reach level 25, find the Throne of Immortality and escape the dungeon.