Author Topic: Triangle Wizard R 7.04 released!  (Read 2382 times)


  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4938
  • Karma: +2/-1
    • View Profile
Triangle Wizard R 7.04 released!
« on: December 02, 2009, 01:30:28 AM »

-You can no longer access the Random Dungeon due to a Shrouded shrine or side-passage.
-Added some extra modding functionality.
-Modders can now force a particular artifact to drop at a certain level.
-Modders can now force a particular unique to spawn at a certain level.
-Added some item prefixes.
-Added the Dimensional and Circular shrines.
-Shrine to Brian now also takes several other things into account that were added lately (such as lowering enemy resistance, added spell damage).
-Added some new items.
-Added Call Familiar spell. The familiar can also use powerups and learn new spells along with the player. Thus the player may guide the familiar's development.
-You can now change the behaviour of summons and your familiar. Thus you can tell that pesky Evaporate Wall happy mage to stop casting spells.
-Spell info also shows finding chances now.
-You can now look at the spell list screen for another creature. For allies you can also select which spells they should and shouldn't cast.
-Added the Tidal Supremacy spell.
-Mouse over text now only be displayed when the cursor is above the target.
-In the creature examine screen (F2) you can now also press INS, END or PAGE UP over a creature to see the spellbook, change behaviour or give out items. Since the game is paused on the examine screen this allows for advanced tactics.
-Modified appearance of Fire Breath a little bit.
-Exam screen can now be used as a Tactics screen. You can select all creature under your control and gave them basic commands such as which creature to attack, where to move (for a strategic retreat) and even which spell to cast on which enemy creature (for spellcasters).
-You can also see what their current commands are, and in which direction the enemy troops are moving and which target they are attacking.
-Renamed the area where the Umbral Blot is found.
-The first section of wall created by the Raise Wall spell could never be spiked. This has been fixed.
-Creatures stuck in lava or water will now try to walk out most of the time.
-Valsharess can now cast Tidal Supremacy.
-Slowing or Haste-ing stationary creatures will no longer cause them to move.
-Druid may now start with either Geyser or Tidal Supremacy.
-Wizard has a 40% chance to start with Call Familiar instead of Spellmantle.
-Spellmantle can now be correctly dispelled using dispel magic when persistancy casting is active.
-Creatures being affected by the Fire Halo enchantment are now confident enough to walk over lava.
-Only 20% of all creatures will now speed up after a melee strike instead of 100%.
-A new unique creature and a few new traps.

Excellent gamechangers with the familiars and command structure.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training