Author Topic: Lost Labyrinth DX (now at v1.6.0 Djinni)  (Read 4768 times)


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Lost Labyrinth DX (now at v1.6.0 Djinni)
« on: April 17, 2019, 09:08:54 PM »   Win/Linux

What is it?
Lost Labyrinth is a coffeebreak dungeon crawling game!

Compared to other games of its kind it has the following features:

    Relatively short gameplay (between 10-40 Minutes)
    Very high replayability because everything is created at random!
    Over 113 unique traits to choose from (every player needs another tactic!)
    More than 266 unique magical spells, skills and abilities
    No experience gain for killing monsters (only for reaching new levels!)
    Classic roguelike graphics agumented with modern xBRZ algorithms for high resolution rendering
    Smooth scrolling
    Control with mouse and keyboard
    Portable versions across Windows, Macintosh and Linux

Lost Labyrinth DX is a modern remake of the classic Lost Labyrinth dungeon-crawling roguelike. It aims to keep the unique feature rich mechanics of the original Lost Labyrinth game with new features and enhancements. The original game can be found at
Lost Labyrinth was originally written in BlitzBasic and then ported to PureBasic. Now the game is completely rewritten from scratch in C++ and uses SDL2 along with new algorithms like xBRZ to scale old pixel graphics for modern HD screens. The game is now optimized for modern operating systems and hardware whithout all the legacy issues of the old game.

In addition the enhanced edition of the game features numerous new traits, spells, items, monsters and a lot of other new game content. Including everything from the Extended Edition of the original game! Lost Labyrinth DX is created by one of the developers of the original game and is completely free.

