Author Topic: Frozen Depths: cool! :-)  (Read 38273 times)

Xecutor

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Re: Frozen Depths: cool! :-)
« Reply #15 on: February 23, 2010, 04:59:53 AM »
Probably this will work: this is black text on black background.
Seems to work.

Once you beat main villian, things will start to heat up.
Never thought I'll blast myself with ice magic to cool down :)

« Last Edit: February 23, 2010, 05:01:34 AM by Xecutor »

5v3nd0ttg

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Re: Frozen Depths: cool! :-)
« Reply #16 on: February 27, 2010, 02:15:56 AM »
Oh wait! Spoilers.. what are spoilers... *whistles innocently*
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Re: Frozen Depths: cool! :-)
« Reply #17 on: May 02, 2010, 11:31:46 AM »
So I saw an item at the bottom of a four foot deep pool. I went in to try and get it and took 1900 HP in damage because the water was too COLD for me to get back to the surface.

It was a four foot deep pool. I wasn't playing a Dwarf or Gnome or anything, I mean, I could stand in this pool and see the item, maybe even pick it up with my feet (I had a very high Agility)

I had no reason to believe I'd be doing any swimming in a four feet deep pool, especially any swimming that would put me at risk of reaching the surface.

grah.
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Re: Frozen Depths: cool! :-)
« Reply #18 on: June 13, 2010, 02:48:01 PM »
Just noticed that he posted this on his website:

13.Jun.2010
Hello people. Just letting you know that there's a chance of 1.04 being released later this summer. A chance, not promising anything. I've been working toward the release a bit here and there, but there's still a lot on the to-do list and I'm not releasing it before the list is mostly clear. Plus, I'm busier than I'd like these days, having picked up a few new hobbies, and then there's the ever-looming real life... But there's hope. Most likely I'll hot (cold?) drop it on you when it's finished without any notice, or perhaps I'll call out for beta testers on RGRD if I don't have enough time to thoroughly playtest it myself. We'll see. Until then, have a good summer.

getter77

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Re: Frozen Depths: cool! :-)
« Reply #19 on: June 13, 2010, 07:12:52 PM »
Good deal, it'll be interesting to see how improved it winds up being.
Brian Emre Jeffears
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Re: Frozen Depths: cool! :-)
« Reply #20 on: June 13, 2010, 09:01:50 PM »
Great!
What I enjoy the most in roguelikes: Anti-Farming and Mac Givering my way out. Kind of what I also enjoy in life.

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Re: Frozen Depths: cool! :-)
« Reply #21 on: July 22, 2010, 11:07:11 AM »
Again I just noticed this on his website today:

18.Jul.2010
Hello again, a quick snippet of news this time, not the actual release yet. Development is going even smoother than I dared to hope, all the major features, changes and additions are in place. The to-do list only has a bit more content left to finish off, for instance a few new skills and monster abilities and then it's playtesting and balancing time.
I'll do the alpha balancing and testing myself, but after that I've decided to release a two-week beta to the public to find the last probable bugs. This version has again the most changes compared to all the previous releases, and most of the previous releases needed a quick-fix release after a week or two when people found some more critical bugs, so might as well make it a public beta. Besides, my time is limited and the developer isn't always the best one to playtest the game.
Of course no one forces you to take part in the beta and help, you can wait two more weeks for the actual polished release, but this beta is the best possible time if you want to contribute and make Frozen Depths a better game, with suggestions, feedback and other statistics I plan to ask. After the two weeks, I'll polish 1.04 for its final release based on your feedback and at last release it. I'd estimate this beta release will hit the web and RGRD somewhere near the very end of July or early August depending on the number of surprise bugs I find during alpha testing. The beta is probably only for Windows and Linux, but for the final release I'll hopefully find a kind soul to compile it for Macintosh as well.
That's about all for this quick snippet, more info to come when the beta starts. Start searching for your warmer clothes, since winter is coming!

getter77

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Re: Frozen Depths: cool! :-)
« Reply #22 on: July 22, 2010, 12:48:12 PM »
Hooray!   Should be rather interesting to see just how improved/changed the game winds up for this big update.
Brian Emre Jeffears
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getter77

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Re: Frozen Depths: cool! :-)
« Reply #23 on: August 29, 2010, 09:56:33 PM »
Quote
20.Aug.2010
Another quick note. The beta is extended until I finish the changes for the final release. Not a lot of work thankfully, but might get delayed till next week. Depends a bit on how hard compiling on Mac is, I'll try to do that myself. Also, Hotmail is crappy. That is to say, if you've sent me feedback directly via email and have not gotten a response, I didn't get your mail. Sometimes it works, sometimes it doesn't. If this is the case, please resend your feedback. I don't even know if my mails get to you. Unfortunately I forgot this when I wrote the beta release posts, but from now on, use the contact page to be sure your message gets to me. Nothing else, carry on.

Not much longer now probably...
Brian Emre Jeffears
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Re: Frozen Depths: cool! :-)
« Reply #24 on: January 20, 2011, 06:24:22 AM »
I'd also like to see a wiki page or something with more information on the items, monsters, and how certain mechanics of the game works.

jocke the beast

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Re: Frozen Depths: cool! :-)
« Reply #25 on: January 20, 2011, 11:19:29 PM »
I'd also like to see a wiki page or something with more information on the items, monsters, and how certain mechanics of the game works.

I second that.

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Re: Frozen Depths: cool! :-)
« Reply #26 on: January 21, 2011, 10:52:35 AM »
You could start one at RogueBasin like POWDER has.
Michał Bieliński, reviewer for Temple of the Roguelike

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Re: Frozen Depths: cool! :-)
« Reply #27 on: January 24, 2011, 09:50:56 AM »
Anyone know what's up with all of a sudden getting hot and dying from boiling for seemingly no reason. That's what happened on the last game I played. I was doing reasonably well too. Also, anyone know what the blood stained alter that you place armor or weapons on does? Or the shrine that makes a red flash appear next to your equipment?

I've ran across all sorts of things like the ones I've mentioned, but still have yet to figure out what effect they actually have. Still bitter about boiling up for seemingly no reason.

Chex Warrior

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Re: Frozen Depths: cool! :-)
« Reply #28 on: January 24, 2011, 12:46:58 PM »
Hmmm... I've never boiled to death in Frozen depths before, but I can tell you that the altar gives a random modifier (good or bad) to the weapon or piece of armor you placed there. 

Rabiat

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Re: Frozen Depths: cool! :-)
« Reply #29 on: January 24, 2011, 11:02:16 PM »
Anyone know what's up with all of a sudden getting hot and dying from boiling for seemingly no reason. That's what happened on the last game I played. I was doing reasonably well too.
Most levels are cold, but some levels are warm, causing your temperature to rise for no apparent reason. Did you check the @ screen to see if temperature was rising? (Simply waiting by a camp fire causes your temperature to rise quickly as well, but in that case the reason should be obvious.)

Quote
Also, anyone know what the blood stained alter that you place armor or weapons on does? Or the shrine that makes a red flash appear next to your equipment?
It vorpalises a weapon or a piece of armor. Come to think of it, if this got you a 'heat draining' weapon, it makes you absorb heat from killed monsters. You'd have to do an awful lot of killing to boil that way, though. ;)
« Last Edit: January 24, 2011, 11:05:56 PM by Rabiat »