Author Topic: Approaching Infinity (now at v1.5d Early Access)  (Read 3294 times)


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Approaching Infinity (now at v1.5d Early Access)
« on: August 06, 2020, 11:32:13 AM »  Win ~$12

Take command of your ship and crew as you explore space, planets, caves, shipwrecks, temples, and other dangerous locations. Find, buy, and sell commodities, equipment, and mysterious artifacts. Defend yourself against aggressive space pirates and hungry planetary denizens. Complete quests for profit, or to change the very power structure of the galaxy!
And the universe is infinite...
There is no limit to the number of sectors and planets you can explore, and there is no "level cap". Everything keeps getting more powerful, including your enemies!
Key Features:

    Infinite Universe in Bite-Size Pieces: You can win after 20 levels, or keep going to sector 5000 and beyond! Manageable maps keep you from getting lost in this open-world space adventure.
    Infinite Gear: There are always new weapons, shields, and devices to find, craft, or buy. They just keep getting better, the further you go!
    Infinite Challenge: Sure, your stuff keeps getting better, but the aliens, robots, and monsters get stronger too!
    Infinite Death: Did I mention the monsters? Because MONSTERS! ...and black holes and ion storms and horrible diseases and laser-gates and cave-ins and lava and ...
    Multiple Victories: Find and escape with the Amulet of Yendor. Become the conscience of a fledgling robotic civilization. Avenge humanity's decimation or befriend their overthrowers. Ascend to quasi-god-hood. Destroy the universe(?!). Diverse satisfying endings await the intrepid explorer.
    Procedural Crafting: Each new game scrambles the crafting recipes! So you think
    "surge frequency diode" + "quark screw" = "cloaking device"? Not anymore...
    Sentient Alien Species: 12 alien races with their own stories, agendas, and quest-lines. But remember: taking sides makes not just friends but enemies too.
    Turn Off Perma-Death! Just want to explore? Turn Off Perma-Death! (and achievements.)

What's different about the Steam version so far?

    Fullscreen 1080p display
    New and updated user interface and tile art (Just the map in the new version is larger than the entire game used to be!)
    New monsters, quests, devices, classes, and skills
    Whatever the Steam Community can come up with!

Why Early Access?
“Approaching Infinity is a complete game. But from my current perspective, it's the background for a substantially richer and more complex experience. Deeper interactions, superior stories. And you, the Steam Community, can help!”
Approximately how long will this game be in Early Access?
“Approximately 6 months. I expect all true "errors" to be caught in the first few weeks, and then it's all just features, features, features!”
How is the full version planned to differ from the Early Access version?
“Approaching Infinity is already a fully playable, winnable, lose-able traditional rogue-like game set in space.

Steam achievements still need to be finished, and trading cards too. I'd like to make lots of little quality-of-life improvements, and implement a 10th victory condition (there are already 9 different ways to win!)

Planned features include expanding planets, a built in shipwreck editor, geological events, more personal involvement between captain, crew, and aliens, etc.

But the real motivation to be in early access is all the interactions, quality-of-life improvements, and totally new ideas that the community will suggest.”
What is the current state of the Early Access version?
“Playable and addictive! Every item in the current feature list is enabled and working. There may still be some "divide by zero" errors lurking in the code, which is another reason to do early access for a while. Thanks in advance for those bug reports!”
Will the game be priced differently during and after Early Access?
“Yes. Early Access pricing is lower, while full release will be higher. But nowhere near its all-time high :p”
How are you planning on involving the Community in your development process?
“In the past I worked with a highly involved community, and together we implemented a LOT of new features; I want to do that again!

Approaching Infinity uses the written words, visual art, and level designs of hundreds of people. I want the Steam community to contribute planet names, poetry, short references, abstract art, and shipwreck levels that will be curated and added into the game.”
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training