New Feature: New trait: High Magic (2 CP: Unlocks spells from the High Magic school of magic)
    New Feature: New trait: Old Gods (1 CP: Gives +50 Cold Resistance and doubles Eye of Udjat bonus)
    New Feature: New trait: Paladin (2 CP: Gives +40 Undead Lore, Fear Immunity and regain 1 life and mana on killing undead)
    New Feature: New trait: Dragon Slayer (1 CP: Gives +40 Dragon Lore, Fear Immunity and awards gold on killing dragons)
    New Feature: New trait: Step-Up (2 CP: Destroying enemies in melee combat does not end the turn)
    New Feature: New trait: One-Eyed (-1 CP: Gives -5 Perception and halves ranged hit chance and ranged dodge)
    New Feature: New trait: Shield Bash (1 CP: Block Chance is added to Melee damage bonus and can push enemies with melee)
    New Feature: New trait: Blacksmithing (2 CP: Can repair weapons and armour plus enchant weapons with gems)
    New Feature: New trait: Arachnophobia (-1 CP: Halves hit chance vs spiders and cannot sneak past them)
    New Feature: New trait: Necrophobia (-2 CP: Halves hit chance vs undead and cannot sneak past them)
    New Feature: Added remaining health and armour bars for enemies who are injured
    New Feature: Added 10 new magical potion effects
    New Feature: Added new Water Magic spell: Conjure Water Elemental
    New Feature: Added 12 new unique magical effects for weapons (e.g glow in dark or dragon slaying)
    New Feature: Added 14 magical weapons with special abilities
    New Feature: Added 8 new randomizable weapons and 1 new magic robe
    New Feature: Added a new monster: The Spellforged Golem
    New Feature: Added a new room: The Forgotten Forge (repair items and Blacksmiths create a free weapon)
    UPDATE: Active buff/debuff icons on top of creatures is now only drawn on monsters
    UPDATE: Pick Pocket now displays visual cue of what item was stolen
    UPDATE: Improved tooltips of various traits and spells
    UPDATE: The Visions trait now gives +1 random Lore bonus on using the Sanctum (max once per level)
    UPDATE: Reworked how damage resistances worked (resistances above 50 give logarithmic damage reduction up to 90%)
    UPDATE: Spell Scrolls are now less likely to contain higher level magic
    UPDATE: New and improved icons for various spells and abilities
    UPDATE: The Fear spell will now also apply a debuff reducing attack, block and spell cast chance by 25%
    UPDATE: Paralysis and Blindness will now also severely reduce the block chance with shields
    UPDATE: Several monsters have now learned the Fear spell!
    UPDATE: Goblin Shamans are now less likely to drop rare treasure
    UPDATE: The Bravery spell now provides immunity against Fear
    UPDATE: Added animation when grabbing items lying around on the floor
    UPDATE: Players can now get stuck in Pit Traps without Climbing, Flying or Escape Artist (50% chance to escape)
    UPDATE: Thaumaturugy no longer starts with Ancient or Legendary Wands, Staves or Rods.
    UPDATE: Equipping items now costs 35 energy
    UPDATE: Reduced damage taken from monsters who explode on death
    UPDATE: Reduced damage taken from advanced pit traps
    UPDATE: Selling equipment to a merchant will now also repair the item
    UPDATE: Selling potions to a merchant will now identify what kind of potion you just sold
    UPDATE: Curse of Seth and Mana Void now also affects summoned creatures
    UPDATE: A message is now displayed if healing fails due to the Curse of Hex
    UPDATE: Any active effects end at the start of your next turn instead of the end of your previous turn
    UPDATE: Protection from Petrification can now be cast on friendlies and will also dispel any ongoing petrification
    UPDATE: Reworked Petrification: No longer instant-death effect but skips your turns and deals damage over time.
    UPDATE: Death Gaze is no longer an instant death effect, but instead deals 50% of max life in damage
    UPDATE: Fire Lance deals less damage but also costs less mana
    UPDATE: Ambushes will never happen more than once every 10 rounds
    UPDATE: The Sturdy trait no longer reduces bleed damage to 0
    UPDATE: Damage reduction now has a chance to reduce 1 damage to 0 (e.g 33% reduction has 1/3 chance to ignore damage)
    UPDATE: Aura of Fire will now burn away sticky webs
    UPDATE: Traits for current character is now displayed in the ability screen
    UPDATE: Poison Protection spell now costs 3 mana instead of 5
    UPDATE: Increased duration of various beneficial spells
    UPDATE: Waterdrops now restore 20 instead of 10 hydration
    UPDATE: Base carry capacity increased from 50 to 75
    UPDATE: Base spell casting chance increased from 25 to 50
    UPDATE: Weapons are now less likely to break
    UPDATE: Rebalanced various low-level monsters to have less attack
    FIX: Monsters spawning without full armour recovered
    FIX: Fear will now scare away from the casters location instead of from the current tile we are standing on
    FIX: Incorrect message displayed on Counter-Attack
    FIX: Item description tooltips will now automatically resize if needed
    FIX: Possible crash bug on exit
    FIX: Negative perception no longer reduces light radius by less than 1 square
    FIX: Some incorrect estimations for spell mana cost
    FIX: Bug causing shovels to always have only 1 durability
    FIX: Waterskin not losing durability when used
    FIX: Numerous monsters not using their ranged abilities or spells
    FIX: Transparency issues with various monster sprites
    FIX: Non-flying creatures are now properly rendered when submerged in water
    FIX: Rune traps having little or no effect when encountered at very low levels
    FIX: Possible crash bug on triggering a rune trap
    FIX: Crash bug on drinking a full mana restoration potion
    FIX: Web throw animation not working
    FIX: Fire Aura actually melts Ice Blocks now
    FIX: Incorrect sorting in high score
    FIX: Extra whitespace appearing on newlines
    FIX: Bleeding damage now correctly bypasses armour
    FIX: Summon Satyr destroying the tile it was cast on
    FIX: Stutter in Second Wind animation
« Last Edit: November 05, 2019, 01:01:01 PM by getter77 »
Brian Emre Jeffears
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Re: Lost Labyrinth DX (now at v1.4.1 Witch)
« Reply #1 on: May 25, 2019, 04:57:31 PM »

NEW FEATURE: New trait: Witchcraft (2 CP: Unlocks spells from the Witchcraft school of magic)
    NEW FEATURE: Added new spell Summon Star Faerie (Star Magic)
    NEW FEATURE: Added new spells that shapeshifts the caster into another creature (Wolf Shape, Dragon Shape, etc.)
    NEW FEATURE: The evil Chicken Curse has been added into the game!
    NEW FEATURE: Highscores can now be submitted to an online leaderboard
    UPDATE: Japanese translations have been updated for latest version (Thanks to Kui for translating)
    UPDATE: The Danger Sense trait now prevents player from losing their turn due to surprise attacks
    UPDATE: Blindness and Paralysis is now less severe on hit chance with attacks
    UPDATE: The Vegetarian and Hunter traits are now mutually exclusive
    UPDATE: Magic Apple spell mana cost reduced from 5 to 3 (Druid Magic)
    UPDATE: Exiting the character screen should now be more responsive (e.g activating a spell item in inventory)
    UPDATE: Stasis (Time Magic) mana cost reduced from 5 to 4
    UPDATE: Sense Water (Water Magic) mana cost reduced from 5 to 4
    UPDATE: Area magic like Exorcism or Aurora can now be blocked by Magic Resistance
    UPDATE: There is now an upper limit to how much attributes can improve due to magic, equipment and traits
    UPDATE: The Crippled trait now doubles movement cost instead of halving energy
    UPDATE: Can now select preferred render driver in the options menu
    UPDATE: Revised calculations for hit chance in combat
    UPDATE: Combat Expertise attack bonus is now +5 per stack instead of +10
    UPDATE: Percent chance to lift portcullis is now displayed in the message log
    FIX: Monsters no longer appear on the entrance tile when entering a new level
    FIX: Possible input delay stutter upon end of turn
    FIX: Rare random crash upon entering a new level
    FIX: Incorrect description of High Magic example spells
    FIX: The Elder Lich is now Undead
    FIX: Typo in some english translations
    FIX: Some rare crashes when changing graphics options

Brian Emre Jeffears
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Re: Lost Labyrinth DX (now at v1.4.2 Vampire)
« Reply #2 on: June 21, 2019, 07:30:57 PM »

NEW FEATURE: New trait: Vampirism (4 CP: Drink blood instead of food and water, batshape and adjusts resistances)
    NEW FEATURE: Added game hints to introduce new players to the game
    NEW FEATURE: Now possible to change input controls in the options screen
    UPDATE: Damage from magical effects created by monsters reduced by 30%
    UPDATE: Game will now remember last used character name and auto-fill it for you
    UPDATE: Various minor UI usability improvements
    UPDATE: The Frail trait now gives -50 Physical Resistance instead of halving max life
    UPDATE: The first 4 levels is more likely to contain items that are very useful early in the game
    UPDATE: Mundane chests are now more likely to contain tool items
    UPDATE: Reduced monster melee and ranged damage by about 1 on average
    UPDATE: Increase starting life points from 12 to 20
    FIX: Characters with No Magic trait can no longer activate the Nexus
    FIX: Avoid crash when invalid language name was selected in the configuration file
    FIX: Rare bug in level generation that could cause the exit to disappear
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Re: Lost Labyrinth DX (now at v1.5.0 Ettin)
« Reply #3 on: July 30, 2019, 11:59:38 AM »

NEW FEATURE: Added support for up to 4 player hot-seat gameplay!
    NEW FEATURE: Added an additional merchant room variant
    NEW FEATURE: Added a sort button to the inventory
    UPDATE: The amount of monsters spawned in each level reduced by 33%
    UPDATE: Peddlers and small merchants can now randomly appear from level 1 (previously only at level 10 and above)
    UPDATE: Woolen Mittens now give +15 Cold Resistance instead of only +5
    UPDATE: Spark (Fire Magic) mana cost increased from 2 to 3
    UPDATE: Improved UI feedback when wielding two-handed weapons
    UPDATE: Speed up combat animations by 25%
    UPDATE: Halved the amount of traps in the spiral trap room challenge
    UPDATE: Added Necrophobia and Treasure Hunter to the Thief class template
    UPDATE: The Heirloom trait and selling items to merchants no longer awards high-score points for finding gold
    UPDATE: Added an additional quickbar button mapped to number key 0 (total 10 buttons)
    UPDATE: Removed references to legacy unused monster traits (e.g Charm Immunity)
    UPDATE: The quickbar now fills with useful items, skills and spells for new players (depending on selected traits)
    UPDATE: Reduced base amount of gold found in the Labyrinth
    FIX: Auto-equip second dagger if we have the Two-Weapon Fighting trait
    FIX: Incorrect transparency for Zombie Ettin monster
    FIX: Incorrect tooltip for Treasure Hunter start with 3 Gold Keys, not 3 Silver Keys
    FIX: Rare crash bug when opening blue chests in rooms
    FIX: Prevent using magic skill trainers when player has No Magic trait
    FIX: Trap Lore being applied twice to the Find Traps skill
    FIX: UI layout issue when trading with the merchant in specific screen resolutions
    FIX: Bug causing chests to always contain Mundane rarity items
    FIX: Tooltips sometimes appearing below the quickbar
    FIX: Players with Vampirism can no longer drink water drops
    FIX: Fix increased dependency for shared libraries regression on Linux
    FIX: Death message due to walking on magma is now correctly displayed
Brian Emre Jeffears
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Re: Lost Labyrinth DX (now at v1.6.0 Djinni)
« Reply #4 on: November 05, 2019, 01:01:20 PM »

