Author Topic: Cracks and Crevices 0.2 release  (Read 8455 times)

stu

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Cracks and Crevices 0.2 release
« on: July 09, 2007, 02:14:59 AM »
For Binaries and source, follow the link.

http://www.mega-tokyo.com/blog/index.php/site/sdlrl_release_02/

0.2 20070708

  •   Fixed resolution selection and printing its error message
  •   Maps now have a userdata section for extra info pertaining to that map only
  •   Removed vs8 project for disuse
  •   Added lua to aid in debugging (only built for debug version)
  •   Added debug console
  •   Reduced the flicker + Screen Redraw
  •   Fixed Load/Save bug
  •   Stopped SDL initialising modes greater than current desktop mode (win32)
  •   Stripped encoding from messages
  •   Screen will now update even when player does not move, so now monsters animate toward the player
  •   experimental facing LOS
  •   Fixed bug where los can capture things outside drawing portal which caused crash
  •   Added a few extra debug commands


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Anvilfolk

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Re: Cracks and Crevices 0.2 release
« Reply #1 on: July 09, 2007, 11:30:23 AM »
Hey!

I've tried it a bit, and it seems nice! I had to change the default keys since I'm always on a laptop, but apart from that, it plays nice. I keep getting killed by those stupid kobolds though, and the rest key, the dot, doesn't seem to help health regeneration.

Good going! :)
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stu

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Re: Cracks and Crevices 0.2 release
« Reply #2 on: July 09, 2007, 12:11:21 PM »
the rest key wont regen health.. I'm debating if it will or not in future. its too easy to hide somewhere and hit the rest key continually....

right now its a very delicate balance at the start, you need 29gold right now to 'survive' so to speak (that should get a short sword and tanned leather armour)...  next best thing is short sword and lizard hide...

there is no real balance yet ;)

are you playing it on windows? several windows users have reported a bug not letting them buy/leave in the shop...
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Anvilfolk

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Re: Cracks and Crevices 0.2 release
« Reply #3 on: July 09, 2007, 12:23:17 PM »
Yes I am. And I also had that problem, but fixed it. I just read about it on rgrd

Apparently, it turned out to be because I was using the pseudo-keypad. For that, I had to have Num Lk on - and the shop menu wouldn't work. I turned it off, and it started responding to the keys, even though they had nothing to do with the keypad (such as 'c' and 'd' for the swords).

Code: [Select]
Laptop equivalent keypad:

789 789
456 uio
123 jkl

Hope this helps!
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stu

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Re: Cracks and Crevices 0.2 release
« Reply #4 on: July 09, 2007, 12:37:56 PM »
thanks for the headsup on numlock, i'll check it out

edit -- I tested with the numlock on and it does indeed block... very odd.. will have to check it out tonight after work.
« Last Edit: July 09, 2007, 01:58:07 PM by stu »
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