The trouble is that anything on steam labelled as roguelite is also mislabelled as "rOgUeLiKe". the trouble is that people are blurring the lines between the tags. The trouble is that many games get tagged as roguelikes when they're simply not and people are more accepting of this definition than the actual one. When voicing why Hero Siege isnt a roguelike I've actually had assholes say "oh the permadeath aspect was never important"
THAT is whats killing the genre. If we are not careful the roguelite tag will cease and then its cesspit of mismatched games will get wrongfully lumped into the roguelike tag. Hell we've already RECENTLY had some numbnut try advertise immortal redneck here, specifically use the term roguelike in its definition when its just bloody well not. How is that not damning proof that the genre is being slaughtered like a goddamn sacrificial grid bug corpse?!
That is why I emphasize the importance of the "dungeon" in defining the genre. A roguelike game revolves largely around the dungeon, if the developers admit it or not.
Tetris has no dungeon, Sim-city has no dungeon, minecraft has no dungeon, dwarf fortress has no dungeon, but "immortal redneck" still does.
It is very hard to blur the definition that way, and it covers the majority of games directly inspired by rogue or the well-known classic roguelikes.
There is no need for quantification of various concepts like with the Berlin Interpretation, or having to rely on your gut to tell you if it is or not.
Simply look at the dungeon. If there is no randomly generated dungeon for the player character to traverse to reach a goal, there is no roguelike. It is as simple as that.
Beyond the dungeon is just a big discussion over how closely a game adheres to the "traditional" design choices of rogue, many which likely were not choices at all and come from technical limitations.
Then again. I have no concerns with preserving the genre from decay or anything like that, I know it is totally out of my hands. I also don't know how annoying Steam is.
The only thing I am concerned with is producing a definition that is simple and consistent enough. If we just rely on our gut, then there is no definition of roguelikes.
If we rely on that, and just ask what is "like rogue" then we are no different from the Steam users, as there is no authority to say what is "like rogue" or not, only popular opinion.
The best way to satisfy all groups is to accept sub-genres like "Traditional roguelike" or "Roguelite" and understand the differences.
Even "Rogue Clone" isn't necessarily wrong for Steam, as you can simply search for "Rogue Clone" and find what you are looking for.
Here you don't have to do much searching at all, because more games follow traditional design choices than not.
And that ties in with traditional design and commercialization not meshing well, as you seem to have noticed.
Without some semblance of civility enforced by strict moderation (in this respect) this forum is a write-off. Sure, it can carry on as a shambling corpse with few ~edgy~ dudes circlejerking and echo-chambering, but I don't think anybody else is seriously interested in that.
A lot of people say this kind of thing with the assumption that authority will fall on their side, but I think your post could be seen as pretty abrasive itself, no less so than what Krice normally says.
Not that there is anything wrong with being abrasive. I just want to emphasize that strict moderation and a "civil" community would not necessarily translate into a more pleasant environment.
It usually translates into one group of abrasive people, with whom the moderators are aligned, to passive aggressively enforce another group of abrasive people, with whom the moderators are not aligned.
At the end of the day, witnessing these people trying coax moderators (in civil way) to shut each other up is far more uncomfortable than to just be faced with harsh criticism from a few of those otherwise powerless people.
This place still feels fairly innocent in that regard, and I would advise you to cherish that, because once lines are drawn in the sand people only become more resentful. I would rather things remain this way for as long as possible.