NEW FEATURE: New trait: Swiftness (1 CP: picking up items does not cost any energy)
    NEW FEATURE: New trait: Diehard (1 CP: Survive one extra turn when above 10 hp after receiving a killing blow)
    NEW FEATURE: New trait: Troll Blood (2 CP: 50% chance to heal 1 life at end of every turn and immune to Bleeding)
    NEW FEATURE: New trait: Geniekind (5 CP: Do not require food or water, +50 Lightning Resist and heal life in the Nexus)
    UPDATE: Characters with the Trap Lore trait can now attempt to auto-disarm detected traps
    UPDATE: The Combat Expertise trait no longer provides the benefit of Diehard trait
    UPDATE: Elf Blood is now exclusive from the No Magic trait
    UPDATE: God of Magic is now exclusive from the No Magic trait
    UPDATE: Reverting out of shapeshift form now ends the turn
    UPDATE: The Pickaxe can now be used to destroy Ice Blocks
    UPDATE: The spell Destroy Boulder (Earth Magic) can now be used to destroy Ice Blocks as well
    UPDATE: Added new bindable keyboard button to delay turn to after the next player character (e.g hot-seat or summons)
    UPDATE: Will o' Wisps can now cause Blindness
    UPDATE: The trait Trap Lore has been renamed to Trap Expertise to avoid confusion with the lore type for traps
    UPDATE: Traps will now appear from level 3 and below (previously level 4 and below)
    UPDATE: Breaking free from webbed tiles now show chance of success
    UPDATE: Traps are slightly more dangerous to be more like the original Lost Labyrinth
    UPDATE: Traps require now to be identified with Trap Lore when detected (avoiding or triggering a trap will identify it)
    UPDATE: Percent chance to avoid traps that are not detected are now limited by the Luck ability
    UPDATE: Players gain +30% chance to avoid traps that have been both detected and identified
    UPDATE: Conjured items can no longer be the target of the Sword to Ploughshare spell
    UPDATE: High Magic can no longer shape spells that require Mana Crystals or recharging
    UPDATE: Disintegrate (Air Magic) now costs about twice as much mana to cast
    UPDATE: Portal (Earth Magic) mana cost reduced from 12 to 8
    UPDATE: Shape Magic (High Magic) now costs 5 mana instead of 4
    UPDATE: Arch-Magic (High Magic) now costs 10 mana instead of 6
    UPDATE: Etheralness (Time Magic) now costs more mana, reduced duration and can only be cast once per level
    UPDATE: The Teleport spell (Time Magic) now has max range of 3 tile plus 1 per 8 spell power
    UPDATE: Damage from starvation and dehydration now scales exponentially as it gets worse
    UPDATE: Trait selection screen had some usability improvements
    UPDATE: Sense Earth now also reveals stone boulders
    UPDATE: Ice Ward (Water Magic) now lasts 10 turns longer
    UPDATE: Invulnerability (Warlock Magic) now truly reduces all physical damage taken to 0 (instead of 75% reduction)
    UPDATE: Magic Master (High Magic) mana cost reduced from 4 to 2
    FIX: Single use bonuses like Goddess of Healing should now properly work once per player instead of only once
    FIX: Blacksmithing added Mend Item spell instead of Repair Equipment skill to the quickbar
    FIX: Dispel Magic no longer removes toggle abilities like Stealth
    FIX: Merchant Room being generated with a blocked exit causing players to be trapped (thanks to kongxinga for reporting)
    FIX: The current active player is always rendered on top of other players
    FIX: Rare bug where dying in shapeshifted form could count as a game loss
    FIX: Activating Repair Equipment while no valid target would enter a loop of invalid target messages
    FIX: Fix some minor audiovisual bugs with magic effects
    FIX: The Scimitar of Venom was Mundane instead of Rare
    FIX: The Curse Rune trap would transport player back 2 levels at 85% chance instead of 15% chance
    FIX: The examine tile ability could reveal hidden traps, doors and treasure
    FIX: Trap removal can now only be done on traps that are actually detected
    FIX: Prevent casting Alternate Timeline inside the demi-plane
    FIX: Gem Blast (Earth Magic) now correctly costs 4 mana instead of 1
    FIX: Winning the game now properly removes the completed save file
    FIX: Accolade Death Knight (Black Magic) will no longer destroy two summoned Skeletons when cast
    FIX: Etheralness not always working as it should
    FIX: Some light effects not being updated at the end of spell effects
    FIX: Some issues with the scrollbar GUI component were resolved|
    FIX: Various distance calculation issues with levels with wrapping edges
    FIX: Zoom out button not working correctly
    FIX: Possible crash when generating a river
    FIX: Crash bug when looking at traits of a summoned creature with natural flight
    FIX: Crash bug on explosions with lighting effects near the edges of the map
    FIX: Rare crash bug on casting Alternate Timeline
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training