Author Topic: Warlock of Firetop Mountain version 1.0.0 RC 06  (Read 24403 times)

Krice

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Re: Warlock of Firetop Mountain version 1.0.0 RC 06
« Reply #15 on: November 08, 2018, 07:23:40 AM »
In the help screen, fire command is "numpad f" and help command is not aligned properly, it should probably have three tab characters, but it has something else displayed with three boxes.

corremn

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Re: Warlock of Firetop Mountain version 1.0.0 RC 06
« Reply #16 on: November 08, 2018, 10:50:48 PM »
Thanks Krice, very simple errors I should of picked up on. Also missing is message history command (ctrl-p) which I will change to 'm' when I get around to it.


Just noticed the monster descriptions get jumbled after a load.  Doh.
« Last Edit: November 12, 2018, 06:58:41 AM by corremn »
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corremn

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Re: Warlock of Firetop Mountain version 1.0.0 RC 06
« Reply #17 on: November 12, 2018, 12:31:07 PM »
Version Update: Warlock of Firetop Mountain version 1.0.0 RC 06 update 5.

Fixed a bunch of minor stuff. Thanks to our Finnish friend.

LATEST VERSION
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Sock Puppet

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Re: Warlock of Firetop Mountain version 1.0.0 RC 06
« Reply #18 on: November 13, 2018, 11:08:33 AM »
I played this a couple of times now and noticed some bugs.

I see you already found out the jumbled monster descriptions one.

The other thing I noticed is that when you have a full inventory, you can't pick up ammo for your equipped type.

corremn

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Re: Warlock of Firetop Mountain version 1.0.0 RC 06
« Reply #19 on: November 13, 2018, 11:19:13 PM »
I see you already found out the jumbled monster descriptions one.

The other thing I noticed is that when you have a full inventory, you can't pick up ammo for your equipped type.

Monster descriptions should be fixed, with the latest binary. Note I am just replacing the binary for minor updates, so it will seem like I am not updating it.   The latest binary should say "06r5" in the start screen.  Save files should in incompatable.

I have noticed the pickup bug before, but since you have mentioned it I will go ahead a fix it.

Feel free to give further feedback on what you like/dislike while playing (and of course any bugs).
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Krice

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Re: Warlock of Firetop Mountain version 1.0.0 RC 06
« Reply #20 on: November 15, 2018, 07:21:45 AM »
Tried to use a smelly cheese, but I couldn't eat it, instead the game was asking a direction to use and then it dropped the cheese in that place. I wonder if it is some kind of special item. Like you have to place the cheese on a pedestal to prevent triggering of an arrow trap.
« Last Edit: November 15, 2018, 07:23:24 AM by Krice »

corremn

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Re: Warlock of Firetop Mountain version 1.0.0 RC 06
« Reply #21 on: November 16, 2018, 12:43:44 PM »
Yep smelly cheese has a specific use - one useful and one not so useful (but gives you an achievement).  The first is kinda obvious when you encounter certain scenario.
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Krice

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Re: Warlock of Firetop Mountain version 1.0.0 RC 06
« Reply #22 on: November 17, 2018, 10:22:12 AM »
Yep smelly cheese has a specific use

This is just a minor nitpick, but I think special items like that should be somehow announced. Because now when the player thinks it's just a food item it can mess the gameplay when you save that for the last and only then realize you can't eat it. I think a simple way to announce special items is some kind of message when you first encounter it. If you don't do that then it's going to make the game possibly more difficult without the player even knowing it and it's kind of bad game design. I guess making some things not "obvious" is part of classical roguelike style, but it doesn't mean it's good design.

Tzan

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Re: Warlock of Firetop Mountain version 1.0.0 RC 06
« Reply #23 on: November 17, 2018, 06:08:49 PM »
Totally agree with Krice.
In Witcher 3, you pick up a quest item and its marked that way in its description. "quest item"
It gets put in a special quest item area, no weight, cant sell it.

If there is just one smelly cheese, it should be marked.
If there are hundreds all over, then its not necessary.

corremn

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Re: Warlock of Firetop Mountain version 1.0.0 RC 06
« Reply #24 on: November 18, 2018, 11:01:41 AM »
Smelly cheese is only dropped by bosses (and possible boss chests), I think the player can take that as a hint. 
And yes it is rather confusing.. However I feel sticking to the original source material is best approach here.

Of course I could write a complete manual, and those players who like to read such things can.

« Last Edit: November 18, 2018, 11:24:23 AM by corremn »
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Krice

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Re: Warlock of Firetop Mountain version 1.0.0 RC 06
« Reply #25 on: November 18, 2018, 04:51:16 PM »
Smelly cheese is only dropped by bosses (and possible boss chests), I think the player can take that as a hint.

I didn't know it was a boss enemy. How would you know? Even if I did, what makes me think that the items it drops are quest items? In fact this is quite a typical problem in game development where the developer makes an assumption that players should obviously know things. I have done that mistake even myself. In Teemu I assumed that the player knows he has to sneak past the pirates and not attack them. Even so, someone told me he had killed all pirates somehow. I was like, well, eh, all right... People are just so different, it's no use trying to make any kind of assumptions based on your own playing style etc. If there is something special it has to be made extremely obvious, or in a way that you can't break the game at least.

corremn

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Re: Warlock of Firetop Mountain version 1.0.0 RC 06
« Reply #26 on: December 05, 2018, 11:30:30 PM »
I just experienced the "You do not have any of the keys" bug when you have all the keys for the treasure.  So the bug still exists.
I will have to look at the code for this one.

Note that dropping some items (possibly the required keys and picking them back up) fixes the bug and allows you to progress.

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Virtua Sinner

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Re: Warlock of Firetop Mountain version 1.0.0 RC 06
« Reply #27 on: December 21, 2018, 05:17:25 PM »
RC 6 :)  Super looking forward to this!  Do you have a sense of a final version in the future?  I.e. are you actively working toward an RC 7 or should I look at this as the final step?

On a side note, thought you might enjoy - I took a couple stabs at Sewer Jacks: 

https://www.youtube.com/watch?v=zYx6RdxYMlA&list=PLTnwft743i39sVkMweinxG16qAgcXKYF7

Slash

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Re: Warlock of Firetop Mountain version 1.0.0 RC 06
« Reply #28 on: December 22, 2018, 05:16:33 PM »
Hey corremn, glad to see you back :D

Good lucK!

corremn

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Re: Warlock of Firetop Mountain version 1.0.0 RC 06
« Reply #29 on: January 02, 2019, 02:00:40 AM »
Hey corremn, glad to see you back :D

Good lucK!

Thanks Slashie.  Roguelikes are never far from my mind, but too time poor.  Happy new year.


RC 6 :)  Super looking forward to this!  Do you have a sense of a final version in the future?  I.e. are you actively working toward an RC 7 or should I look at this as the final step?

On a side note, thought you might enjoy - I took a couple stabs at Sewer Jacks: 

https://www.youtube.com/watch?v=zYx6RdxYMlA&list=PLTnwft743i39sVkMweinxG16qAgcXKYF7

Hi, my idea is the game is finished, I am just cleaning/tidying it up before I release version 1.0. That does not mean I wont continue working on it from time to time.
Obviously I have to fix the key bug, but I think the game is done.  (There is so much more I could do but that was why I started Warlocks Mountain, perhaps I should clean that up next as it is not in a playable state)

Thanks for playing SewerJacks, looks like a cool game :) Seriously I have not seen that for ages, it blew my mind, look at home much work I put in to it.  That game really needs a new release.
Funny thing about SewerJacks is that I have a completly unreleased version somewhere, with a tutorial!  When I watch people play it, it is obvious that playing it like a roguelike will get you killed quickly. 

Some simple rules:
Let enemies come to you (never let them get the first hit)
Dont get outnumbered.
Blitz should be used frequently, mostly to get into a good position or avoid bad ones. (ideal to close the gap quickly to attack enemies next to a wall.
Never get pushed into a corner and never fight from one, quickest way to die use blitz to re-position. (also avoid having a wall at your back)
And obviously try to push enemies into a corner or a wall.

(and by push I mean that most attacks will result in a knockback - knockbacks against walls turn into hits)

This game is really about positional strategy.

Man I could talk for hours about this game so I will shut up now :)

P.s here is my 9 year old video on Sewerjacks, and no, we didnt talk over our vidoes in those days. ;D https://www.youtube.com/watch?v=b4qCbJcQ7Uo&t=17s

« Last Edit: January 02, 2019, 02:05:41 AM by corremn »
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