Author Topic: Cogmind (now at Beta 11)  (Read 118875 times)

Kyzrati

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Re: Cogmind (now at Beta 10.2)
« Reply #285 on: October 29, 2020, 11:19:18 PM »
It's a new release with a special event for Halloween, and more!

Let the ARG begin :D



Release notes with details.

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Kyzrati

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Re: Cogmind (now at Beta 10.2)
« Reply #287 on: December 05, 2020, 02:06:30 AM »


Time for the annual annual review! This is the seventh, now available on the blog. There's the usual discussion of dev hours, an overview of releases and events from throughout the year, and confirmation that 1.0 will not be released in 2021, among other news :P

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Re: Cogmind (now at Beta 10.2)
« Reply #288 on: December 23, 2020, 11:49:10 AM »
For anyone interested in how the ARG was put together or how it went, there's now a post-mortem on the blog.



There's also a complete walkthrough with lots of details for those who might be interested in the puzzles, or knowing/getting the rewards without actually going through the steps :P


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Re: Cogmind (now at Beta 10.2)
« Reply #289 on: February 14, 2021, 12:31:30 PM »
Item Searching and Filtering! Features for facilitating searches through a large number of items, both generally as well as according to more specific customizable criteria...


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Re: Cogmind (now at Beta 10.2)
« Reply #290 on: March 04, 2021, 06:50:45 AM »
The Map Ruler (and other overlay QoL): Describing a ruler for easily measuring distances between any points, as well as terrain destructibility visualizations and FOV overlays.


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Re: Cogmind (now at Beta 10.2)
« Reply #291 on: April 01, 2021, 08:32:20 AM »
SITREP Saturday #48: "Volatile Times" - Recapping the past few months with ARG results, Beta 9 stats, and new features like item searching, map rulering, and more infowaring to provide a taste of what's to come.


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Re: Cogmind (now at Beta 10.2)
« Reply #292 on: October 08, 2021, 11:36:55 PM »
SITREP Saturday #49: "A World Rebuilt" - A Beta 11 progress report on storage, propulsion, damage types/crits, plus new sensors, cargo convoys, and more. Also an idea of what's coming in Beta 12/13 thanks to player support!


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Re: Cogmind (now at Beta 11)
« Reply #293 on: March 18, 2022, 12:02:39 AM »


Cogmind Beta 11 "Mechanical Renaissance" is released! Over a year in the making, for Cogmind's 10th anniversary we have a massive set of new toys, challenges, revamped mechanics, and more.

For more details and demo images check out the release notes.


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Re: Cogmind (now at Beta 11)
« Reply #294 on: October 04, 2022, 07:26:52 AM »
SITREP Saturday #50: The Detour of Detours" - A Beta 12 progress report on encounter-filled Garrisons, creating new randomized "construct" parts from other items, and the newly expanded scope of plans for what's to come.