Author Topic: One Knight in the Dungeon - Pre-Alpha  (Read 5775 times)

TheBracket

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One Knight in the Dungeon - Pre-Alpha
« on: March 01, 2019, 07:52:40 PM »
My in-development roguelike, One Knight in the Dungeon, is available for download here: https://thebracket.itch.io/one-knight-in-the-dungeon

It's a modern take on a classic roguelike. So it's rendered in Unreal Engine 4, offering a choice of 3D views (including top-down and a modern-style "RPG camera") as well as CP437/ASCII. It's trying to be a gateway into the genre for new players, so it focuses on ergonomics and remaining relatively simple (relative to, say, Nethack) - while remaining true to the genre as a whole.

Features:

  • It's 100% turn-based, but has pretty animations. Animations don't block - so you can keep moving and play as fast as you like.
  • It's 100% gridded/tile-based, but with tweening (you can turn it off) for smooth movement. Again, you can turn that off if you prefer a more classical experience (at no point does your location between tiles make a difference - purely visual!)
  • You can pick from 6 starting character packages, but advancement is free-form - based on a large skill tree of 200+ skills.
  • Most levels are procedurally generated (there are some prefabs, particularly for boss fights)
  • Permadeath is present, and on by default. If you prefer a less hardcore play-style, you can elect to turn it off (and be excluded from leaderboards, when they are implemented)
  • Item identification is on by default, but can be disabled if you don't like that element of the genre.
  • There are 53 levels in the game.
  • Most of the game is defined in Lua files and REX Paint files, so it's quite moddable out of the box.

The game is - at time of writing this - on Pre-Alpha Build 8. I anticipate quite a few more pre-alphas, then switching to Alpha when you can actually beat the game and have satisfying content through all the levels. Eventually, I hope to go the Steam route - but Early Access is a long way away (beta).

The game is also dual-licensed LGPL 3, and you can access the source code (needs UE4) here: https://dev.azure.com/herberticus/OneKnightInTheDungeon

I hope you enjoy it as much as I'm enjoying making it!

TheBracket

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Re: One Knight in the Dungeon - Pre-Alpha
« Reply #1 on: March 08, 2019, 09:08:49 PM »
Not sure if anyone has tried it from here, but pre-alpha build 9 just went live. The patch notes are here: https://thebracket.itch.io/one-knight-in-the-dungeon/devlog/70949/build-9-vaults-better-props-beginning-balance

Let me know if you try it, I'd love some early feedback. Thanks!