It's what Rogue did wasn't it? That was a commercial game after all.
What are you trying to tell? Rogue didn't claim to be a roguelike without actually being one. I think using a genre name makes it easier for people to find the game and get interested. It's marketing for sure.
In their eyes procedural generation is what primarily defines a roguelike, as is the case for most noobies.
Though some of these games (like Spelunky) are even directly inspired by roguelikes too, despite the liberties taken.
What I am saying is people didn't pick Rouge out from a crowd for being a turn-based non-modal RPG.
Same goes here, when advertising as a "roguelike" they are really just advertising the procedural generation.
Some people stretch that to include odd things, and some look like malicious marketing, but many cases are benign or just ignorance.
The kids on Steam are not going to be thinking "Wow, this must be just "like" that "Rogue" game from the 70's!"
What they are looking for is the procedural generation that the genre is actually known for.
yes it was initially free and it was criticized for being a platformer in a 7DRL challenge, as it should've been.
Here is my general thinking.
Spelunky played a lot "like rogue" to me. I made similar considerations for similar problems I had elsewhere.
There is now a timing element to it and a different point of view, but my mental state when playing it is similar.
Really all I can judge it by is the dungeon generation. I see the platforming as more of a gimmick than anything else.
I will admit this though. Over the years I've played a lot of roguelikes, particularly the "kobolds and goblins" kind of thing.
I am a bit biased in that I am usually seeking out something new rather than further exploring these traditional design choices.
So it is not like I am completely objective here, but I think it is just a matter of spelunky's gimmick being more "visible" than other roguelikes.
As for Issac not being considered a roguelike by its developers at conception, that just reinforces it's not a marketing decision.
Sorry if I am pestering you, I am mostly just making conversation. There is not much to be had around here at the moment.