Now here is something interesting.
I was playing again recently when I was stricken with a certain thought. Could the game be completed without killing anything at all?
Obviously it was not designed for it, but I could see it being theoretically possible. There are no necessary boss fights throughout the game.
The biggest problem is that enemies are fast and so you will quickly be overwhelmed and killed in no time at all with a low level character.
But there is one race which has an advantage here: Centaurs. These guys are incredibly fast and can keep pace with even endgame foes.
Further, the current stealth mechanics can be synergized with a fast character to make a lot of progress through the dungeon mostly unseen.
Centaurs start with a substantial stealth penalty at the start of the game, but a decent mind can bring the penalty back to zero.
With some phenomenal rolls during character creation and the lone wolf feat, this plan is made even more viable.
The only consistent issue is the gate at the end of the dungeon. You need knock to get in, and there is no viable build with a knock spell.
However, there is the possibility of finding a wand of knock in the store. So if you get lucky there, you can pull through the rest of the dungeon.
The second problem are the guardians to the teleporter after you enter the gates. I couldn't find a good solution to these, and was killed by them once.
A wand of summoning might give you a distraction, and a potion of holiness might save you from a blast, but really all you can do is cross your fingers and run for it.
I drank what few buffing potions I had and managed to slip past them and get into the teleporter, luckily avoiding the traps nearby.
And so after several attempts I pulled it off, the lowest level victory possible in Zorbus.
(Notes)
1.If you drink an elixir at level 1, and then die, it wont make a note of it in the abilities section of the obituary.
It will make it out like you started with that extra point. Though it will still appear in the device uses.
2.The devices used section in the victory screen does not take into account how many times you used a wand of knock (probably because it's through a menu).
(Release 17)
https://pastebin.com/raw/3uJmMTvV