Author Topic: 15 Steps Roguelike  (Read 45737 times)

ido

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Re: 15 Steps Roguelike
« Reply #15 on: January 07, 2010, 10:26:09 AM »

AgingMinotaur

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Re: 15 Steps Roguelike
« Reply #16 on: January 07, 2010, 04:25:19 PM »
This is a very interesting project, and I'm looking forward to seeing the result of working with this particular 15DRL constraint. For instance, while step 1 ("decide to write a RL") might normally be over in the blink of an eye, step 15 (adding "unique features", fine tuning) is usually a sisyphos work, which might take years given a "normal" development cycle.

What language are you using? From looking at your log, I get the impression that this will be playable in a browser?

Anyway, it seems like you're doing fine up until now :) Cheers, and good luck.

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

ido

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Re: 15 Steps Roguelike
« Reply #17 on: January 07, 2010, 05:24:08 PM »
Yes, I filled in the time in the first 2 days by using it to write the design of the game, which is also something I normally don't take the time to do.

One advantage I can see until now is that I know pretty much exactly what I have to do every day. I use the smaller steps to either do design, research or to refactor the code.

The game is written in JaveScript using html5's canvas element, which is supported natively on the latest versions of firefox, chrome, safari and opera. Sadly microsoft doesn't seem to put canvas support at a very high priority, so IE users will have to use one of the other browser if they'd want to play the game.

-Ido.

ido

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Re: 15 Steps Roguelike
« Reply #18 on: January 07, 2010, 09:31:43 PM »
Day 8 - another one of those "lean days" - I mostly already had everything is data files so I've done some sourly need refactoring, bug fixing, a couple of small features and tweaking.
« Last Edit: January 07, 2010, 09:33:51 PM by ido »

ido

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Re: 15 Steps Roguelike
« Reply #19 on: January 09, 2010, 10:22:53 AM »

ido

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Re: 15 Steps Roguelike
« Reply #20 on: January 11, 2010, 09:23:07 AM »
Back to work now after the weekend- day 10 is starting :)
« Last Edit: January 11, 2010, 10:23:16 AM by ido »

ido

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Re: 15 Steps Roguelike
« Reply #21 on: January 12, 2010, 09:55:48 AM »
Day 10 - steps 9 and 10 proved to be harder to implement than I thought, so will most probably bleed into day 11 as well.

ido

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Re: 15 Steps Roguelike
« Reply #22 on: January 13, 2010, 11:02:23 AM »
Day 11 - things are getting tight as the to-do list keeps getting bigger and the tasks more difficult...

corremn

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Re: 15 Steps Roguelike
« Reply #23 on: January 14, 2010, 01:00:04 AM »
Bring it home baby!
corremn's Roguelikes. To admit defeat is to blaspheme against the Emperor.  Warhammer 40000 the Roguelike

george

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Re: 15 Steps Roguelike
« Reply #24 on: January 14, 2010, 02:03:54 AM »
yes, I am rooting for you ido!

ido

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Re: 15 Steps Roguelike
« Reply #25 on: January 14, 2010, 10:09:08 AM »
Thanks guys, moral was getting really low here... Real life interfered yesterday, so day 12 is starting today.

I'm gonna start it by working on the level generator, moving between levels and generating appropriate monsters for each level (I already have all my monster types implemented, just not their spells/special moves) since this is much more important that the other stuff on my todo list, and frankly I'm sick of dealing with the magic/item systems atm :)

Will report back tonight or tomorrow morning(CET).

Fenrir

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Re: 15 Steps Roguelike
« Reply #26 on: January 15, 2010, 12:29:56 AM »
...moral was getting really low here...
Fenrir smirks.

I think you meant "morale", ido.

The great wolf snickers.

ido

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Re: 15 Steps Roguelike
« Reply #27 on: January 15, 2010, 09:41:50 AM »
Day 12. The map generator doesn't provide a lot of bullet points but it was one of the most crucial elements - it now really feels like a game :)

Going to push forward with whatever remains to complete this game, no need for the guide anymore...The end is near!

ido

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Re: 15 Steps Roguelike
« Reply #28 on: January 16, 2010, 09:24:05 AM »
Day 13.

It feels strange adding all the features I normally add at the beginning this late, this has really been quite a change in my normal development cycle :)

ido

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Re: 15 Steps Roguelike
« Reply #29 on: January 16, 2010, 02:08:42 PM »
Very preliminary screenshot: