Author Topic: Lost Labyrinth DX (now at v1.4.2 Vampire)  (Read 232 times)

getter77

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Lost Labyrinth DX (now at v1.4.2 Vampire)
« on: April 17, 2019, 09:08:54 PM »
https://www.labydx.com/index.html   Win/Linux


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What is it?
Lost Labyrinth is a coffeebreak dungeon crawling game!

Compared to other games of its kind it has the following features:

    Relatively short gameplay (between 10-40 Minutes)
    Very high replayability because everything is created at random!
    Over 113 unique traits to choose from (every player needs another tactic!)
    More than 266 unique magical spells, skills and abilities
    No experience gain for killing monsters (only for reaching new levels!)
    Classic roguelike graphics agumented with modern xBRZ algorithms for high resolution rendering
    Smooth scrolling
    Control with mouse and keyboard
    Portable versions across Windows, Macintosh and Linux

Lost Labyrinth DX is a modern remake of the classic Lost Labyrinth dungeon-crawling roguelike. It aims to keep the unique feature rich mechanics of the original Lost Labyrinth game with new features and enhancements. The original game can be found at http://www.lostlabyrinth.com.
Lost Labyrinth was originally written in BlitzBasic and then ported to PureBasic. Now the game is completely rewritten from scratch in C++ and uses SDL2 along with new algorithms like xBRZ to scale old pixel graphics for modern HD screens. The game is now optimized for modern operating systems and hardware whithout all the legacy issues of the old game.

In addition the enhanced edition of the game features numerous new traits, spells, items, monsters and a lot of other new game content. Including everything from the Extended Edition of the original game! Lost Labyrinth DX is created by one of the developers of the original game and is completely free.


   
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New Feature: New trait: High Magic (2 CP: Unlocks spells from the High Magic school of magic)
    New Feature: New trait: Old Gods (1 CP: Gives +50 Cold Resistance and doubles Eye of Udjat bonus)
    New Feature: New trait: Paladin (2 CP: Gives +40 Undead Lore, Fear Immunity and regain 1 life and mana on killing undead)
    New Feature: New trait: Dragon Slayer (1 CP: Gives +40 Dragon Lore, Fear Immunity and awards gold on killing dragons)
    New Feature: New trait: Step-Up (2 CP: Destroying enemies in melee combat does not end the turn)
    New Feature: New trait: One-Eyed (-1 CP: Gives -5 Perception and halves ranged hit chance and ranged dodge)
    New Feature: New trait: Shield Bash (1 CP: Block Chance is added to Melee damage bonus and can push enemies with melee)
    New Feature: New trait: Blacksmithing (2 CP: Can repair weapons and armour plus enchant weapons with gems)
    New Feature: New trait: Arachnophobia (-1 CP: Halves hit chance vs spiders and cannot sneak past them)
    New Feature: New trait: Necrophobia (-2 CP: Halves hit chance vs undead and cannot sneak past them)
    New Feature: Added remaining health and armour bars for enemies who are injured
    New Feature: Added 10 new magical potion effects
    New Feature: Added new Water Magic spell: Conjure Water Elemental
    New Feature: Added 12 new unique magical effects for weapons (e.g glow in dark or dragon slaying)
    New Feature: Added 14 magical weapons with special abilities
    New Feature: Added 8 new randomizable weapons and 1 new magic robe
    New Feature: Added a new monster: The Spellforged Golem
    New Feature: Added a new room: The Forgotten Forge (repair items and Blacksmiths create a free weapon)
    UPDATE: Active buff/debuff icons on top of creatures is now only drawn on monsters
    UPDATE: Pick Pocket now displays visual cue of what item was stolen
    UPDATE: Improved tooltips of various traits and spells
    UPDATE: The Visions trait now gives +1 random Lore bonus on using the Sanctum (max once per level)
    UPDATE: Reworked how damage resistances worked (resistances above 50 give logarithmic damage reduction up to 90%)
    UPDATE: Spell Scrolls are now less likely to contain higher level magic
    UPDATE: New and improved icons for various spells and abilities
    UPDATE: The Fear spell will now also apply a debuff reducing attack, block and spell cast chance by 25%
    UPDATE: Paralysis and Blindness will now also severely reduce the block chance with shields
    UPDATE: Several monsters have now learned the Fear spell!
    UPDATE: Goblin Shamans are now less likely to drop rare treasure
    UPDATE: The Bravery spell now provides immunity against Fear
    UPDATE: Added animation when grabbing items lying around on the floor
    UPDATE: Players can now get stuck in Pit Traps without Climbing, Flying or Escape Artist (50% chance to escape)
    UPDATE: Thaumaturugy no longer starts with Ancient or Legendary Wands, Staves or Rods.
    UPDATE: Equipping items now costs 35 energy
    UPDATE: Reduced damage taken from monsters who explode on death
    UPDATE: Reduced damage taken from advanced pit traps
    UPDATE: Selling equipment to a merchant will now also repair the item
    UPDATE: Selling potions to a merchant will now identify what kind of potion you just sold
    UPDATE: Curse of Seth and Mana Void now also affects summoned creatures
    UPDATE: A message is now displayed if healing fails due to the Curse of Hex
    UPDATE: Any active effects end at the start of your next turn instead of the end of your previous turn
    UPDATE: Protection from Petrification can now be cast on friendlies and will also dispel any ongoing petrification
    UPDATE: Reworked Petrification: No longer instant-death effect but skips your turns and deals damage over time.
    UPDATE: Death Gaze is no longer an instant death effect, but instead deals 50% of max life in damage
    UPDATE: Fire Lance deals less damage but also costs less mana
    UPDATE: Ambushes will never happen more than once every 10 rounds
    UPDATE: The Sturdy trait no longer reduces bleed damage to 0
    UPDATE: Damage reduction now has a chance to reduce 1 damage to 0 (e.g 33% reduction has 1/3 chance to ignore damage)
    UPDATE: Aura of Fire will now burn away sticky webs
    UPDATE: Traits for current character is now displayed in the ability screen
    UPDATE: Poison Protection spell now costs 3 mana instead of 5
    UPDATE: Increased duration of various beneficial spells
    UPDATE: Waterdrops now restore 20 instead of 10 hydration
    UPDATE: Base carry capacity increased from 50 to 75
    UPDATE: Base spell casting chance increased from 25 to 50
    UPDATE: Weapons are now less likely to break
    UPDATE: Rebalanced various low-level monsters to have less attack
    FIX: Monsters spawning without full armour recovered
    FIX: Fear will now scare away from the casters location instead of from the current tile we are standing on
    FIX: Incorrect message displayed on Counter-Attack
    FIX: Item description tooltips will now automatically resize if needed
    FIX: Possible crash bug on exit
    FIX: Negative perception no longer reduces light radius by less than 1 square
    FIX: Some incorrect estimations for spell mana cost
    FIX: Bug causing shovels to always have only 1 durability
    FIX: Waterskin not losing durability when used
    FIX: Numerous monsters not using their ranged abilities or spells
    FIX: Transparency issues with various monster sprites
    FIX: Non-flying creatures are now properly rendered when submerged in water
    FIX: Rune traps having little or no effect when encountered at very low levels
    FIX: Possible crash bug on triggering a rune trap
    FIX: Crash bug on drinking a full mana restoration potion
    FIX: Web throw animation not working
    FIX: Fire Aura actually melts Ice Blocks now
    FIX: Incorrect sorting in high score
    FIX: Extra whitespace appearing on newlines
    FIX: Bleeding damage now correctly bypasses armour
    FIX: Summon Satyr destroying the tile it was cast on
    FIX: Stutter in Second Wind animation
« Last Edit: June 21, 2019, 07:30:31 PM by getter77 »
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

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Re: Lost Labyrinth DX (now at v1.4.1 Witch)
« Reply #1 on: May 25, 2019, 04:57:31 PM »
v1.4.1

   
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NEW FEATURE: New trait: Witchcraft (2 CP: Unlocks spells from the Witchcraft school of magic)
    NEW FEATURE: Added new spell Summon Star Faerie (Star Magic)
    NEW FEATURE: Added new spells that shapeshifts the caster into another creature (Wolf Shape, Dragon Shape, etc.)
    NEW FEATURE: The evil Chicken Curse has been added into the game!
    NEW FEATURE: Highscores can now be submitted to an online leaderboard
    UPDATE: Japanese translations have been updated for latest version (Thanks to Kui for translating)
    UPDATE: The Danger Sense trait now prevents player from losing their turn due to surprise attacks
    UPDATE: Blindness and Paralysis is now less severe on hit chance with attacks
    UPDATE: The Vegetarian and Hunter traits are now mutually exclusive
    UPDATE: Magic Apple spell mana cost reduced from 5 to 3 (Druid Magic)
    UPDATE: Exiting the character screen should now be more responsive (e.g activating a spell item in inventory)
    UPDATE: Stasis (Time Magic) mana cost reduced from 5 to 4
    UPDATE: Sense Water (Water Magic) mana cost reduced from 5 to 4
    UPDATE: Area magic like Exorcism or Aurora can now be blocked by Magic Resistance
    UPDATE: There is now an upper limit to how much attributes can improve due to magic, equipment and traits
    UPDATE: The Crippled trait now doubles movement cost instead of halving energy
    UPDATE: Can now select preferred render driver in the options menu
    UPDATE: Revised calculations for hit chance in combat
    UPDATE: Combat Expertise attack bonus is now +5 per stack instead of +10
    UPDATE: Percent chance to lift portcullis is now displayed in the message log
    FIX: Monsters no longer appear on the entrance tile when entering a new level
    FIX: Possible input delay stutter upon end of turn
    FIX: Rare random crash upon entering a new level
    FIX: Incorrect description of High Magic example spells
    FIX: The Elder Lich is now Undead
    FIX: Typo in some english translations
    FIX: Some rare crashes when changing graphics options

Witch
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

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Re: Lost Labyrinth DX (now at v1.4.2 Vampire)
« Reply #2 on: June 21, 2019, 07:30:57 PM »
v1.4.2

   
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NEW FEATURE: New trait: Vampirism (4 CP: Drink blood instead of food and water, batshape and adjusts resistances)
    NEW FEATURE: Added game hints to introduce new players to the game
    NEW FEATURE: Now possible to change input controls in the options screen
    UPDATE: Damage from magical effects created by monsters reduced by 30%
    UPDATE: Game will now remember last used character name and auto-fill it for you
    UPDATE: Various minor UI usability improvements
    UPDATE: The Frail trait now gives -50 Physical Resistance instead of halving max life
    UPDATE: The first 4 levels is more likely to contain items that are very useful early in the game
    UPDATE: Mundane chests are now more likely to contain tool items
    UPDATE: Reduced monster melee and ranged damage by about 1 on average
    UPDATE: Increase starting life points from 12 to 20
    FIX: Characters with No Magic trait can no longer activate the Nexus
    FIX: Avoid crash when invalid language name was selected in the configuration file
    FIX: Rare bug in level generation that could cause the exit to disappear
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training